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Good point. But on the same token, that site explains how to upload a mod you've already created to the Steam Workshop. So we are still stumped. How do we create a mod for ourselves that won't be over-written with every darn patch?
This will not only break any mods when the game updates but will also make the game crash without reason and become unplayable in multiplayer.
The mods go into "..\Documents\Proxy Studios\Gladius\Mods\<modName>"
Then the structure has to match the one you described with "..\<modName>\Data\etc."
If the files are placed in Documents they are recognised by the game and can also be uploaded as Steam mods.
As described here
https://gladiusrelicsofwar.fandom.com/wiki/Modding