Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Resourceful 2 Tamed!
   
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Type: Mod
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17.951 KB
22 Jul, 2018 @ 5:07pm
22 Jul, 2018 @ 9:23pm
2 Change Notes ( view )

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Resourceful 2 Tamed!

Description
Do you feel Resourceful 2 is just a bit over-the-top? Don't get me wrong but it's an awesome mod. A definite must have. I just felt it needed some fine tuning and balancing to be more consistent with the base game.
This is a mod-mod. Meaning Resourceful 2 is REQUIRED for this to work.

Changes:

Bonus resources are a bit diluted and redundant in Resourceful 2. Sea resources especially. We already have Stone, Cattle and Fish. So now the map isn't so saturated.
REMOVED: Granite, Limestone, Oxen, Salmon, Cod, Mackerel.

Some luxuries lack global importance and usage. We already have Furs and Whales. So I removed a few.
REMOVED: Lion, Wolf, Orca, Sea Urchin.

Coral now spawns on Reefs. Why? Because it should.

Resource Yields are a bit excessive in Resourceful 2. They are not consistent with base game resources. Bonus resources should not give Science and Culture. Changes have been made where needed.
Lapis: Faith yield removed.
Quartz: Science yield removed.
Sandalwood: Culture yield removed.
Aloe: now only gives +1 Gold
Berries: now only give +1 Food
Algae: now only gives +1 Food
Seashells: now only give +1 Gold
Bamboo: now gives +1 Production, +1 Food
Cherry Wood: now gives +1 Culture, +1 Gold
Mussels: Production yield removed
Sponge: Science yield removed, now gives +1 Gold
Tiger: Culture yield removed, now gives +1 Gold
Medicinal Herbs: Science yield removed, now gives +1 Food
Tomato: now gives +1 Food
Maize: now gives +1 Food
Lead: now gives +1 Production
Alabaster: now gives +1 Culture
Toxins: now gives +1 Science
Mushrooms: now gives +1 Food
Rubber: now gives +1 Production
Ham: now gives +1 Food

Resource harvesting is also not consistent with the base game.
So now Luxury resources can no longer be harvested. Bonus resources have been adjusted to match base game yields.
Production set to 25. Food set to 25. Gold set to 50.

It doesn't say so in Resourceful 2's Civilopedia description but Berries and Saffron are buffed by Oral Tradition. Dates, Tomatos and Poppies are also buffed by Goddess of Festivals. No kidding!
Berries, Dates, and Tomatos have now been removed from these beliefs because they are bonus resources.
Civilopedia has been updated to reflect the change.

Did you know the Water Mill in Resourceful 2 buffs Barley, Maize, Sorghum, Strawberries and Potatos. No?! Neither did I!
Strawberries and Potatos no longer get buffed because it's just not realistic unless you like Strawberry juice and mashed potatos. Civilopedia has been updated to reflect the change.

Special thanks to Amatheria and p0kiehl for creating such an amazing mod!
54 Comments
axatoramus 7 Jun, 2021 @ 1:08pm 
Owwww it doesnt work anymore? Shoot....
Bad Poisonx 9 May, 2021 @ 8:46pm 
man an update would be pretty hot ngl. but dead mods be dead mods lol :-P

not really an issue tho, it was a great mod when it worked :-)
Trishka 15 Apr, 2021 @ 7:08pm 
UPDATE PLEASE
EarballsIsLeavingTonightByeBye 5 Mar, 2021 @ 6:59am 
Pllleeeeaaase update, I really want to use Resourceful but it's too much
610 31 Jan, 2021 @ 7:15am 
Does this mod not remove "pine"? I mean the woods in the base game are mostly pines, having it as a separate resource is just madness.
[ mm ] MiReDo 4 Oct, 2020 @ 11:46am 
Please update
BlueFénix 4 Oct, 2020 @ 3:56am 
Please update
zaknafein_aurora 19 Jun, 2020 @ 11:54pm 
Although, using the same fix for the Coral / Reef issue below seems to resolve the Rubber Tree / Lumber Mill issue too.
zaknafein_aurora 19 Jun, 2020 @ 11:48pm 
There seems to be an issue with trying to build the lumber mill on the new Rubber Tree resource.
Cosmic Fox 3 Jun, 2020 @ 5:02am 
Be cool if you updated this beast!! Resourceful 2 Dev is having troubles.. Personally I like the original mod! >:^D