ENDLESS™ Legend

ENDLESS™ Legend

Ocen: 103
Twelve Techs per Era
   
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TYPE: Extension
CONTENT: Balance, Gameplay
Tagi: UGC
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10.198 MB
17 sierpnia 2018 o 11:31
25 lutego 2019 o 23:57
Listy zmian: 3 ( zobacz )

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Twelve Techs per Era

Opis
Increases the tech count required to ascend to a new era to twelve.
Komentarzy: 55
Vacuity  [autor] 21 czerwca 2024 o 14:05 
Hmm, never tried, and as I made these years ago, I don't remember much of the internal workings any more. Sorry.
Question 21 czerwca 2024 o 13:59 
Hi, i was wondering if its possible to change it so that it only counts tech from the previous era, instead of all previous eras? E.G. to unlock tier 3, you would need X tier 2 techs, instead of a mix of tier 1 + 2 techs.

I tried many things in the class file, but it just doesnt work :(

E.G. <SimulationModifierDescriptor TargetProperty="Era3RequiredUnlockedTechnologyCount" Operation="Addition" Value="$(Era2UnlockedTechnologyCount)"/>
Vacuity  [autor] 7 maja 2024 o 23:07 
I'm glad it meets a satisfactory minimum for you. ;)
LuckyBrock07 7 maja 2024 o 22:53 
I find this modification to be acceptable in many ways. Thanks. :)
piddyx 1 września 2023 o 14:29 
brilliant idea
LoadofCode 12 lipca 2023 o 21:19 
Thanks for the quick reply!
Vacuity  [autor] 12 lipca 2023 o 19:27 
They're out-teching you.
LoadofCode 12 lipca 2023 o 19:23 
Brand new to the game so I could be wrong. I'm playing wild walkers and an AI hit the second era before I finished researching my 7th tech. It's it possible the AI isn't being held to 12, or just that their science dwarfs mine?
ffomecblot 6 września 2022 o 13:39 
Hi, I'm still using this mod for the pacing, and it works with ELCP 2.7.8
clop1000 4 grudnia 2021 o 1:23 
I mean can you create a new mod with fewer technologies needed per turn?