Lazy Galaxy

Lazy Galaxy

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Research Reference
By myu_pc
LAZY GALAXY's equivalent to tech trees for the guilds and clans. [last updated July 2018]
   
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The Scientist Guild
Available Research:
  • Guild: Scientist

  • Better Future
  • Combat Readiness I
  • Scientist II

  • Side Effects
  • Combat Readiness II
  • Scientist III

  • Scientific Fleet
  • Combat Readiness III

  • Scientific Legacy
  • Scientist Mastery


Guild: Scientist
The Scientist Guild focuses on experience gain.
+0.1 exp/second production in Laboratories.
Purchase Prerequisite: <Research Star Travel>
Cost:
Metal: 500
Energy: 500
Fuel: 500
Exp: 200


Better Future
Metal/energy/fuel production gets a +2.5% bonus per each laboratory level
Purchase Prerequisite: <Research Guild: Scientist>
Cost:
Metal: 1e3
Energy: 1e3
Fuel: 1e3
Exp: 500


Combat Readiness I
Gain 50% more experience from combat!
Purchase Prerequisite: <Research Guild: Scientist>
Cost:
Metal: 500
Energy: 6e3
Fuel: 6e3
Exp: 1e3


Scientist II
Science is the future of the world!
+0.15 exp/second production in Laboratories
Purchase Prerequisite: <Research Guild: Scientist>
Cost:
Metal: 1e3
Energy: 1e3
Fuel: 1e3
Exp: 1.5e3


Side Effects
Each research you have purchased increases the total metal/energy/fuel production by 2%
Purchase Prerequisite: <Research Scientist II>
Cost:
Metal: 5e3
Energy: 5e3
Fuel: 5e3
Exp: 2.5e3


Combat Readiness II
Gain 100% more experience from combat!
Purchase Prerequisite: <Research Scientist II>
Cost:
Metal: 2.5e3
Energy: 2e4
Fuel: 2e4
Exp: 3e3


Scientist III
Scientific progress at its best!
+0.15 exp/second production in Laboratories
Purchase Prerequisite: <Research Scientist II>
Cost:
Metal: 4e3
Energy: 4e3
Fuel: 4e3
Exp: 7.5e3


Scientific Fleet
Use your ships to generate science!
Each ship that you have (stored in the hangar or fighting in a battle) increases exp production by 5%
Purchase Prerequisite: <Research Scientist III>
Cost:
Metal: 1.5e4
Energy: 1.5e4
Fuel: 1.5e4
Exp: 3e3


Combat Readiness III
Gain 150% more experience from combat!
Purchase Prerequisite: <Research Scientist III>
Cost:
Metal: 5e3
Energy: 6e4
Fuel: 6e4
Exp: 5e3


Scientific Legacy
You hear the echoes of the distant past.
+0.1 exp/second to Laboratory production, +25% combat experience
Unlock Prerequisite: [Complete all Scientist researches]
Cost:
Metal: 2.5e5
Energy: 2.5e5
Fuel: 2.5e5
Exp: 5e3


Scientist Mastery
+0.25 exp/second to lab production; +75% combat exp bonus
Unlock Prerequisite: [Side with the Scientist guild in 5 star systems]
Cost:
Metal: 1.25e6
Energy: 1.25e6
Fuel: 1.25e6
Exp: 2.5e4

The Trader Guild
Available Research:
  • Guild: Trader

  • Solar Miners
  • Passive Income I
  • Heat Transfer
  • Trader II

  • Supplemented Metal Production
  • Passive Income II
  • Explosive Mining
  • Trader III

  • Ship Utilization
  • Passive Income III
  • Fuel Synthesis

  • Trader Legacy
  • Trader Mastery



Guild: Trader
+0.1 metal/second production of Automatic Mines.
The Trader Guild focuses on passive income.
Upgrades increase building production and offline resource gain amounts.
Purchase Prerequisite: <Research Star Travel>
Cost:
Metal: 500
Energy: 500
Fuel: 500
Exp: 200



Solar Miners
Each Solar Panel level increases mine production by 2%
Purchase Prerequisite: <Research Guild: Trader>
Cost:
Metal: 8e3
Energy: 8e3
Fuel: 8e3
Exp: 0



Passive Income I
Increases offline metal/energy/fuel production by 100%
Purchase Prerequisite: <Research Guild: Trader>
Cost:
Metal: 5e3
Energy: 5e3
Fuel: 5e3
Exp: 0



Heat Transfer
Ore Refineries transfer extra heat and convert it to energy.
+1% energy production for each Ore Refinery level
Purchase Prerequisite: <Research Guild: Trader>
Cost:
Metal: 1.2e4
Energy: 6e3
Fuel: 6e3
Exp: 0



Trader II
+0.1 metal/second to Automatic Mine production.
Unlocks additional Trader upgrades
Purchase Prerequisite: <Research Guild: Trader>
Cost:
Metal: 1.5e4
Energy: 1.5e4
Fuel: 1.5e4
Exp: 0



Supplemented Metal Production
Each Automatic Mine level increases Ore Refinery production by 1%
Purchase Prerequisites: <Research Trader II>
Cost:
Metal: 2e4
Energy: 2e4
Fuel: 2e4
Exp: 0



Passive Income II
Increases offline metal/energy/fuel production by 200%
Purchase Prerequisite: <Research Trader II>
Cost:
Metal: 1.5e4
Energy: 1.5e4
Fuel: 1.5e4
Exp: 0



Explosive Mining
Fuel Factories use fuel micro-explosions to improve ore acquisition.
+1% metal production for each Fuel Factory level
Purchase Prerequisite: <Research Trader II>
Cost:
Metal: 1.5e4
Energy: 4e4
Fuel: 1.5e4
Exp: 0



Trader III
+0.1 metal/second to Automatic Mine production.
Unlocks additional Trader upgrades
Purchase Prerequisite: <Research Trader II>
Cost:
Metal: 4e4
Energy: 4e4
Fuel: 4e4
Exp: 0



Ship Utilization
Each Ship that you have (stored in the hangar or fighting in a battle) increases metal/energy/fuel production by 10%
Purchase Prerequisite: <Research Trader III>
Cost:
Metal: 5e4
Energy: 5e4
Fuel: 5e4
Exp: 0



Passive Income III
Increases offline metal/energy/fuel production by 300%
Purchase Prerequisite: <Research Trader III>
Cost:
Metal: 3.5e4
Energy: 3.5e4
Fuel: 3.5e4
Exp: 0



Fuel Synthesis
Power Plants use power to create fuel.
+1% fuel production for each Power Plant level
Purchase Prerequisite: <Research Trader III>
Cost:
Metal: 6e4
Energy: 6e4
Fuel: 2e4
Exp: 0



Trader Legacy
You hear echoes of the distant past.
Each ship that you have provides +5% to metal/energy/fuel production
Unlock Prerequisite: [Complete all Trader researches]
Cost:
Metal: 2.5e5
Energy: 2.5e5
Fuel: 2.5e5
Exp: 5e3



Trader Mastery
You get a +15% metal/energy/fuel production bonus for each ship that you have
Unlock Prerequisite: [Side with the Trader guild in 5 star systems]
Cost:
Metal: 1.25e6
Energy: 1.25e6
Fuel: 1.25e6
Exp: 2.5e4

The Scavenger Guild
Available Research:
  • Guild: Scavenger

  • Clicking Scavenger I
  • Loot I
  • Starport Trade
  • Scavenger II

  • Clicking Scavenger II
  • Building Clicker
  • Loot II
  • Scavenger III

  • Clicking Scavenger III
  • Crafty Clicker
  • Loot III

  • Scavenger Legacy
  • Scavenger Mastery



Guild: Scavenger
You're like a scourge of seven seas.
Only in space.
The Scavenger Guild prioritizes looting enemy ships and recovering your own.
Promotes active gameplay when it comes to resource gathering.
+50 click power.
Purchase Prerequisite: <Research Star Travel>
Cost:
Metal: 500
Energy: 500
Fuel: 500
Exp: 200



Clicking Scavenger I
Click production gets +10% of metal production
Purchase Prerequisite: <Research Guild: Scavenger>
Cost:
Metal: 1e3
Energy: 2e3
Fuel: 500
Exp: 0



Loot I
Ahoy!
Get 100 extra metal and 80 fuel per enemy level after its destruction
Purchase Prerequisite: <Research Guild: Scavenger>
Cost:
Metal: 1e3
Energy: 2e3
Fuel: 500
Exp: 0



Starport Trade
Do some space trading on the side.
Each starport level increases production of other buildings by 5%
Purchase Prerequisite: <Research Guild: Scavenger>
Cost:
Metal: 1e4
Energy: 1e4
Fuel: 1e4
Exp: 0



Scavenger II
Focuses on clicking.
+250 click production
Purchase Prerequisite: <Research Guild: Scavenger>
Cost:
Metal: 8e3
Energy: 4e3
Fuel: 4e3
Exp: 0



Clicking Scavenger II
Click production gets +20% of metal production
Purchase Prerequisite: <Research Scavenger II>
Cost:
Metal: 1.2e4
Energy: 6e3
Fuel: 1.5e3
Exp: 0



Building Clicker
If you click on a building that produces metal/energy/fuel, you instantly get its income
Purchase Prerequisite: <Research Scavenger II>
Cost:
Metal: 1e5
Energy: 2e4
Fuel: 2e4
Exp: 0



Loot II
Ahoy!
Get 500 extra metal and 400 fuel per enemy level after its destruction
Purchase Prerequisite: <Research Scavenger II>
Cost:
Metal: 1.2e4
Energy: 6e3
Fuel: 1.5e3
Exp: 0



Scavenger III
Focuses on clicking. +500 click production
Purchase Prerequisite: <Research Scavenger II>
Cost:
Metal: 4e4
Energy: 2e4
Fuel: 2e4
Exp: 0



Clicking Scavenger III
Click production gets +30% of metal production
Purchase Prerequisite: <Research Scavenger III>
Cost:
Metal: 6e4
Energy: 1.2e4
Fuel: 7.5e3
Exp: 0



Crafty Clicker
Add the sum of your building upgrade levels to your click production
Purchase Prerequisite: <Research Scavenger III>
Cost:
Metal: 6e4
Energy: 2e4
Fuel: 5e3
Exp: 0



Loot III
Ahoy!
Get 1000 extra metal and 800 fuel per enemy level after its destruction
Purchase Prerequisite: <Research Scavenger III>
Cost:
Metal: 6e4
Energy: 1.2e4
Fuel: 7.5e3
Exp: 0



Scavenger Legacy
You hear echoes of the distant path.
+50% of the sum of upgrade levels added to click power; 300 metal and 200 fuel gained per enemy level after its destruction
Unlock Prerequisite: [Complete all Scavenger research]
Cost:
Metal: 2.5e5
Energy: 2.5e5
Fuel: 2.5e5
Exp: 5e3



Scavenger Mastery
Bonuses in battles spawn twice as often; get 800 metal and 650 fuel for enemy ship per its level
Unlock Prerequisite: [Side with the Scavenger guild in 5 star systems]
Cost:
Metal: 1.25e6
Energy: 1.25e6
Fuel: 1.25e6
Exp: 2.5e4


The Brotherhood of Relics Clan
Available Research:
  • Clan: Brotherhood of Relics

  • Hoarding Chambers
  • Xenotheology
  • Expected Blessings
  • Alien Wizardy
  • Brotherhood of Relics II

  • Spiritual Power
  • Liquid Metal
  • Metallic Transcendence

  • Brotherhood Legacy
  • Brotherhood Mastery



Clan: Brotherhood of Relics
Can build additional relic, if you don't have a starport.
Unlock Prerequisite: [Reach total level of 150 between your relics]
Cost:
Metal: 1e21
Energy: 1e21
Fuel: 1e21
Exp: 0



Hoarding Chambers
Every item you have in your inventory increases relic productivity by 1%
Purchase Prerequisite: <Research Clan: Brotherhood of Relics>
Cost:
Metal: 5e21
Energy: 5e21
Fuel: 5e21
Exp: 0



Xenotheology
Every lab level increases relic productivity by 0.2%.
Research costs are up by 10%
Purchase Prerequisite: <Research Clan: Brotherhood of Relics>
Cost:
Metal: 2e21
Energy: 2e21
Fuel: 2e21
Exp: 0



Expected Blessings
When you collect a crafted item, you get relic production multiplied by 100 times that item level
Purchase Prerequisite: <Research Clan: Brotherhood of Relics>
Cost:
Metal: 1.75e21
Energy: 1.75e21
Fuel: 1.75e21
Exp: 0



Alien Wizardy
Can build ships without starport, but at 4x price
Purchase Prerequisite: <Research Clan: Brotherhood of Relics>
Cost:
Metal: 2e17
Energy: 2e17
Fuel: 2e17
Exp: 0



Brotherhood of Relics II
Can build one more additional relic, if you don't have a starport.
Purchase Prerequisite: <Research Clan: Brotherhood of Relics>
Cost:
Metal: 1e23
Energy: 1e23
Fuel: 1e23
Exp: 0



Spiritual Power
Every level of energy relic boosts fuel relic production by 8%
Purchase Prerequisite: <Research Brotherhood of Relics II>
Cost:
Metal: 1e18
Energy: 0
Fuel: 1e16
Exp: 0



Liquid Metal
Every level of fuel relic boosts metal relic production by 8%
Purchase Prerequisite: <Research Brotherhood of Relics II>
Cost:
Metal: 1e18
Energy: 0
Fuel: 1e16
Exp: 0



Metallic Transcendence
Every level of metal relic boosts energy relic production by 8%
Purchase Prerequisite: <Research Brotherhood of Relics II>
Cost:
Metal: 1e18
Energy: 0
Fuel: 1e16
Exp: 0



Brotherhood Legacy
Every conquered point on starmap increases relic productivity by 2%
Unlock Prerequisite: [Complete all Brotherhood of Relics researches]
Cost:
Metal: 1e22
Energy: 1e22
Fuel: 1e22
Exp: 0



Brotherhood Mastery
Can build one additional relic
Unlock Prerequisite: [Side with the Brotherhood of Relics in 5 star systems]
Cost:
Metal: 1e23
Energy: 1e23
Fuel: 1e23
Exp: 0
The Space Engineers Clan
Available Research:
  • Clan: Space Engineers

  • Collective Effort
  • Materialistic Culture
  • Space Engineering
  • Space Engineers II

  • Ship Engineering
  • Extensive Testing
  • Paying It Forward
  • Power Surge
  • Fuel Supplements

  • Space Engineer Legacy
  • Space Engineer Mastery



Clan: Space Engineers
Every Lab level decreases building upgrade costs by 0.01%.
Decreases offline exp gain by 20%.
Unlock Prerequisite: [Reach total level of 1500 between your level 2 production buildings (metal factories / ore refineries / power plants)]
Cost:
Metal: 1e18
Energy: 0
Fuel: 1e16
Exp: 0



Collective Effort
When your species are at their full capacity, they click 33% faster
Purchase Prerequisite: <Research Clan: Space Engineers>
Cost:
Metal: 1.9e18
Energy: 0
Fuel: 0
Exp: 0



Materialistic Culture
When you collect a crafted item, you get 25% of your maximum specimens
Purchase Prerequisite: <Research Clan: Space Engineers>
Cost:
Metal: 1.9e18
Energy: 0
Fuel: 0
Exp: 0



Space Engineering
Every starport level decreases tier 2 production building upgrade costs by 0.075%
Purchase Prerequisite: <Research Clan: Space Engineers>
Cost:
Metal: 3e18
Energy: 3e18
Fuel: 3e18
Exp: 0



Space Engineers II
Every Lab level decreases building upgrade costs by 0.025%.
Decreases offline exp gain by 10%.
Purchase Prerequisite: <Research Clan: Space Engineers>
Cost:
Metal: 1e20
Energy: 0
Fuel: 5e18
Exp: 0



Ship Engineering
Every starport level increases ship health by 1%
Purchase Prerequisite: <Research Space Engineers II>
Cost:
Metal: 1e18
Energy: 0
Fuel: 1e16
Exp: 0



Extensive Testing
Crafting speed is increased by 2 times.
Ship crew costs are increased by 80%
Purchase Prerequisite: <Research Space Engineers II>
Cost:
Metal: 2.5e18
Energy: 0
Fuel: 2.5e16
Exp: 0



Paying It Forward
Every ore refinery level increases powerplant production by 15%
Purchase Prerequisite: <Research Space Engineers II>
Cost:
Metal: 0
Energy: 1e16
Fuel: 8e18
Exp: 0



Power Surge
Every powerplant level increases fuel factory production by 15%
Purchase Prerequisite: <Research Space Engineers II>
Cost:
Metal: 1e18
Energy: 2e16
Fuel: 1e16
Exp: 0



Fuel Supplements
Every fuel factory level increases ore refinery production by 15%
Purchase Prerequisite: <Research Space Engineers II>
Cost:
Metal: 1e16
Energy: 0
Fuel: 3e18
Exp: 0



Space Engineer Legacy
Every Conquered Planet Decreases Building Upgrade Cost By 2%
Unlock Prerequisite: [Complete all Space Engineer researches]
Cost:
Metal: 1e19
Energy: 0
Fuel: 1e19
Exp: 0



Space Engineer Mastery
Every sixth ship that you buy has 99% discount
Unlock Prerequisite: [Side with the Space Engineers in 5 star systems]
Cost:
Metal: 1e20
Energy: 0
Fuel: 1e20
Exp: 0





The Warrior League Clan
Available Research:
  • Clan: Warrior League

  • Impressive Arsenal
  • Survival of the Fittest
  • Xelg Insurance
  • Healthy Snacks
  • Warrior League II

  • Battlestations
  • Intergalactic Delivery
  • Orbital Support
  • Byproducts

  • Warrior Legacy
  • Warrior Mastery



Clan: Warrior League
Increases battle metal/fuel rewards by 500% and exp rewards by 2500% if you don't have a lab
Unlock Prerequisite: [Reach level 350 in combat]
Cost:
Metal: 5e14
Energy: 1e15
Fuel: 5e13
Exp: 0



Impressive Arsenal
Every level of Intergalactic Cannon boosts resource building production by 15%
Purchase Prerequisite: <Research Clan: Warrior League>
Cost:
Metal: 2e18
Energy: 1e18
Fuel: 1e18
Exp: 0



Survival of the Fittest
Every starport level increases ship hp by 1%
Purchase Prerequisite: <Research Clan: Warrior League>
Cost:
Metal: 1e18
Energy: 1e18
Fuel: 1e18
Exp: 0



Xelg Insurance
You get 20% of the ship costs back when you lose a ship in battle
Purchase Prerequisite: <Research Clan: Warrior League>
Cost:
Metal: 9e14
Energy: 9e14
Fuel: 9e14
Exp: 0



Healthy Snacks
Living quarters get +1 level bonus for every 2 levels of space oven
Purchase Prerequisite: <Research Clan: Warrior League>
Cost:
Metal: 5e15
Energy: 0
Fuel: 0
Exp: 0



Warrior League II
Increases battle metal/fuel rewards by 1000% and exp rewards by 5000% if you don't have a lab.
Purchase Prerequisite: <Research Clan: Warrior League>
Cost:
Metal: 5e16
Energy: 7.5e16
Fuel: 8e14
Exp: 0



Battlestations
Spaceport gets +1 level bonus for every level of living quarters
Purchase Prerequisite: <Research Warrior League II>
Cost:
Metal: 6e17
Energy: 3.2e16
Fuel: 4e16
Exp: 0



Intergalactic Delivery
Space oven gets +1 level bonus for every 3 levels of spaceport
Purchase Prerequisite: <Research Warrior League II>
Cost:
Metal: 3e17
Energy: 1.2e16
Fuel: 8e16
Exp: 0



Orbital Support
Every level of Intergalactic cannon boosts your ship damage by 1%
Purchase Prerequisite: <Research Warrior League II>
Cost:
Metal: 3e18
Energy: 3e18
Fuel: 3e18
Exp: 0



Byproducts
When you collect a crafted item your starport gets free upgrades, equal to the level of the item
Purchase Prerequisite: <Research Warrior League II>
Cost:
Metal: 5e12
Energy: 7.5e12
Fuel: 2.5e12
Exp: 0



Warrior Legacy
Every conquered planet on starmap decreases ship upgrade costs by 2%
Unlock Prerequisite: [Complete all Warrior League researches]
Cost:
Metal: 1e16
Energy: 1e16
Fuel: 0
Exp: 0



Warrior Mastery
Winning battle rewards you with extra candy (battle level / 10)
Unlock Prerequisite: [Side with the Warrior League in 5 star systems]
Cost:
Metal: 3e16
Energy: 3e16
Fuel: 0
Exp: 0