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This map is really, really good overall.
Considering asthetics, there aren't many blocky edges. You put in a lot of time making them perfect. Some are still a bit blocky (I'm looking at the inner left wall of the bigger building), but I think it's because the editor isn't perfect yet? The light accents over the terrain are excellent as well.
From a gameplay standpoint, the varied terrain is epic (I especially love the trenches in the center, because you can peek your guns over them pretty well) and the indoor sections aren't cramped and impossible to maneuver in like some other maps.
I've said this to you before, but...
In a 1v1 fight, unless the blue player runs away or just sucks, your bigger building doesn't get much use. If blue and green were swapped places maybe, that would give best use of the entire map. Otherwise, yellow is forced into hiding in their spawn while blue steals the rest of the map.
Still, love it. You got better.