Pavlov VR

Pavlov VR

29 ratings
Zombies - Ruin
   
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File Size
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140.690 MB
24 Jul, 2018 @ 10:09am
30 Jul, 2018 @ 2:26pm
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Zombies - Ruin

Description
NOTE: I've switched it to day due to lighting issues when I had it set to night, however I'm currently working on a night version with flashlights.


Map that takes place in a foggy, post-apocalyptic city where mossy foliage and grass has created an overgrown enviroment.

Currently it's set up with Mark Dey's Zombie Mod.

Enjoy,
Scooby
3 Comments
Selfdestroy 27 Jul, 2018 @ 5:15pm 
I mean, I get the point of extracting at the top of the broken down bridge, it's really cool concept! But I mean when 2 zombies are facing 8 gunmen with only two options, one the slow ladder, and the other being a thin linear path up. I just resort to throwing grenades at humans to finally get some more on my side to help push through (Which I mean works, but would like to not resort to a brain eating zombie knowing how to toss some nades).
But I mean it's your map, I've still had a load of fun and am thankful to see people take this game in a different direction!
Helios  [author] 27 Jul, 2018 @ 4:23pm 
1 Possibly, only issue I have with doing that is because of what I adress in 4

2 The riot shields should be fixed, if they're not ill get rid of them.

3 I don't know which verison you played, but I recently made the change of placing the zombie
spawns at one specific "zombie" side of the map which is blocked off from humans, the only
holdup I have with doing the "all around the map" thing is because I don't wish for them to
spawn in the open, but I don't want them to spawn in spots that players are holding off in.

4 Mark actually has a helicopter that picks the suvivors up that they must get to, and I plan to
make the LZ the top of that highway so that it makes sense from a realism point of view. He's
finishing it up tonight/tomorrow, and there's going to be other general balances too, such as
zombies dealing damage instead of having the "cheese touch" as I call it, and a tank zombie.
Selfdestroy 27 Jul, 2018 @ 3:41pm 
Dope map boyz, Really fun.
After playing it enough times I'd have a few recommendations.
1. Make the access to the top of the bridge more easy for zombies (Perhaps just have the bridge collapse onto the ground making it a large ramp, that way zombies have more of a chance rushing up and catching survivors)
2. Those Riot shields are bugged and end up killing you more than helping you
3. Give zombies more spawn points! They only have two on the map from what I noticed. (Maybe all 4 sides of the map instead of 2)
4. This one is 100% just to see if it's possible. I love the Arnold voice telling you to get to the chopper, real good memes. But would it be possible to somehow have a point where survivors must meet at the end of the game for extraction? (giving zombies one last chance)