ENDLESS™ Legend

ENDLESS™ Legend

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Twelve Techs per Era
   
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TYPE: Extension
CONTENT: Balance, Gameplay
Nhãn: UGC
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10.198 MB
17 Thg08, 2018 @ 11:31am
25 Thg02, 2019 @ 11:57pm
3 ghi chú thay đổi ( xem )

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Twelve Techs per Era

Mô tả
Increases the tech count required to ascend to a new era to twelve.
55 bình luận
Vacuity  [tác giả] 21 Thg06, 2024 @ 2:05pm 
Hmm, never tried, and as I made these years ago, I don't remember much of the internal workings any more. Sorry.
Question 21 Thg06, 2024 @ 1:59pm 
Hi, i was wondering if its possible to change it so that it only counts tech from the previous era, instead of all previous eras? E.G. to unlock tier 3, you would need X tier 2 techs, instead of a mix of tier 1 + 2 techs.

I tried many things in the class file, but it just doesnt work :(

E.G. <SimulationModifierDescriptor TargetProperty="Era3RequiredUnlockedTechnologyCount" Operation="Addition" Value="$(Era2UnlockedTechnologyCount)"/>
Vacuity  [tác giả] 7 Thg05, 2024 @ 11:07pm 
I'm glad it meets a satisfactory minimum for you. ;)
LuckyBrock07 7 Thg05, 2024 @ 10:53pm 
I find this modification to be acceptable in many ways. Thanks. :)
piddyx 1 Thg09, 2023 @ 2:29pm 
brilliant idea
LoadofCode 12 Thg07, 2023 @ 9:19pm 
Thanks for the quick reply!
Vacuity  [tác giả] 12 Thg07, 2023 @ 7:27pm 
They're out-teching you.
LoadofCode 12 Thg07, 2023 @ 7:23pm 
Brand new to the game so I could be wrong. I'm playing wild walkers and an AI hit the second era before I finished researching my 7th tech. It's it possible the AI isn't being held to 12, or just that their science dwarfs mine?
ffomecblot 6 Thg09, 2022 @ 1:39pm 
Hi, I'm still using this mod for the pacing, and it works with ELCP 2.7.8
clop1000 4 Thg12, 2021 @ 1:23am 
I mean can you create a new mod with fewer technologies needed per turn?