Killing Floor 2

Killing Floor 2

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Controlled Difficulty - Akathiiro313's Build V2.3
   
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1.185 MB
27 Jul, 2018 @ 7:35am
26 Sep, 2019 @ 5:14am
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Controlled Difficulty - Akathiiro313's Build V2.3

Description
Controlled Difficulty - Akathiiro313's Build
Updated: Sep 26th, 2019
Last Tested: v1081


Introduction

This version of CD is based on Tiger' Build, and origins from Blackout's Controlled Difficulty
Used the source code from DarkDarkington's Controlled Difficulty
I don't own most of the credit of this version, it's Blackout and Tiger who create this beloved mutator, and DarkDarkington who keeps the source code of Tiger' Build while keeps CD going.

This version of CD is made to in memory of those glory days that CD brought us.


Features

It keeps everything offered by Blackout's Controlled Difficulty and Tiger's improvement in his build with DarkDarkington's changes.


My personal changes:
Fixed breakage caused by v1065 patch so that albino control works again.(You can use CD's chat command to disable or enable albino zeds again)
Added chat command to control spawn of the EDARs since they are a kind of albino zeds now.(!cdalbinostalkers and !cdalbinohusks are used to control EDARs' spawn) But you have to disable both albino stalkers and husks to prevent them from spawning if there are EDARs in your spawncycle.(Further changes might convert two commands to one)
Now supports speific EDAR in custom spawncycle, you can either use the specified names to spawn specific EDAR but you can not disable them via chat command, or you can use ST* and HU* to spawn random EDARs while you can disable them via chat command.
For specified EDAR names, the following are accpected:
* DARE(MP), DE, Trapper, TR
* DARR(OCKET), DR, Boomer, BO
* DARL(ASER), DL, Blaster, BA
Added spawncycle preset ts_mig_v1 (proabaly known as mig_v1) designed by Machine and coded by me. It's designed to have approximatly the same ammout of large zeds as dtf_v1 but armed with many albino zeds and more annoying zeds squad combos.
Added spawncycle preset ts_mig_v1_p also designed by Machine and coded by me. It's the prototype of mig_v1 but I think it's a pity to dump it so I add it as a separate spawncycle, wave 8-10 was more brutal compared to mig_v1 and perhaps a little unbanlanced due to wave 10.
Added spawncycle preset ts_lk313_stg designed by LKarrie and modified by me. It has more large zeds than nam_pro_v5 but less than dtf_v1 and armed with few albino zeds and QPs.
Text color changed to pink. (Blame Machine for this 'cause he likes it)
Added command !cdmig. (Thank Machine to be one of the best KF2 player)
Adjusted spawncycle preset so that every preset designed for solo now supports both short game and long game.

UpdateV2.0
1.Fixed the incorrect remaining zeds counter
2.Add Zeds Kills Counter (For FP, SC, QP and Husk)
3.Add spawncycle asl_v2,v3 by DarkDarkington
BL_v1,v2 by Sneakydevilll
grand_v1 by GRANDface
osffi_v1 by GRANDface
doom_v1,v2,v2plus,v2short and doomsday by HUNTER
fpp_v1 by S|Kaio and Joabyy
4.Add spawncycle lts_heavy, lts_albino_rs, lts_moderate by myself designed for Large Takedown perk solo practice or challenge
lts_heavy with no elite zeds or QP, lts_albino_rs with elite zeds(except EDAR) and RageSpawn FP for bigger challenge, lts_moderate replaces some of FPs with QPs to reduce pressure.

UpdateV2.1
1.Fixed a problem which there are no zeds spawn on first wave with several spawncycles
2.Add spawncycle ts_mig_v2 by Machine

UpdateV2.2
Add spawncycle ts_mig_v3 by Machine

UpdateV2.3
1.Add compatibility with FriendlyHUD made by peelz (Source code provided by peelz)
2.Delete some redundant script

Special Thanks

Blackout and Tiger for making this everyone's favourited mutator, as i said above i don't own most of the credit of this version of CD, it's their effort that brought us this wonderful mutator.
DarkDarkington for keeping Tiger's source code and keeping CD running.
Machine for being GOD for testing this mutator.
Everyone from Trolling Squad, this version of CD is cretaed to in memory of our good old days.
Popular Discussions View All (1)
2
3 Aug, 2018 @ 9:31am
Features WIP about EDARs
Akathiiro313
44 Comments
Flammable 22 Feb, 2020 @ 3:58am 
@整天呼噜噜

There was few KF2 updates that broke old CD's.

Use "Ethernal edition of CD" by Hunter instead, it's the most advanced and up to date CD

22 Feb, 2020 @ 2:33am 
当我配置好,进游戏就报错,linux控制台报了一堆代码错误,是不是不兼容?
Server crashes when i begin the game
Yakonche 21 Jan, 2020 @ 11:44pm 
I guess zedternal is not compatible
Flammable 8 Jan, 2020 @ 4:11pm 
@Umbra

Use Ethernal edition of CD by Hunter instead, it's the most advanced and up to date CD

The other's is too old.
Roseman 8 Jan, 2020 @ 1:31pm 
Server is crashing every time I join the game.

https://pastebin.com/DfdZmm3a


5 seconds elapse from the moment I get to control my character, the "Controlled Difficulty" text pops up in chat, and the server dies.
daflame 6 Feb, 2019 @ 4:59pm 
Removing my past comment. Changing the spawn cycles fixed the issue with EDARs and cysts being the only enemies that spawn on Short length games. You can find the settings in the KFGame.ini file.

I also ran into a crash issue that was resolved by changing MaxObjectsNotConsideredByGC to 33476. You can find that setting in the KFEngine.ini file.
IceBeam 12 Dec, 2018 @ 6:55am 
// This disables "Acidic Rounds" for Medics (3 = Medic, 5 = Level 15 Right skill, 0 = Waves 1-10). Poison Medics are a curse and a liability. Other skill restrictions can be configured as described here, in this comment .
DisablePerkSkills=350
IceBeam 12 Dec, 2018 @ 6:55am 
After obtaining the RPWMod.u file you'll need to use it on your server at least once so that its configuration file - KFRestrictPW.ini - is generated in the <KF2 Server Root>/KFGame/Config/ directory.

The settings can be tweaked as you see fit.

// Make sure that this variable is set to "False" if you wish to use the "Open Trader" feature.
bDisableChatCommand_OpenTrader=False

// If set to "True", the !OpenTrader commands will not be displayed in the chat area.
bDontShowOpentraderCommandInChat=True

// This allows to run absurdly quickly with a knife out during trader time.
bEnableTraderDash=True

// Self-explanatory
bDisableTeamCollisionWithTraderDash=True
IceBeam 12 Dec, 2018 @ 6:55am 
RPW mod is installed in a similar way.

[h1]The automatic way[/h1]

Go to <KF2 Server Root>\KFGame\Config\PCServer-KFEngine.ini (Windows) or <KF2 Server Root>/KFGame/Config/LinuxServer-KFEngine.ini (GNU/Linux)

Find the section [OnlineSubsystemSteamworks.KFWorkshopSteamworks].

Paste the following line under it:

ServerSubscribedWorkshopItems=909271656 // RPWMod

[h1]The manual way[/h1]

1. Subscribe to RPW Mod in Steam Workshop on your own PC.

2. Start KF2 once so that the file RPWmod.u is downloaded.

3. Search for RPWmod.u in the <My Documents>\My Games\KillingFloor2\KFGame\Cache directory.

4. Copy the file and upload it to your server. Place it in the <KF2 Server Root>/KFGame/BrewedPC/Script/ directory. If it's not present, create it.
MANGA 11 Dec, 2018 @ 1:37pm 
thx IceBeam , server now runing with asl_v1 . now need how put rpw mod .. for open trader ,etc etc..
thx ..