Total War: WARHAMMER II

Total War: WARHAMMER II

120 ratings
Horde population rework
   
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Tags: mod, Campaign
File Size
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184.061 KB
8 Aug, 2018 @ 7:25pm
20 Jul, 2021 @ 2:54pm
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Horde population rework

In 1 collection by Iron
Warhammer 2
29 items
Description
Update:
Since the Silence and the Fury DLC release, this mod will no longer have any affects on Beastmen.
Lizardmen and Chaos hordes are still affected.


This mod adjusts the population demands of hordes to provide a choice between having hordes with diverse unit recruitment or hordes with specialized unit recruitment. The base game only encourages specializing your hordes (hordes that focus on only centigors, minotaurs, etc.)

-Population cost increases for starting a new building chain have been halved.
-Population costs for all building upgrades have been increased by 1, except for the first in the Gor chain for beastmen because of the chain length.
-Population cost increases for forming new hordes have been halved.


With this mod, you can choose to develop your horde to have access to many different types of units while perhaps not reaching the elite units of most types, or choose to focus on certain types and their elite units, receiving the unit cost discounts that come with building upgrades. In addition, the population cost of creating new hordes has been reduced because the economic costs of maintaining a new horde are already very limiting.
39 Comments
Iron  [author] 11 Nov, 2018 @ 9:58am 
Soon
visceraltwist 9 Nov, 2018 @ 2:34pm 
Update coming?
cuppy dog city 16 Sep, 2018 @ 5:16pm 
A great mod! Thank you, it makes playing horde factions a lot more fun (and viable) when you can have more than a small handful of unit types early on. Warriors of Chaos in particular have this issue in vanilla where all you have at the beginning are the cruddy Marauder units, and it takes a significant amount of turns before you can get your staple infantry units (chaos warriors). If you end up losing that horde, that enormous turn investment is sunk.
Will 21 Aug, 2018 @ 2:59pm 
Nice work. Hordes are in a tough spot...risking not only the Lord but all of your buildings really sucks when you're forced to trade off against a large foe
Unsung 16 Aug, 2018 @ 7:41am 
Can confirm it works for SFO without issue. =)
Unsung 15 Aug, 2018 @ 5:19am 
Is this SFO compatible by any chance? This is exactly what horde armies needed!
Matthias 14 Aug, 2018 @ 8:18am 
thanks a ton that fixes hordes upvoted and favorited
Solace 9 Aug, 2018 @ 9:28pm 
thank you!
PIXY_UNICORN 9 Aug, 2018 @ 5:45am 
Nice