Steam telepítése
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Fordítási probléma jelentése
I used to play in DS and get used to automatically sorting. It is really convenient this way.
@Sir_Wun Not entirely sure. My idea is maybe have an editable config file that each player can choose to modify to their preferences, but I can't promise this will work/ I'll be able to figure it out. I think right now it's probably doing it alphabetically in those categories, but I haven't looked at this mod in a very long time and wasn't the original author, just the patcher
I see i can modify which resources are in the priority list, but how can i select the order?
(For example twigs at the end does not seem logic, i want them next to cut grass)
Found multiple copies of folders named 1445690391 and tested the following change to assign the '-' key (for me thats left from right-shift).
GLOBAL.TheInput:AddKeyDownHandler(92, function()
GLOBAL.TheInput:AddKeyDownHandler( 45 , function()
A folder for simple ingame-hosted DST
...\Steam\steamapps\workshop\content\322330\1445690391
Changes here will have effect on servers hosted from within the game client.
My inventory in a ingame-hosted world got sorted after pressing '-'.
Several folders for dedicated server hosting - one folder copy for each master cluster (Cluster_1, Cluster_2, etc)
...\Steam\steamapps\common\Don't Starve Together Dedicated Server\ugc_mods\Cluster_1\Master\content\322330\1445690391
Changes here don't appear to have effect here. My inventory in this dedicated server remained unsorted after pressing '-'.
I either can't override your code for dedicated servers OR the if-condition lines 386-393 might be broken.
Would be great If you can make the keybind configurable again.
If you want to have a look at a german Keyboard while doing so, please google for QWERTZ Keyboard DE Layout.
We switch out Y and Z and do lots of symbols Like parentheses, ., ?,! etc different as Well as having Umlauts (ä, ö, ü) like Wigfrid.
Definitely still sorts stuff. I was using it recently. As for your specific issues, I actually have no idea, but I'm rewriting the system for Throwable Weapons and will be learning about changing and adding keybindings, so I could then potentially make this configurable on the client to address specific keyboard issues.
Seems like every key I choose has issues haha