Divinity: Original Sin 2

Divinity: Original Sin 2

179 beoordelingen
Combat Sneak DE
   
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Type: Add-on
Game Mode: Story
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1.218 KB
7 sep 2018 om 19:59
1 wijzigingsnotitie (weergeven)

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Combat Sneak DE

Omschrijving
Reduces sneak cost to 2 ap from 4, updated for definitive edition.
14 opmerkingen
Bromantic 15 apr 2019 om 14:48 
Hi, sorry i know its been a while since you worked on this mod, but how was your playtesting with 1 AP Sneak? On my end it was a bit broken
I would really like to make guerrilla reduce AP cost of sneak by 2 instead of 1, and keep the normal sneak cost to 4 AP
Or making this mod only reduce Sneak cost by 1 AP instead of 2
I dont know if you could help me do it on my end, or publish another version?
Thanks a lot
Slynx Jewel 10 sep 2018 om 5:18 
well, maybe it was a bug. but after removing the mod everything returned to normal. that's why i've made a conclusion that it was the mod's fault
Xaelyn  [auteur] 10 sep 2018 om 2:49 
I dont think so, no

@Slynx Jewel I doubt that is caused by this mod, given that all it does is chage a single value from 4 to 2
Bromantic 9 sep 2018 om 19:43 
would it be possible to add a cooldown to Sneak in combat?
Slynx Jewel 9 sep 2018 om 4:34 
if you'll attack -> sneak during your round and there will be no other targets - enemy will skip it's next turn. that's probably the main reason why sneak was increased in a first place.

ps: to the author. before installing your mod(like 4-6 sept) i could use cloak and dagger to jump into a combat area while sneaking and get into possition. after installing the character immediately joins combat, while still sneaking. is it a bug or a feature? or i've missed a patch?
atletikus 9 sep 2018 om 0:32 
@Bromantic The DPS is *not* the point. Sneak becoming an WIN-button is. The AI isn't equipped to deal with hidden/invisible enemies in a good way. Lowering AP of sneaking should come packaged with a cooldown for the civil ability from a balacing POV. There is a very good reason Larian made sneaking in combat ineffecient as anything other than a first strike option and/or to gain adventageous positions.
Bromantic 8 sep 2018 om 20:07 
making guerrilla reduce 2 instead of 1 seems like a good compromise!
Xaelyn  [auteur] 8 sep 2018 om 16:31 
Doing a playthrough now with a friend who is maining a rogue, so I will find out just how OP 1ap sneak is.
Xaelyn  [auteur] 8 sep 2018 om 16:30 
Might be able to write a script that returns an ap after sneaking if sneak skill is >= 5, but that doesn't help if you wan't to sneak at the end of the turn and the extra ap to do it. Can't add the AP reduction to another talent, though I could increase the reduction from guerilla.
Bromantic 8 sep 2018 om 16:02 
@atletikus you realize that Guerrilla only add 40% extra damage? and even using 2 AP to increase your next attack by 40% is not really optimal, sneaking in combat is already really hard