Portal 2
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Condemned Testing of 1961
   
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14.274 MB
11 พ.ค. 2013 @ 3: 10pm
1 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย
A couple of simple, but fun tests in an old style theme. When building this test, I tried not to jam too many test elements into a single room, as this is proven to overstimulate and confuse the player. However, I still kept in mind the importance to retain the difficulty of the test for the player to experience that "aha" moment, which is what makes the tests fun. Please leave a comment if you find a way to cheat, get stuck, or just want to give feedback. I will try to respond to all of your comments.

Try My New Testing Concept, Glass Buttons of 1961 (a new concept)[/h1][/b]
16 ความเห็น
Fuku Yamama 12 ก.ย. 2018 @ 7: 20pm 
You evil, sneaky person! :D
lfairban 16 ม.ค. 2018 @ 12: 19pm 
Nice tests.
Petutski 21 ต.ค. 2015 @ 12: 13am 
Very well done. Great reuse of cubes! Thanks!
Crazy.Bacon 17 เม.ย. 2015 @ 11: 21pm 
I think this was badly made because I got TRAPPED
stormsend 24 มี.ค. 2014 @ 2: 01pm 
Sweet. Not hard but just right. Looking good too.
disco-vorcha 1 ก.พ. 2014 @ 3: 31pm 
I really enjoyed this chamber! It wasn't too difficult, but enough of a challenge that it was still satisfying to solve. And it was fun, which is most important! The tests were very well designed and I liked how they all tied together. And the red herring button.
«- Flippie_X -» 30 ม.ค. 2014 @ 1: 14pm 
In th beginning I was, how do i get across the room? Then I saw the glass floor :P. Best map of you so far. I like old style aperture. Did you use hammer? I liked the coming back at the end.
Malfaction 13 ม.ค. 2014 @ 3: 51pm 
Liked it!
Quixotic_Hero 10 ม.ค. 2014 @ 2: 51pm 
Good fun. Love how the third chamber required the previous two. Had the "aha" moment when I was "stuck" in one of the previous levels. Nice.
Would like to see you put turrets to more use in your maps--the way you have them they are always just window dressing. Still, nothing wrong with gratuitous turret smashing. :-)
kimist108 22 ธ.ค. 2013 @ 12: 56pm 
Nice splat at the end.