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Thank you very much
Also, note the comment from Real Rope below, where he had to find a different file with other key values in order to fix spell values not scaling properly, evidently.
It's been a really long time since I played this game at all, so I'm definitely out-of-touch with modding it. :P
First off, the comment that was written that mentions a "0.07" value was written by StZoO, not by me. I think the scaling values he's using are the default ones for the Reduced Number Bloat mod.
He used
key "ExpectedDamageBoostFromWeaponAbilityPerLevel","0.07"
My preferred way of customizing my version of this mod is to make it so that there's NO scaling (or very little). As in: I like making it so that leveling up doesn't increase your HP at all aside from any Constitution you buy. For NO scaling, it's very straightforward that I set the "Expected damage boost from weapon ability per level" value to 0, as I mention at the end of this guide.