Skullgirls 2nd Encore

Skullgirls 2nd Encore

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FILIA user manuals =
By Texyalen
FILIA user manuals, will keeping update
   
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FILIA movement order
FILIA movement
Punch + ↓ ↙ ← = ball (air can use)
Punch + ↓ ↘ → --> = fake spike (X, no use on AI)
Kick + ↓ ↘ → = spike
Kick + → ↘ ↓ = big roll(attack jumping enemy)

Punch write simple as the P
Kick write simple as the K
vs charater
Big band

The biggest theat in whole game when face Filia, most of Filia combo is base on close battle, so when face a opponent that every single attack are wide range you gonna have a hard time, personal recommand keeping spwan out the ball attack(P+ ↓ ↙ ← ), also the longest spike(HK+ ↓ ↘ →) may reach it's provide brief time of open for you.

Big band most weakness is him punish time, when you block him single of combo, him would leave a huge amout of stunned time, still if you have Peacock in team, it's ideal for her to handle this enemy instead of Filia.

Beo wolf
The second counter character for Filia, which have brust power and extremely fast close combo, so stay a little bit range with it is a good choice, using the scrolling attack for frist hit in your combo, with the maneuver of the skill you could have more chance to defeat it.

Peacock

Ideal counter for Peacock, the higher maneuverability of Filia could easy close in and land combo on her, just keeping the ball attack(P+ ↓ ↙ ← ) and land basic combo chain, you would win in no time, remember jump around and slide so her bomb won't land on your head direct.