Space Engineers

Space Engineers

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[EEM] Exploration Enhancement Mod - Unstable
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Type: Mod
File Size
Posted
Updated
400.929 MB
9 Sep, 2018 @ 1:59pm
24 May @ 1:04pm
44 Change Notes ( view )

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[EEM] Exploration Enhancement Mod - Unstable

Description
This is the unstable / development branch for [EEM] Exploration Enhancement Mod.

The original can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=531659576

It is highly advised to use this mod only to test your worlds for upcoming content enhancement to the main EEM branch. This branch is subject to updates at any time. These updates may contain debug outputs or just completely not work for whatever reason.

Feedback and bug reports should be routed to the proper channels in the EEM Discord: https://discord.gg/PNtpMyw

Mod version: 1.4.8
* Fix for PiratePCU settings not obeying global ignore rules. Default is now 3x global or 1M if no global limit.

KNOWN ISSUES
* MES occasionally overwrites EEM faction assignments for ships


**** Knowledge! ****

Just because I get asked this what feels like 10 times a day between here, Core, and Discord:

-- Question --

Help! Nothing is spawning!

-- Answer --

EEM uses the SE spawn system to spawn it's ships. Encounters are tied to Asteroid spawns, Cargo Ship spawns are on a 6? minute timer if not modified by some mod. World / game seed has some magic sauce in the formula. Not all ships let you know they are there as well (intentionally).

Increase your sync / view distance (10k min), fly around more, pray to the RNG gods, or just play the game and see what happens (aka, don't try to force it) - those are really the only bits of advice I can give you outside of rerolling your world and try to get a better seed. If you reroll your world, bump your asteroid density to max. When I say they are tied with encounter spawn, I mean the more asteroids, the more encounters.


** Disclaimer ** Unless you're on the Authors list for EEM, do not republish our work without express permission.
201 Comments
Thraxus  [author] 24 May @ 1:09pm 
Updated to fix a few bugs and reduce log noise.
Thraxus  [author] 7 May @ 12:04pm 
Leonser hates the moon, so he never made a lander for it. Bitter the US won the space race I reckon.
BaiLu 2 May @ 9:57am 
Me too
BONANGER1 27 Apr @ 1:16pm 
why is the moon start gone when using this mod? every other planet is avaible just not the moon
Thraxus  [author] 23 Dec, 2024 @ 9:50am 
Updated. Too many changes to list really. Expectation is that this EEM works like Release EEM. There have been no updates to how the mod should function, just updates to how it functions.
Smart Bear 30 Aug, 2021 @ 9:16pm 
Это чудненько!!!!
Thraxus  [author] 30 Aug, 2021 @ 9:12am 
Нестабильный выпуск будет обновлен в ближайшем месяце. Грядет масса изменений :)
Smart Bear 30 Aug, 2021 @ 3:36am 
Мод давно следует обновить, в целях актуальности! А в общем хороший мод, есть скучноватые моменты, но это терпимо.
Thraxus  [author] 10 Aug, 2020 @ 6:05am 
I was planning on writing a new version of it, but will probably just adapt to the vanilla economy before too long.
Sullivas 9 Aug, 2020 @ 1:26pm 
Will EEM switch over to Keen's economy, or will it stay seperate?