Caves of Qud

Caves of Qud

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EquityTonic
   
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52.835 KB
26 Jul, 2018 @ 1:16am
31 Aug, 2020 @ 11:26am
8 Change Notes ( view )

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EquityTonic

In 1 collection by Urumi
Folz Mods
8 items
Description
This mod currently adds a single injector, the "Equity" Tonic, which will turn mutants into Aristocratic True Kin, for a time. This allows them to install cybernetics and benefit more from tonics, while True Kin will have their stats increased temporarily.

TODO: Change relationship with Putus Templar and add or remove "Rebuke Robot" for mutants. Perhaps add more drugs.

Update 7/26/2018: Made tinker components and commercial value closer to Ubernostrum.

Update 8/18/2018: Worked around a bug with Caves of Qud's examiner part and the random "violet tube", ""gold-flecked tube", etc. unidentified descriptions that are randomized for tonics each playthrough. This can cause some tonics to become invalid blueprints if a work-around is not used. All tonics should now spawn properly!!

Update 8/19/2018: Fixed a bug that prevented mutants from reverting back to their former state of mutanthood

Update 8/21/2018: Added equity to encounter tables (merged). You should be able to find the m more frequently, but they are uncommon

Update 5/12/2019: Fixed a CTD caused by the May 4th render and parts namespace reorganization.

Update 8/31/2020: Changed name of mod to fix mod approval bug.
51 Comments
Greg 4 Mar, 2024 @ 12:31am 
Acquired this error while trying to use this mod.

=== EquityTonic Errors ===
<...>\steamapps\workshop\content\333640\1453122709\Homonostrum_Tonic_Applicator.cs(12,13): error CS0200: Property or indexer 'IPart.Name' cannot be assigned to -- it is read only
== Warnings ==
None
Rake 11 Nov, 2023 @ 9:21am 
I think an update broke this one
Noviri 30 Apr, 2023 @ 9:14am 
I can't get the internal ID spawn to work, so in case this helps future people, this is the exact text that successfully wished for the tonic: "spawn homonostrum tonic"
CrimeLad 27 Feb, 2023 @ 11:24pm 
As others have stated, equity tonics are not spawning right now. However, this mod is still functional, because equity tonic blueprints are spawning at a fairly high frequency at tinkers and schematics. It requires tinker II to craft, which means only intelligence builds or very lucky random skills from villages will be able to have implants.

Not terrible, but not ideal considering what most people want this mod for, which is the ability to somewhat fairly, gated by RNG, implant mutated characters.
bearhiderug 26 Dec, 2022 @ 10:18am 
Does this work? May add this to the list of things to test next game, so to not mess my mods/orde etc up

Folz_MutagenTonic
bearhiderug 4 Mar, 2022 @ 1:38pm 
Swung by to say thi is working for me.

I enable the mod, wish for the injector, use injector, use cyber terminal, press "ctrl +." to wait 100 turns, and keep waiting untill the effect of the tonic ends. AFTER it ends i save and exit. Then reload to feel safe. I now have a mutant with two cyber parts and it feels RIGHT
Urumi  [author] 26 Apr, 2021 @ 10:21pm 
The ID is "Folz_HomonostrumTonic" - Thanks PixelSsh(ado) two comments down ;) Is anyone having issues with this? I haven't played CoQ in a while but if there are problems from recent updates I can look at it this weekend.
It's Just Me 25 Mar, 2021 @ 12:15am 
Wishing for this freezes my game. No error message just can't move only hit escape and when I go back in it is still frozen.
Sshado 9 Mar, 2021 @ 8:41pm 
The wish name for this item is "Folz_HomonostrumTonic"
Captain Tittus 19 Jan, 2021 @ 10:03pm 
ooooooooooooooooooooooooooooooo this gonna be good mutants with cybernetics got a use for the those credit cards now