Kenshi
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Bounty Quest/ Training HUB
   
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178.087 MB
21 Aug, 2018 @ 3:34pm
9 Dec, 2018 @ 4:08pm
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Bounty Quest/ Training HUB

In 1 collection by Howls@TheMoon
Kenshi Bounty+Kehsans+Demons pack
5 items
Description
This is the complete version of BOUNTYQUEST DEMO MOD. (Import required for existing games for the Hub to show up fully)

This mod rebuilds the HUB adding 7 unique Stores and rebuilding the destroyed ones (still for sale)

The Bounty Guild, The Hub Prison (Turn in bounties here for HNO relations), The Lore Library, The Blueprint Shop, Hub clothes (unique armors that npcs are wearing), The Hub Club (colored lighting) and Rare Breeds (sells some unique pets)

(BOUNTY BAG, ADVENTURE MAP, BIO-FUEL CAGE, HUNGER THRONE MOD blueprints are for sale in my shops)CEMENT FOUNDATION and THE HUB CLUB MOD is also included.
(So if you use those mods they can be unchecked with this, existing placements should be fine as mods were merged in)

Also added a training area belonging to Shinobi Thieves, weapon shop, general store and extra bar (can be purchased) Most unique shops have a recruitable character that requires a quest item to recruit (recruits have a few stats at 20) (bounty guild will provide all items) you just need to look for chat bubble when you get a new quest item (Wanted:posters/Artifacts)

The Bounty Quest line will start with afew training bounties and is aimed toward lving low lv characters and teaching the bounty system.

I've added an artifact to each bounty (WANTED) and afew normal bounties, The artifacts are turned in at the Bounty Guild for additional cats. (addition artifact like Hungrybandit artifact can just be sold for extra cash after being turned in once for reward)

There are a few quests to start out giving direction and eventually traveling farther away from the hub then it becomes an open Hunt but still provides the extra rewards (claimed once per bounty only)

There are also bounty guild recruitables in other towns and cities and they will join if you have a Wanted poster or certain artifact.

Custom start: Ancient Scientist. An ancient skeleton type (slighty better than the norm) starts in the hub.
There is also a recruitable version of him (blueprint shop) for other game starts.
Default start research: Large round platform, Cement platform added

All Hungry bandit squads are now Starving bandits faction instead of sometimes belonging to HNO, which would interfere with quest/relations

Special Thanks to Zheyron for the Cyborg Arm that is available for the armless Ancient Scientist in a once only dialog. It is available here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1445695419
if you want it for another recruit.
Popular Discussions View All (3)
1
27 Aug, 2018 @ 1:55pm
Quest line/ quest items/recruiting
Howls@TheMoon
0
27 Aug, 2018 @ 6:56pm
Contributor Links
Howls@TheMoon
0
27 Aug, 2018 @ 1:59pm
Quest flow/ continuing direction vs freelance
Howls@TheMoon
70 Comments
Devonte 18 Jan @ 9:42pm 
What rewards does the bounty merchant give? He's telling me "here you go!" but I haven't received anything yet.
Nєx 一 红龙 17 Feb, 2023 @ 1:28am 
Can someone split this mod? i just want the bounty quest line, the hub prison and shinnobi hub train place, or can explain how to delete the other stuff?
Avata 7 Dec, 2022 @ 4:43am 
@Howls@TheMoon same things is happening to me that "Enter Name" says below

if some fight happens in the city the trader ninjas and the Holy Nation Outlaws start killing each other no stop

then in the end the trader ninjas go crazy and start kiling everysingle person with the faction "Holy Nation Outlaws"
Rectest 10 Jun, 2019 @ 12:50pm 
I disabled the politiks mod, imported the game got the quest to pick up giest and they still do not show up in either bar in squin. Is there an alternative place they could spawn like in the other location the slip says?
Rectest 10 Jun, 2019 @ 12:25pm 
Amazing mod love the work done. Some things do feel op like being able to buy an elder gurru for 1 cat and the other animals added for either free or 1 cat as well. I am having an issue where giest doesnt spawn in the Squin bar. I have the politiks mod which makes squin only have one bar as the shek hq was moved to Squin. I'll deactivate that mod and see if thats the issue. I had geist spawn once in my first play through.
DioWithIt 9 Jun, 2019 @ 5:06pm 
So, how do I recruit the dancer now, every time I talk to her after hiring, she just states random lines of where to go next, did you update it to you can't recruit her now?
Auzrekite 11 May, 2019 @ 12:36am 
additional info: town might have been killed when the holy nation raid passed thru and the shek claimed it. went back to an older save and defeated them before it happened, no change in hub since
Auzrekite 9 May, 2019 @ 11:58pm 
if you take over stack with reactive world the shek will take over the hub and it will be in ruins without the shop/bounty npcs.
Yoonic 21 Apr, 2019 @ 11:39pm 
Sorry if this question has been asked, but how is this mod interaction with Shiddan's Reactive World? I use both of them and it would be nice to know that their is no big conflict aside the world state overide when the Shek take over Stack or Bad Teeth(as I find that somehow understandable, it's war, people get displaced all the time).
Enter Name 16 Mar, 2019 @ 7:22pm 
So I have a mod request in regards to one of the parts of this mod. All Hungry bandit squads are now Starving Bandits.

I play the game with the Functioning Market Stalls mod, and also with Guards for The Hub. While usually it all runs along smoothly, eventually a group of Hungry bandits that are for some reason under the Holy Nation Outlaws will waltz in and start attacking the guards. This leads to the stall vendors, who are assigned to the same group to run over and assist them only to start racking up a bounty and being continually aggressive with the Trade Ninjas who run the bar/gates.

While I do like some of the added content in this bounty mod, too much is changed and honestly don't want those flashing colored lights in the Hub that I typically use as a central starting location.