ENDLESS™ Legend

ENDLESS™ Legend

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Twelve Techs per Era
   
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TYPE: Extension
CONTENT: Balance, Gameplay
Taggar: UGC
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10.198 MB
17 aug, 2018 @ 11:31
25 feb, 2019 @ 23:57
3 ändringsnotiser ( visa )

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Twelve Techs per Era

Beskrivning
Increases the tech count required to ascend to a new era to twelve.
55 kommentarer
Vacuity  [skapare] 21 jun, 2024 @ 14:05 
Hmm, never tried, and as I made these years ago, I don't remember much of the internal workings any more. Sorry.
Question 21 jun, 2024 @ 13:59 
Hi, i was wondering if its possible to change it so that it only counts tech from the previous era, instead of all previous eras? E.G. to unlock tier 3, you would need X tier 2 techs, instead of a mix of tier 1 + 2 techs.

I tried many things in the class file, but it just doesnt work :(

E.G. <SimulationModifierDescriptor TargetProperty="Era3RequiredUnlockedTechnologyCount" Operation="Addition" Value="$(Era2UnlockedTechnologyCount)"/>
Vacuity  [skapare] 7 maj, 2024 @ 23:07 
I'm glad it meets a satisfactory minimum for you. ;)
LuckyBrock07 7 maj, 2024 @ 22:53 
I find this modification to be acceptable in many ways. Thanks. :)
piddyx 1 sep, 2023 @ 14:29 
brilliant idea
LoadofCode 12 jul, 2023 @ 21:19 
Thanks for the quick reply!
Vacuity  [skapare] 12 jul, 2023 @ 19:27 
They're out-teching you.
LoadofCode 12 jul, 2023 @ 19:23 
Brand new to the game so I could be wrong. I'm playing wild walkers and an AI hit the second era before I finished researching my 7th tech. It's it possible the AI isn't being held to 12, or just that their science dwarfs mine?
ffomecblot 6 sep, 2022 @ 13:39 
Hi, I'm still using this mod for the pacing, and it works with ELCP 2.7.8
clop1000 4 dec, 2021 @ 1:23 
I mean can you create a new mod with fewer technologies needed per turn?