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All endings achievements save file
By Storm-Atronach
Save file at the end of the game to get all 3 ending achievements without having to bother with running through the game 3 times
   
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Introduction
This guide will let you create (or manipulate) your save file, so that you will be able to continue right at the end before choosing which ending to trigger, so that you are able to get the achievements for each of the three endings without having to beat the game 3 times.
Save file location and creation
Save file location

On Windows 7 the save file is located in C:\Users\[your current user name]\AppData\Local\Home_v15x

Create a save file

If you already have a file in this folder you can skip this part.
If you want to skip creating the file, you can also just start the game and let it create the save file for you.

Otherwise you will have to create a file named home_save01.ini inside this folder using a program of your choice like Windows Text Editor.
Content of save file Part 1
Copy and paste the following to your save file (first deleting or overwriting everything in it, if you did not create your own file, but used an existing one)

[Save] global.saveLocation="15.000000" [Footsteps] global.whichFloor="0.000000" [Universal] global.alwaysLock="1.000000" global.macguffin="0.000000" global.dummyOne="0.000000" global.playerLimp="1.000000" global.walkItOff="-1.000000" global.textBoxOn="0.000000" global.dialogOn="0.000000" global.deviceViewChange="1.000000" global.playRoom="71.000000" global.playX="704.000000" global.gameSaved="0.000000" global.demoMode="0.000000" [House] global.houseLocked="0.000000" global.houseBody="0.000000" global.houseBlood="1.000000" global.houseTools="0.000000" global.houseShelf="1.000000" global.houseTable="1.000000" global.blockedDoor1="1.000000" global.pictureSwitch="1.000000" global.housePhoto="1.000000" global.houseCat="1.000000" global.pushBox="1.000000" global.houseDesk="1.000000" global.houseMirror="0.000000" global.houseMouse="0.000000" global.houseKitchentable="0.000000" global.mouseKitchen="0.000000" global.housePhotostuff="1.000000" global.houseTrigger1="1.000000" global.houseTrigger2="1.000000" global.houseTrigger3="0.000000" global.houseTrigger4="0.000000" global.houseTrigger5="0.000000" global.houseTrigger6="0.000000" global.houseTrigger7="0.000000" global.houseTrigger8="1.000000" global.houseTriggerSound1="1.000000" global.houseTriggerSound2="1.000000" global.houseTriggerSound3="0.000000" [Tunnel] global.clippings1="0.000000" global.desk3="0.000000" global.map1="0.000000" global.remains1="1.000000" global.cage1="0.000000" global.hooks1="0.000000" global.boxes1="1.000000" global.shelves2="0.000000" global.note1="0.000000" global.tunnelRope="1.000000" global.tunnelGun="1.000000" global.tunnelFootprints="1.000000" global.tunnelRack="0.000000" global.tunnelBats="0.000000" global.tunnelTrigger1="0.000000" global.tunnelTrigger2="1.000000" global.tunnelTrigger3="1.000000" global.tunnelTrigger4="3.000000" global.tunnelTrigger5="1.000000" global.tunnelTrigger6="1.000000" global.tunnelTrigger7="0.000000" global.tunnelTriggerSound1="0.000000" global.tunnelTriggerSound2="0.000000" global.tunnelTriggerSound3="0.000000" [Sewers] global.trashTape="1.000000" global.tapePlayed="0.000000" global.firstValve="0.000000" global.valve1="1.000000" global.valve2="1.000000" global.valve3="1.000000" global.valve4="1.000000" global.sewersTrigger1="1.000000" global.sewersTrigger2="0.000000" global.sewersTrigger3="0.000000" global.sewersTrigger4="1.000000" global.sewersTrigger5="1.000000" global.sewerTriggerSound1="1.000000" global.ladderDrained="1.000000" global.sewerGrate="1.000000" global.sewerSteam="3.000000" global.machine1="0.000000" global.newspaper1="0.000000" global.safetyPoster="0.000000" global.sewerKey="1.000000" global.bloodyKnife="1.000000" global.sewerKiller="0.000000" global.sewerDoorVideo="1.000000" global.sewerDoorSecret="0.000000" global.shelfTapes="0.000000" global.securityTape="0.000000" global.sewerWorker="0.000000" global.securityCamera="0.000000" global.sewerDirt="0.000000" global.sewerVent1="0.000000" global.sewerVent2="0.000000" global.sewerReceipt="1.000000" global.sewerBottles="1.000000" [Water Tower] global.wtDebris="0.000000" global.wtEntrance="0.000000" global.wtWallet="1.000000" global.wtLadder="1.000000" global.wtRailing="0.000000" global.trainyardDoor="0.000000" global.trainKey="1.000000" global.wtBats="0.000000" [Trainyard] global.trainBoothWindow="1.000000" global.trainMap1="0.000000" global.trainTrain="0.000000" global.trainTrigger1="1.000000" global.trainTrigger2="1.000000" [Forest] global.forestPlank="1.000000" global.forestSink="0.000000" global.forestGrave="1.000000" global.forestGraveCheck="1.000000" global.forestRiver="0.000000" global.forestRiverCheck="0.000000" global.forestTent="1.000000" global.forestChairs="1.000000" global.forestFirepit="1.000000" global.forestNotes="1.000000" global.forestTable="1.000000" global.forestTableNo="0.000000" global.forestCampSign1="0.000000" global.forestCampSign2="0.000000" global.forestCard="1.000000" global.forestTrigger1="0.000000" global.forestTrigger2="0.000000" global.forestTrigger3="1.000000" global.forestTrigger4="1.000000" global.forestTriggerSound1="1.000000" global.forestTriggerSound2="0.000000" global.forestTriggerSound4="1.000000" [Factory] global.factorySwitch1="1.000000" global.factorySwitch2="1.000000" global.factorySwitch3="1.000000" global.factorySwitch4="1.000000" global.factorySwitch5="1.000000" global.factoryTorchRack="0.000000" global.factoryPowerbox="1.000000" global.factoryWatch="1.000000" global.factoryBulletin="0.000000" global.factoryBreakTable="0.000000" global.factoryGuard="1.000000" global.factoryDoor="1.000000" global.factoryHammer="1.000000" global.factoryBoardedDoor="0.000000" global.factoryFloorDoor="1.000000" global.factoryDirt="0.000000" global.factoryMachine="0.000000" global.factoryDebrisLeft="0.000000" global.factoryDebrisRight="0.000000" global.doorHack="0.000000" global.factoryBottles="1.000000" global.factoryCardKey="1.000000" global.factoryTopDoor="0.000000" global.factoryLocker2="0.000000" global.factoryLocker3="0.000000" global.factoryLocker4="0.000000" global.factoryLocker5="1.000000" global.factoryHatchBottom="0.000000" global.factoryLetter="0.000000" global.factoryTrigger1="1.000000" global.factoryTrigger2="1.000000" global.factoryTrigger3="1.000000" global.factoryTriggerSound1="1.000000" global.factoryTriggerSound2="0.000000" [Store] global.storeAttic="1.000000" global.storeKey="1.000000" global.storeLock="0.000000" global.storeTV="0.000000" global.storeTable="0.000000" global.storeIcebox="0.000000" global.storeTrigger1="1.000000" global.storeTrigger2="1.000000" global.storeTrigger3="1.000000" global.storeTriggerSound1="1.000000" global.storeTriggerSound2="1.000000" global.storeWifesThings="1.000000" global.storeWifesCoat="1.000000" global.storeOwner="0.000000" global.storeLicense="1.000000" global.storeGunrack="1.000000" global.storeCardRack="0.000000" global.storeRegister="0.000000" [Road] global.roadTruck="0.000000" global.forestGuy="0.000000" [Home] global.homeTrigger1="1.000000" global.homeTrigger2="1.000000" global.homeTrigger3="1.000000" global.homeTrigger4="0.000000" global.homeTrigger5="1.000000" global.homeTrigger6="1.000000" global.homeSuitcase="1.000000" global.homeShelves="0.000000" global.homeSmallShelves="0.000000" global.homeBrokenMirror="0.000000" global.homeTV="0.000000" global.homeMail="0.000000" global.homeBasementDoor="0.000000" global.homeDoor2F="0.000000" global.homeKey="1.000000" global.homeKey2F="1.000000" global.homeLetter="1.000000" global.homeBadwall="1.000000" global.homeBadwall2="0.000000" global.homeCrowbar="1.000000" global.homeWall="1.000000" global.homeBoxes1="0.000000" global.homeBoxes2="0.000000" global.homeGarbage="1.000000" global.homeKitchenTable="0.000000" global.homePhoto="1.000000" global.homeFrontDoor="1.000000" global.homeBody="1.000000" global.homeBathVanity="0.000000" global.homeBathTub="0.000000" [Alt Home] global.altBathVanity="1.000000" global.altBathTub="0.000000" global.altKitchenTable="0.000000" global.altTV="1.000000" global.altBrokenMirror="0.000000" global.altShelves="1.000000" global.altMail="0.000000" global.altGun="1.000000" global.altKnife="1.000000" global.altReceipt="0.000000" global.altTape="1.000000" global.altWallet="1.000000" global.altKeycard="2.000000" global.altLetter="2.000000" global.altOMPhoto="2.000000" global.altHairpin="0.000000" global.altNotebook="1.000000" global.altSuitcase="0.000000" global.altPhotoOfUs="0.000000" global.altDesk="1.000000" global.altBadwall="1.000000" global.altFrontDoor="1.000000" global.altBsmtDoor="0.000000" global.altSafe="1.000000" global.altSafePC="1.000000" global.altSafeOpened="1.000000" global.altSafeCheck="1.000000" global.altSafeCode="1.000000" global.altTrigger1="1.000000"







Content of save file Part 2
Add these lines at the end without leaving a blank line.
Steam just did not let me put all this text into a single chapter ¯\_(ツ)_/¯

[Alt Final] global.altHowmany="6.000000" global.altHowmanyseen="6.000000" global.altEverything="1.000000" global.rachelReal="1.000000" global.altCheck="1.000000" global.noItems="0.000000" global.altGunCheck="0.000000" global.altKnifeCheck="0.000000" global.altReceiptCheck="0.000000" global.altTapeCheck="1.000000" global.altWalletCheck="1.000000" global.altKeycardCheck="1.000000" global.altLetterCheck="1.000000" global.altOMPhotoCheck="1.000000" global.altHairpinCheck="0.000000" global.altNotebookCheck="1.000000" global.altSuitcaseCheck="0.000000" global.altPhotoOfUsCheck="0.000000"
Choose your ending
Now you should backup this file, if you still need more than one ending, because after reaching the end and seeing the credits roll, the game deletes your save.

If done so you can start the game and choose the ending you want.

For Eraser achievement:
Go one screen to the right into the kitchen and examine the table.

For A warm place achievement:
Go up the stairs two levels and take the first door to the right, entering the bathroom and examine the bathtub.

For Slipping away achievement:
Go all the way to the left and use the door to exit the house.
2 Comments
Ninjamantis 15 Aug, 2020 @ 10:35pm 
global.noItems="1.000000" for "Like it never happened" working on the last achievement
Ninjamantis 15 Aug, 2020 @ 10:28pm 
what would i have to edit to get the escape route and Like it never even happened achievements? i assume i could edit triggers so i would only have to inspect one thing and the like it never happened one seems easy