Starbound

Starbound

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XCom Weaponry I EU I T2 Patch [EN]
   
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730.044 KB
23 Aug, 2018 @ 5:54am
29 Sep, 2018 @ 7:30am
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XCom Weaponry I EU I T2 Patch [EN]

Description
======DESCRIPTION======
With this mod you can craft guns that will destroy any alien invader!
======CONTENT======
1. 10 New guns! (T1 and T2 of XCOM:Enemy Uknown)
2. New workbench!
3. New resource!
======CRAFTING======
You can craft new high-tech workbench with your hands at starter crafting menu.
Only 500 pixels.
Looks like you are really handy person, right?
======TODO======
1. Consumables (Medkit, Granade and other)
2. Technical improvements
3. [T3 Patch]
================

Special thanks to:
Sunset Sarsaparilla - my beta-tester!
Popular Discussions View All (2)
2
9 Sep, 2018 @ 5:21pm
[BUG REPORT]
IIIPetrovichIII
1
13 May, 2022 @ 2:42pm
[COMMUNICATION]
IIIPetrovichIII
14 Comments
Sunset Sarsaparilla 28 Aug, 2018 @ 3:30pm 
I just tried out the new hotfix, and I can confirm, that it does indeed work now, and doesn't give an error when I hover my mouse on the item.

As I said in an earlier post, I can't wait to see what else will be added in the future; and I have to say, that Laser Assault Rifle looks quite nice.
Sunset Sarsaparilla 28 Aug, 2018 @ 10:35am 
Not sure why, but after the most recent update (The August 26th update), when ever I move my mouse over any of the weapons (The Rocket launcher is fine, oddly enough), crashes my game to the menu; giving me the error:
Exception caught in client main-loop (AssetException) Error loading asset/interface/tooltips/thea-unique.tooltip

I tested it both on my normal, "Semi-Heavily" modded version of Starbound, and a vanilla version of Starbound with just this mod installed and it gave the same error.

Hopefully this bug will be fixed soon; as I actually use it as my main source of firepower.
PhoenixDawn 25 Aug, 2018 @ 5:30pm 
Thanks a lot, I really appreciate it. Such a cool mod to have (anything XCOM is always cool), and I'm looking forward to playing around with making some of my old xcom characters!
Sunset Sarsaparilla 25 Aug, 2018 @ 10:44am 
Can confirm it does actually work now.
I can't wait to see what else will be added
IIIPetrovichIII  [author] 25 Aug, 2018 @ 12:28am 
I made a hotfix. Now it should work.
IIIPetrovichIII  [author] 25 Aug, 2018 @ 12:03am 
I don't know how it happened, but I'm working on it!
Sunset Sarsaparilla 24 Aug, 2018 @ 3:19pm 
There's a bug with the weapon and it not shooting it's projectiles in the English version of the mod.

Here's the video: https://www.youtube.com/watch?v=rYVMTUdXzzI&feature=youtu.be


@lococarl I don't have the Assault Rifle in Russian, so I don't know.
PhoenixDawn 24 Aug, 2018 @ 12:37pm 
I'm currently having the same problem as Sunset Sarsaparilla with the weapons not shooting. Also, the Assault Rifle seems to be untranslated, I don't know if that is intentional or a bug, but I can't read Russian.
Sunset Sarsaparilla 24 Aug, 2018 @ 9:14am 
Just tested it with only this mod enabled, and it still has the bugs I listed below, hopefully you fix them because I'd love to use this mod.
Sunset Sarsaparilla 24 Aug, 2018 @ 8:20am 
Currently; at least on my end, there's some bugs with the guns.
All of the guns (With the exception of the Rocket launcher), don't shoot.
Althought the Sniper rifle, Combat shotgun, Pistol, and LMG do use their shooting sprite, no projectile is actually fire; and the Assault rifle just spouts out an error:
Exception caught in client main-loop (AssetException) Error loading asset/items/active/weapons/ranged/thea-gun.lua

Again, I'm not entirely sure if it's just the mod's fault or that it's just conflicting with the other mods I'm playing with, I'll try again later with just this mod to see if it gives me the same error

'Can't wait to see what comes next with this mod