Divinity: Original Sin 2

Divinity: Original Sin 2

117 voti
No Source Cost
   
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Type: Add-on
Game Mode: Story
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40.571 KB
8 set 2018, ore 4:36
11 set 2018, ore 4:58
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No Source Cost

Descrizione
I recommend using this version instead: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1515353629




Simply removes the source cost on all skills for those that find source annoying to deal with.

Enemy skills are ignored.




Another option, Resting Restores Source:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1506608805
12 commenti
CycleCyber 7 lug 2021, ore 9:21 
This is not working for the odinscore mods... or other skill mods. Can u make that happen? I mean at least give us source slot cheat please. I dont know to open slots for my source.
SpiralD 29 apr 2021, ore 18:23 
This should be useful for the Treasure battle training mod
as the enemies are just spamming source skills.
Now i can get some revenge :steamsalty:
SinfulAngel 26 ott 2020, ore 16:01 
@Barinos
Isn't source magic like...kinda tedious?
ankommen 7 ago 2019, ore 20:51 
wow,l really need it.awesome!
Barinos 16 lug 2019, ore 0:16 
Isn't this mod like...kinda op?
SimranZenov  [autore] 17 set 2018, ore 4:28 
@LittleViktor
Here is that mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1515353629
Sorry it took so long. I've been really busy lately.
The Little Victor 12 set 2018, ore 20:35 
Wow, thanks @SimranZenov! I'll be waiting for it!
SimranZenov  [autore] 12 set 2018, ore 18:15 
@LittleViktor
Yep, that's definitely possible. I'll make a scripted version as soon as I find some time.
The Little Victor 12 set 2018, ore 6:36 
Quick question: mods like this have to edit skills (which is a lot of edits, and incompatibilities), correct? It also means custom classes are unnafected. Would it be possible instead to make a mod where source is always full, never depletes? The lore would be: "it's not a point system, people who are touched by source are touched by source, period."
WarchiefServant 8 set 2018, ore 7:00 
Personally, as someone who's come from the first game where Source wasn't a point system I love this type of mod. Story-wise and game-wise it doesn't make sense Source has a point sytem. The fact that I couldn't use "Source" magic as opposed to "normal" magic really didn't make sense to me. I'm walking around as Fane with my Source collar on, I can still deal strong magic damage. I get that "Source" magic is just "normal" magic but on steroids, I just find it lazy writing.