Slap City

Slap City

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Hitboxes - Princess Remedy (0.8.6)
By Doodley
All of Princess Remedy's hitboxes in gifs at about 15% speed. Current version as of writing: 0.8.6. Download all the gifs here: https://drive.google.com/open?id=1SPcUXbjBe6LXJlhkN34JCbgNwEIfB2PR
   
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Explanation
Hitboxes are the underlying data that control when a character is hit/grabbed/invincible, etc. in almost all fighting games. Below are the hitboxes for Princess Remedy in gif form so they're easy to view, share and reference. All gifs are about 15% speed. The gifs start the exact frame the attack begins, and end a couple frames after the attack ends.



  • Yellow: Hurtbox. When a red hitbox comes into contact with a yellow hurtbox, you or your opponent(s) receive damage. Hurtboxes are always active unless the character is in another "state" such as the ones above, even when an attack's hitbox is active.
  • Red: Hitbox. Vice versa. Most hitboxes only appear for a few frames compared to hurtboxes, called "active" frames. Hurtboxes are still active, and an attacking character can still be attacked even through the hitbox.
  • Blue: Invincibility. Dodging, teching, ledge climbing, etc. They replace hurtboxes and are active from frame 1, but not near the last few frames, leaving characters vulnerable for a moment. Shields are colored the same thing.
  • Purple: Grab. Ignores shields and activates an animation and grabbed state if it comes in contact with a hurtbox. All characters have a grab.
  • Green: Super Armor. Still takes damage, but does not take knockback. Replaces the yellow hurtbox. Remedy has no super armor.
  • Orange: Explosive. Same as normal hitboxes, except when they come into contact with a hurtbox, they create a large hitbox around itself. Used only in Remedy's side special (flask.)
Jab & Tilts
Jab


Jab Projectile

Remedy can throw her jab's bouquet by pressing the opposite direction, creating a projectile. Note that you can't cancel this entire animation.

Forward Tilt


Up Tilt


Down Tilt
Strong (Smash) Attacks
Forward Strong
Remedy has two different attacks depending on how long forward strong is charged.

Forward Strong (Uncharged)


Forward Strong (Charged)


Down Strong


Up Strong

(The hitbox on Remedy's body in the middle of this attack sends them upwards into the bigger hitbox, so that the attack can work on opponents next to you.)

Air Strong


The hitbox only appears for one frame and blends in with the red, so here is the frame it appears:
Air Attacks
Neutral Air


Forward Air


Back Air


Down Air


Up Air
Specials
Neutral Special


Side Special

A fully-charged side special has the same hitbox.

Down Special
Grab
Grab
Dodges
Neutral/Spot Dodge


Side Dodge


Air Dodge
Ledge
Ledge Attack


Ledge Climb
Tech
Missed Tech


Neutral Tech


Side Tech
Taunt
Taunt




Remedy's taunt has a hitbox similar to her neutral special, but it just heals opponents.
Notes
All gifs were collected by me. No credit is needed, but appreciated.

All gifs here were recorded from 60fps footage, so they can be sped up without any file size issues. A website like this one https://ezgif.com/speed/ can speed up the gif fine so you can view it at 100% speed. (300% is close to in-game.)

I plan on including frame data for each attack once the frame data collection is complete -- for now I'm just offering the gifs for every attack.