ENDLESS™ Legend
Оцінок: 103
Twelve Techs per Era
   
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TYPE: Extension
CONTENT: Balance, Gameplay
Позначки: UGC
Розмір файлу
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Оновлено
10.198 MB
17 серп. 2018 о 11:31
25 лют. 2019 о 23:57

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Twelve Techs per Era

Опис
Increases the tech count required to ascend to a new era to twelve.
Коментарів: 55
Vacuity  [автор] 21 черв. 2024 о 14:05 
Hmm, never tried, and as I made these years ago, I don't remember much of the internal workings any more. Sorry.
Question 21 черв. 2024 о 13:59 
Hi, i was wondering if its possible to change it so that it only counts tech from the previous era, instead of all previous eras? E.G. to unlock tier 3, you would need X tier 2 techs, instead of a mix of tier 1 + 2 techs.

I tried many things in the class file, but it just doesnt work :(

E.G. <SimulationModifierDescriptor TargetProperty="Era3RequiredUnlockedTechnologyCount" Operation="Addition" Value="$(Era2UnlockedTechnologyCount)"/>
Vacuity  [автор] 7 трав. 2024 о 23:07 
I'm glad it meets a satisfactory minimum for you. ;)
LuckyBrock07 7 трав. 2024 о 22:53 
I find this modification to be acceptable in many ways. Thanks. :)
piddyx 1 верес. 2023 о 14:29 
brilliant idea
LoadofCode 12 лип. 2023 о 21:19 
Thanks for the quick reply!
Vacuity  [автор] 12 лип. 2023 о 19:27 
They're out-teching you.
LoadofCode 12 лип. 2023 о 19:23 
Brand new to the game so I could be wrong. I'm playing wild walkers and an AI hit the second era before I finished researching my 7th tech. It's it possible the AI isn't being held to 12, or just that their science dwarfs mine?
ffomecblot 6 верес. 2022 о 13:39 
Hi, I'm still using this mod for the pacing, and it works with ELCP 2.7.8
clop1000 4 груд. 2021 о 1:23 
I mean can you create a new mod with fewer technologies needed per turn?