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I also kinda disagree with the whole bit about Seven not wanting to be at range. I think that if you have a life lead and the opposing character is not a ranger, it can be a viable strategy to mainly stay at range. Lots of fighters become pretty predictable when you are at distance, making it easier to stall out and null beats against them, a common seven win strategy. In particular I find this a good strategy against Magdelina - you tend to get a life lead, and Mags players tend to be okay trading whiffs or letting you plink at them from range and stalling to higher levels, only to realize that it's too late and they can't break through the standard stall rotation of dodge - absorption - terrified shot.
Speaking of undaunted, I find that you often have a choice between trying to get cold and undaunted upgraded early, as they have the same stats - In my opinion in most matchups it's worth it to go for undaunted first - you lose hit confirm, but terrified is a very strong tool and while heated is certainly better than cold, they perform roughly the same function. This doesn't hold true against say Eligor who is regularly as slow or slower than you, at which point terrified is honestly a downgrade and it's better to go for cold.