Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
oooooooooooooooooh! ok now i know what happened! for some reason you moved the vanilla CoM districts to be with the other ones, which completely threw me off. however, when i installed the virulent courtyard revamped mod it seemed to have disabled the regular districts. i will fiddle with the load order one sec.
--
okay new developments, i did as you suggested and installed the all in one version (the discounted version, sorry but the regular requires too many blueprints :( ) and apparently it worked! thank you for your help dude!
again, i think your districts are awesomely designed and really cool, hopefully you can make some mods in the future in games i have and i can check them out too ^^
thank you again for the help, have a good one!
Some questions for you:
1. Are all the CoM districts, including the new ones, not showing up?
2. Have you tried moving this mod to the absolute top?
3. Have you tried using the All-in-One or Discount version just to see if those appear?
4. If none of these worked, can you join compile all the mods that you are currently using?
maan i wish i could install this mod,i have the base Hard Earned Districts and absolutely love it, however when i add this mod it hides the CoM districs. it's problably some incompatibility somewhere.
i tried moving the bigger mods up and down (the other being the Exaelus's Arduous mod) but the worse is i don't even know if that's the problematic mod or not.
i even tried to merge both mods manually,but i have 0 experiance with modding so i wasn't able to make it far before realising it was too much.
honestly i think it would be compatible if the changes to the bosses weren't there,but i have no idea how to get rid of it without breakign the whole thing.
anways, i really love the base HED, and if you know any way i can make this mod work without breaking everything i would love to give it a shot.
2. I've deff noticed more loot with the +50% Loot chance, so like you said in 1, its prob just hidden
3. The reason I asked here is because I noticed this right after buying it and doing the second CoM quest to kill the miller, wasn't sure it maybe it was CoM Patch question or a main HED mod question, but all in all thanks for the timely respose!
2. I actually don't know because I never bothered to check that. I know it works in dungeons though. I tested it by making scouting very high.
3. This is the Color of Madness Patch.