ENDLESS™ Legend

ENDLESS™ Legend

103 értékelés
Twelve Techs per Era
   
Díjazás
Kedvenc
Kedvenc
Törlés
TYPE: Extension
CONTENT: Balance, Gameplay
Címkék: UGC
Fájlméret:
Közzétéve:
Frissítve:
10.198 MB
2018. aug. 17., 11:31
2019. febr. 25., 23:57
3 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Twelve Techs per Era

Leírás
Increases the tech count required to ascend to a new era to twelve.
55 megjegyzés
Vacuity  [készítő] 2024. jún. 21., 14:05 
Hmm, never tried, and as I made these years ago, I don't remember much of the internal workings any more. Sorry.
Question 2024. jún. 21., 13:59 
Hi, i was wondering if its possible to change it so that it only counts tech from the previous era, instead of all previous eras? E.G. to unlock tier 3, you would need X tier 2 techs, instead of a mix of tier 1 + 2 techs.

I tried many things in the class file, but it just doesnt work :(

E.G. <SimulationModifierDescriptor TargetProperty="Era3RequiredUnlockedTechnologyCount" Operation="Addition" Value="$(Era2UnlockedTechnologyCount)"/>
Vacuity  [készítő] 2024. máj. 7., 23:07 
I'm glad it meets a satisfactory minimum for you. ;)
LuckyBrock07 2024. máj. 7., 22:53 
I find this modification to be acceptable in many ways. Thanks. :)
piddyx 2023. szept. 1., 14:29 
brilliant idea
LoadofCode 2023. júl. 12., 21:19 
Thanks for the quick reply!
Vacuity  [készítő] 2023. júl. 12., 19:27 
They're out-teching you.
LoadofCode 2023. júl. 12., 19:23 
Brand new to the game so I could be wrong. I'm playing wild walkers and an AI hit the second era before I finished researching my 7th tech. It's it possible the AI isn't being held to 12, or just that their science dwarfs mine?
ffomecblot 2022. szept. 6., 13:39 
Hi, I'm still using this mod for the pacing, and it works with ELCP 2.7.8
clop1000 2021. dec. 4., 1:23 
I mean can you create a new mod with fewer technologies needed per turn?