XCOM 2
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[WotC] Melee Weapon Breakthrough
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12 Sep, 2018 @ 8:25am
25 Nov, 2018 @ 2:58pm
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[WotC] Melee Weapon Breakthrough

In 1 collection by Mr. Nice
Mr. Nice's Workshop - War of the Chosen
17 items
Description
Does it bother you that Templar gauntlets and Skirmisher rip-jacks can't get a weapon type Breakthrough damage bonus? Well be bothered no more! This mod changes the "Improved Sword" breakthrough into a more general "Improved Melee Weapons", with all three kinds of melee weapons in War of the Chosen benefitting. The breakthrough name and description has been updated in the English language localization to reflect these changes. Anyone can feel free to help with localizing the name & description for the other XCom 2 localization languages.

Other Mods by me:
  • WOTC Compatible (non-WOTC versions also exist if appropriate)
    • Cinematic Rapid Fire, which gives Rapid Fire and Chain Shot their cinematic camera back which was removed in the patch ages ago. Also gives the Reaper Banish ability the same improved look.
    • Variant Power Armour Arms, which unlocks some variant Wraith and Warden armour arms parts which were hidden by Firaxis.
    • Less Overwatch Lock Ups!, which attempts to fix the visualization lockups during complex Overwatch/Reaction fire situations.
    • Better Armory Item Stats, which tweaks the stats display of weapons, utility items and upgrades in the Armoury, including displaying Critical Damage, Armor Pierce and Shred for all appropriate weapons.
    • Weapon Fixes, Which fixes a few issues with weapons and their upgrades, especially if you use mods which allow upgrades for (auto)pistols.
    • Chosen Info Controller Support, adds controller support for bringing up the Chosen Information Screen mid mission.
    • Peter's Grenades (and other TLP Fixes), which fixes some loadout, ability progression and UI issues with Legacy Operations.
    • Better Demolishing!, which gives range, weapon and upgrade based aim buffs to the 'Demolition' ability.
    • Better Grappling!, fixes issues with Grappling targeting in certain world geometry.
    • Shaken Scars are Back! The name says it all, but to those who weren't around for the first couple of months of XCom2, a feature was bugged out in a patch and never fixed, which randomly scarred shaken soldiers. This now means some, but not all, gravely wounded soldiers, not the "new" WotC shaken fatigue status.
    • Trainable Sparks (and other Buffs) WotC was one step forward, two steps back for SPARKs. As well as allowing training, also gives them access to breakthroughs for their weapons, an ammo pocket (ammunition only utility slot), and some hack progression.
    • Train from Armoury allows normal soldiers to jump straight to training from the armoury, just as faction soldiers can. The Training Center is still required to be built first of course!
    • Ability Interaction Fixes, which fixes up "Death from Above" and "Serial" not proccing from second shot kills of "Chain Fire"/"Rapid Fire" and some other ability interaction issues.
    • Original High Hit Dodge Behaviour, which restores the pre-patch behaviour where Hit chance over 100 gradually eliminated dodge chance, not immediately made dodges impossible once Hit chance is 100 or more.
    • In conjuction wtih sebkulu,WOTC - Extended Information!, an enhanced, rewritten version of Perfect Information. Includes full list of enemy abilities as well as a stat list, as well as the classic features of the "shot bar" and stats in flyovers.
  • Non-WOTC Only
Popular Discussions View All (5)
1
2 Jan @ 7:03am
Compatibility with melee weapons from other mods
Hanter
4
25 Apr @ 5:59pm
Compatible?
Nephalem
0
31 Mar, 2022 @ 2:53am
Руская локализация
Parrot
41 Comments
Daedalus 10 Jul, 2024 @ 6:06pm 
This is a good mod in the sense that it does what it says. However, I've see a lot of people ask whether or not this would be considered a bugfix. No one can know for sure if this fixes a bug in the sense that we don't know what the XCOM 2 developer's intentions were but I feel like we can make a reasonable conclusion based on the numbers:

The tier 3 sword and ax do 6-8 damage. The +1 from the breakthrough makes this 7-9.

The tier 3 Templar gauntlets do 7-8 damage and can do up to an additional +3 based on the Templar's focus level for a maximum of 10-11.

The tier 3 Skirmisher ripjack does a flat 8 damage.

For comparison the Chosen's Katana does 8-9 damage.

Looking at these numbers, it's my opinion that the XCOM developers intentionally didn't include these other melee weapons in this breakthrough because they're strong enough on their own even when compared to the tier 3 sword and ax with the +1 breakthrough.
mayrenise123 28 Jun, 2024 @ 7:22pm 
lwotc? works?
Jay 13 Jul, 2023 @ 6:40am 
How can I add this to include mod weapons? Mainly the chain and power sword from the Weapons of the Imperium mod? Sorry if I'm not phrasing it correctly. New to modding XCom 2 beyond tweaking a few ini files.
Kanario97 21 Sep, 2022 @ 5:54am 
Spanish Translation:

[BreakthroughSwordDamage X2TechTemplate]
DisplayName="Armas cuerpo a cuerpo mejoradas"
Summary="Los avances en nuestros procesos de fabricación y acabado deberían mejorar aún más el equilibrio de nuestras espadas y otras armas cuerpo a cuerpo, aumentando su daño en +1."
Ghost Fox 20 Dec, 2021 @ 7:04am 
You keep asking that question or one like it of people who can't know the answer and, since they've made mods that change that design, are likely to regard it as a mistake.
Riekopo 20 Dec, 2021 @ 3:53am 
Was this design by Firaxis intentional or a mistake?
Dragon32 14 Sep, 2021 @ 3:06pm 
@20XX|Wolf
Looks like you edit XComGame.ini
Wolfram 14 Sep, 2021 @ 2:38pm 
Is there a way to get the damage bonus to apply to mod-added weapons? (e.g. Musashi's axe mod, LW2 secondaries's combat knife) Or are all these considered "swords" under the hood?
XpanD 26 Aug, 2021 @ 12:55pm 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up.
888 31 May, 2021 @ 9:39am 
@Mr.Nice:
do I need a mod that adds upgrades for templer gaunlets? The available upgrades are all greyed out whn you try to attach them.