ENDLESS™ Space 2

ENDLESS™ Space 2

117 ratings
Populace Control
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.740 MB
7 Sep, 2018 @ 12:16am
26 Jan, 2021 @ 10:38pm
16 Change Notes ( view )

Subscribe to download
Populace Control

Description
This allows for the conversion of a faction's major population unit into any other population unit contained within the system and vice versa. This is done with genetic manipulation via industry constructibles. The cost of a population conversion is a single turn.

To make room for arriving population units in crowded systems, The constructible "Soylent Green" is provided. It sacrifices a major population for a temporary increase to dust production in the system.


OTHER POPULATION CHANGES
-Sowers anti-depletion trait given to Amoeba, Bhagabas, Galvrans, and Illo
-Guardian cloning has an increased turn cost of 3
-Guardian Sacrifice cost reduced from 10 turns to 3 for Non-Unfallen factions
-Riftborn are built with system production that inceases with population count
-Added major population units as a custom trait under "Starting Major Population" filter


POPULATION BONUSES
Vardogyr's Minor Faction Guide
ES2 Population Wiki[endless-space-2.wikia.com]

29 Comments
Sin K 14 Jul @ 12:58pm 
Does this mod still work ?

If it doesn't, is there a replacement somewhere ?

Does ESG include it ?
Darktrooper119 4 Aug, 2021 @ 9:01pm 
makes heroes bug out for some reason, soft locking the game when applying skill points
animecentral 16 Oct, 2020 @ 3:48pm 
Unfortunately this causes game to freeze after roughly 19~ turns when used with the community balance patch in any order. Have tested extensively, though I still don't know what causes it. Otherwise, great mod.
NoSanaNoLife 27 Sep, 2020 @ 9:03pm 
1. I would also like to see a collab to make this work with "Endless Legend Populations"
2. I think an alternate version where there is a small penalty of some sort would be good, it does seem to be a little bit too easy.
Kaito Gillscale 16 Sep, 2020 @ 4:18pm 
Would it be possible to set up a mod where you can exile population? Like...on the screen where you can encourage reproduction for pop in your empire, there's a way to make them undesirables so they eventually are all removed from your empire over the course of...say...5-10 turns? Not sent to another planet, but just disappear from the game all-together on systems I own. I specifically want this for when I play Riftborn, since 90% of all minor pop and other factions' pop use up food and that just annoys me. I don't want to have to be religious to enact laws like this, so a mod that does the feature would really make me (and quite a few other people on the forums) happy.
darthdud0 10 Sep, 2020 @ 1:24pm 
this mod is cool, i would love a separate version of this that worked with the "Endless Legend Populations" mod.
Captain Cobbs 8 Jun, 2020 @ 10:24pm 
🤔
Litcube 28 May, 2020 @ 11:31pm 
Just a thought: The mod "Endless Legend Populations" by Captain Cobbs is pretty neat. It would be double neat if your mod supported that mod too! Just a thought! Rad mod!
Incorporeal 3 Jan, 2020 @ 5:26pm 
To be clear, I'm not asking you to do it for me or anything, I'm asking for the information on how to do it myself.
Incorporeal 1 Jan, 2020 @ 4:50pm 
Out of curiosity, how much of a challenge would it be to modify the files (for my own personal use, not to redistribute) in order to add new populations to the ones able to be cloned/converted/etc? What would that process be?

I just ask because I'm using the mod "Endless Legend Populations" that adds all the Endless Legend civs as minor factions, and it would be nice to use this mod on them as well.