Darkest Dungeon®

Darkest Dungeon®

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[Mod] My sounds are too loud !
By BayBot
People are complaining about your mod sounds being too loud ? Spoiler : you missed a step. Here's how to fix it.
   
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How to fix it

- Open your FMOD project

- Type "Ctrl + 2" or go to "Window" menu, and select "Mixer"

- On the left, you can see the mixer routing window, and your sounds should be here, at the root. You need to put them at the right place.

- For example, heros and enemis sounds should be putted in "all_sum/sfx/Verb_grp/char". Camping skills to "all_sum/sfx/Verb_grp/camp".

- Rebuild your soundbanks.
Ok, but I want to understand !!
Well, audio routing consists in using bus, to apply some settings on grouped audio files, so don't have to apply it on each of them. It could be volume, but also dynamic treatments, and effects as reverbs.

If you think about audio as a flowing signal, it goes through a hierarchy of different buses, to the master (main) bus, which corresponds to what is sent to your speakers. So if you didn’t put your sounds in the correct place, they’d directly go to the master bus.

In Darkest Dungeon, we have four audio sliders in the audio option menu : Master (which corresponds to "all_sum" in the routing hierarchy), Sfx, Music and Narration (vo).

If a player has master audio volume to 30, and SFX to 100, there won’t be any big issue, as a volume attenuation is applied on the master bus, so all sounds will be attenuated.

But if a player has master audio volume to 100, and SFX to 30, it means that he applies an attenuation only on the SFX bus, and if your sounds don’t belong to it, there will be no attenuation. Your sounds are too loud !

We are just talking about direct volume here, but as I said, there are other settings in buses. For example, compression on char skills, and ducking when the Ancestor is talking. So be sure to put your sounds where they belong to, you’ll see plenty of examples from DD vanilla in the hierarchy.

Hope it helped. Cheers.
1 Comments
fabcard 8 Aug, 2018 @ 11:21am 
Thank you very much for sharing this with us, @BayBot.
This guide will help many class mod creators with the loud sound issues, for sure.
Again, thank you!!!