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Where do i see the keybindings?
#1: Camp a non-gibbed suicide bomber with your katana ready. If a ghost emerges, you can 2-shot it before it can move.
#2: Ghosts are weak to your katana. Unless they're completely invisible for that 1 whole second, you can just run up and hit them. If you connect even 1 swing, an Uzi will finish them off right away.
#3: Gib Guardians and Rippers whenever you can! Always do it. ALWAYS.
Guardians are these tall, green-skinned beasts that first appear in the 1st level of the full version of the game. They have a dagger, and shoot energy orbs out of their eyes. Gibbing them has a chance to drop their relatively intact head, which can be picked up as a powerful weapon.
No, you can't gib their corpse to acquire the head, nor merely kill them for it.
Rippers are the guide-aforementioned black gorillas. They first appear at the end of the 2nd level in the free episode of the game. The big orange ones also count, and they first appear midway through the 4th level of the free episode. Gibbed, they may drop their still-beating heart. It's exceptionally potent as a weapon.
Like with Guardians, weaken Rippers with a couple riot gun blasts, then finish off with a rocket.
They, too, must be gibbed alive.
The Katana, Uzi, Riot Gun, Rocket Launcher and Guardian Head are such weapons. Simply press the same # key multiple times to change their function.
The Katana switches to fists, which heal you from punching target dummies. They deal more damage when you're cloaked by a smoke bomb.
You can dual-wield or solo-wield Uzis this way.
The Riot Gun becomes either accurate semi-auto, or inaccurate burst-fire.
The Rocket Launcher can be set to heat-seeking missiles, or firing nukes.
The Guardian Head cycles between a plasma gun-like function, an expanding ring of wall-penetrating bolts, and a piercing row of flame (like the Shadow Ninjas do.)
Trust me, use them, there's usually 2 of any given item in every map.
--It might seem overkill to be invisible with the Smoke Bomb, until you are facing a couple dozen guns or get wrecked by a Shadow Ninja's fire spells. Also, it supercharges your fists.
--Flashbangs... don't seem useful. Might be like a baby Smoke Bomb, or maybe it disables ninjas from using special abilities.
--The portable medkit is best for dodging medkit pickups near full health, or before fortune cookie pickups, or when in a tight spot. Be careful not to waste portable medkit pick ups though.
--See a fork in the road? Take a path, find enemies, toss a gas bomb, and take the other path.
--Caltrops are weak, so use them to hear enemies flanking you.
--Night vision highlights enemies through fog, so use it in thick fog or if you suspect there's a Shadow Ninja in the dark.