Slap City

Slap City

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Hitboxes - Business Casual Man (0.8.6)
By Doodley
All of BCM's hitboxes in gifs at about 10% speed. Current version as of writing: 0.8.5. Download all the gifs here: https://drive.google.com/open?id=1P9z7H87Z1RYutpXSB7MCTw6IaW5KZrbN
   
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Explanation
Hitboxes are the underlying data that control when a character is hit/grabbed/invincible, etc. in almost all fighting games. Below are the hitboxes for Business Casual Man in gif form so they're easy to view, share and reference. All gifs are about 10% speed. The gifs start the exact frame the attack begins, and end a couple frames after the attack ends.

Hitbox Types

Yellow: Hurtbox. When a red hitbox comes into contact with a yellow hurtbox, you or your opponent(s) receive damage. Hurtboxes are always active unless the character is in another "state such as the ones above, even when a attack's hitbox is active.
Red: Hitbox. Vice versa. Most hitboxes only appear for a few frames compared to hurtboxes, called "active" frames. Hurtboxes are still active, and an attacking character can still be attacked even through the hitbox.
Blue: Invincibility. Dodging, teching, ledge climbing, etc. They replace hurtboxes and are active from frame 1, but not near the last few frames, leaving characters vulnerable for a moment. Shields are colored the same thing.
Purple: Grab. Ignores shields and activates an animation and grabbed state if it comes in contact with a hurtbox. All characters have a grab, but BCM is currently the only character with a "command grab" with his Side Special (see below).
Green: Super Armor. Still takes damage, but does not take knockback. Replaces the yellow hurtbox. BCM has super armor on his down special and his "Solitaire Super" attack when he sells an Air Strong for $1000.
Cyan: Light Shield. Shielding while holding clutch does a "light" shield, which covers more of the character and pushes attacking characters a bit farther away. It's not exactly a hitbox, but needed an explanation.

Cash Attacks
BCM does not have any special hitboxes for earning cash. As far as I'm aware, every hitbox on a cash attack can earn cash. This is especially noticable with BCM's down strong, which has several hitboxes that can all hit individually for cash.
Jab & Tilts
Jab


Forward Tilt


Up Tilt


Down Tilt
Smash/Strong Attacks
Forward Strong


Down Strong


Up Strong


Air Strong
Air Attacks
Neutral Air


Forward Air


Back Air


Down Air


Up Air
Specials
Neutral Special


Side Special
Ground


Air


Down Special
Startup


Endlag


Up Special

Grab
Grab


Throws do not normally have hitboxes, but Down Throw does have a single frame with a hitbox on the water cooler, probably for an easy way to apply hitstop.
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Dodges
Neutral/Spot Dodge


Side Dodge


Air Dodge
Ledge
Ledge Attack


Ledge Climb

Tech
Neutral Tech


Side Tech


Note that when recovering from Up Special, BCM does NOT have invincibility frames.
Solitaire Super


BCM has super armor when doing an Air Smash with $1000 cash.
Notes
All gifs were collected by me. No credit is needed, but appreciated.

I noticed some gifs have repeated frames (seems to be because I was recording 120fps gameplay at 60fps) so at some point I will fix these gifs.

All gifs can be sped up without any file size issues. A website like this one https://ezgif.com/speed/ can speed up the gif fine so you can view it at 100% speed. (300% is close to in-game.)

I plan on including frame data for each attack once the frame data collection is complete -- for now I'm just offering the gifs for every attack.
3 Comments
JS-LTROA 28 Aug, 2018 @ 4:56pm 
J E S U S fuck! those hitboxes!
omaigah! 24 Jul, 2018 @ 10:19pm 
bazinga
patrick 22 Jul, 2018 @ 2:12pm 
Nice job! Thanks for putting this together :greenslime: