Darkest Dungeon®

Darkest Dungeon®

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Marks & Brands of Cthulhu (Quirks)
   
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18 Jul, 2018 @ 9:21pm
19 Jul, 2018 @ 6:31am
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Marks & Brands of Cthulhu (Quirks)

In 1 collection by Seyren 'D' Windsor
Tougher Campaign Settings
7 items
Description
Welcome to Marks & Brands of Cthulhu

This mod adds a collection of 30 quasi-prismatic, cthulhu-themed quirks targetted for the end game that will require significant investment, time and focus to fully obtain for your intended roster of heroes.

It extends the prismatic quirk system introduced in CoM with a few darker twists. These new quirks have been carefully introduced with an eye for balance and are unlikely to have much of any impact in the early / mid game. (more information below)

Additionally, the player is free to engage as much (or as little) as they wish with the Marks/Brands. Player choice, after all, is always important.

Finally, no vanilla files were replaced or edited. This mod is strictly plug & play.

How Marks work

Cthulhu's Mark is a negative quirk that has the same rate to show up as any other negative quirk. It will weaken the afflicted hero by increasing the damage they take by 15% when below 50% hp.

On its own, the Mark is a bane, but if you can pair the Mark with one of the corresponding God's Brands from the Cthulhu mythos, the hero will receive a tremendous boon.

How Brands work

All Cthulhu Brands are prismatic quirks that offer a significant bonus to the hero only if Cthulhu's Mark is present. Otherwise they do nothing.

The bonuses, when unlocked, are on par, slightly weaker or marginally better than the prismatic variants.

Brands show up at a rate of 0.20% versus vanilla's 1%.

They are very rare, and are the only quirks beyond the player's ability to control unless you micromanage your roster carefully.

Marks & Brands: Limitations & Combinations

Brands of Cthulhu are incompatible with prismatic quirks. This prevents / reduces power creep.

You can however, have multiple Brands on a single hero. The effects of the Brands & Marks will stack with Corvid's as well as vanilla quirks.

Be careful not to underestimate Cthulhu's Mark. 15% more damage taken at 50% hp will often be enough to put your hero at Death's Door.

Is power, insidious as it is, worth the risk? That is for you to decide.

Final Note

Mods that extend the quirk system will obviously make it statistically impossible to get the correct Brands.

The mod technically makes the game slightly harder as the Brands do not give any bonuses on their own while Cthulhu's Mark will put your heroes at risk of dying.

Credits - Because the who and where matters

O'Nightmare: His steam guide on the game's parameters was infinitely valuable. You can find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1095670238

Clair de Lune: For her Discord channel which you can find here: https://discord.gg/VkXB87M
And also because I finally understood how to do up tooltips for rules and buffs by looking at her work in her Trinket Collection.

Other Mods

Want more end game diversity to increase difficulty / rewards at your own control and leisure? Check out: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1447699854

Want significant improvements to vanilla enemy compositions while respecting vanilla's mechanics? You can find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1429179072

Want a marathon campaign setting with increased maintenance costs? Find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1438310168
11 Comments
Overlordsachi 16 May, 2021 @ 7:08pm 
would you consider making a version where There is a specific boss that you can fight to gain the mark, like how you can get the corvid quirks from the giant bird? Also would you consider making the non mark quirks go in the negative quirk slots, and perhaps have them give negative effects until you have the mark, which would then flip the quirk to have positive effects? I simply cant see a reason to run this mod alongside other quirk mods as it is, since the chance of having two low chance quirks appear on one hero is too low, and having only one or the other is just a disadvantage
CardB23 (Harvester) 3 Apr, 2020 @ 1:02pm 
Happy Mod Appreciation Day! Thank you so much for all the hard work you do for the community
Seyren 'D' Windsor  [author] 19 Jul, 2018 @ 5:37pm 
Yeah, it's plug and play.
CrispyCthulhu 19 Jul, 2018 @ 11:28am 
Is this mod ok to add to an ongoing campaign?
DevDotEXE 19 Jul, 2018 @ 8:49am 
Loved the idea of this, but the original implementation looked a little too fiddly. Really stoked about it now that it implements a universal Mark -- seems like something I can engage with. Thanks!
Seyren 'D' Windsor  [author] 19 Jul, 2018 @ 6:37am 
@Kyrozen

Thanks for the suggestion. I've made the change. Was easy to do. Gives me some room and imagination to expand on this system in the future.
Kyrozen 19 Jul, 2018 @ 5:59am 
Aye. Goodspeed, mate.
Seyren 'D' Windsor  [author] 19 Jul, 2018 @ 5:39am 
Hmm, I might make the Marks standarised (just a universal Mark at the same rate as any negative quirk) and the player is free to control the Brands that show up.

I can certainly tag the curios to receive the quirks, but I think your earlier comment was right in that it might be too much work to get the corresponding Brands and Marks so I will try to make some adjustments when I can.
Kyrozen 19 Jul, 2018 @ 5:32am 
The calculations still checks out (-n). Or probably not since I suck at maths. I neglect to mention the limit reach = control part since that's pretty obvious.

It's just that the tedium of waiting for it to appear on your hero is quite dissuading, that's all. Compare to prismatic and Corvid's, which both can be forced and controlled better, assuming you can defeat the bosses associated to them. I like having a lot more customisation to my heroes so the 32 is very enticing, but I'll need a true method to control them. If you may, I'd suggest a mob or a curio. Cursed books, maybe? Shambler's altar perhaps?
Seyren 'D' Windsor  [author] 19 Jul, 2018 @ 5:21am 
Nah, you kind of forget that the prismatic (positive or negative) quirks can only show up once per roster, and multiple heroes can have different Brands or Marks.

The player can eventually control what Brands & Marks will show up.

That said, I intended them to be pretty rare because the idea of extending prismatic quirks to your entire roster is a huge boon for the player. Haha, but I initially only wanted 10 Brands / Marks but I guess the list went on a little too long.

You have a point though.