Darkest Dungeon®

Darkest Dungeon®

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Hard Earned Districts - Discount Version
   
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File Size
Posted
Updated
9.029 MB
14 Sep, 2018 @ 2:55pm
30 Dec, 2019 @ 12:06pm
39 Change Notes ( view )
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Hard Earned Districts - Discount Version

Description
This is the total collection of almost all Hard Earned District mods including; Hard Earned Districts, Districts Expansion, Hero Expansion, Color of Madness Patch, CarnifeX + Von Krolock Heroes Patch, Homunculus Patch, Marvin Seo's Heroes Patch, Monk Patch, O'Nightmare's Heroes Patch, Shay's Heroes Patch, Snake Charmer Patch.

All districts have had the heirloom/gold cost reduced by half and memory/blueprint cost reduced to 1.


SEE PINNED DISCUSSION OR GOOGLE SHEET FOR LIST OF DISTRICTS


Compatibility
Not compatible with any of the Hard Earned Districts mod.
Not compatible with any mods that edit:
  1. loot.json
    (\\DarkestDungeon\loot\)
  2. cc_districts.json
    (\DarkestDungeon\dlc\580100_crimson_court\features\crimson_court\campaign\town\districts\)
  3. color_of_madness.districts.json
    (\DarkestDungeon\dlc\735730_color_of_madness\campaign\town\districts\)
  4. districts_districts.json
    (\DarkestDungeon\dlc\580100_crimson_court\features\districts\campaign\town\districts\)
  5. base.gem.inventory.items.darkest
    (\DarkestDungeon\inventory\)
  6. districts.currency.inventory.items.darkest
    (\DarkestDungeon\inventory\)
  7. *ANY boss files
    (\DarkestDungeon\monsters\)
  8. *shieldbreaker.info.darkest
    (\DarkestDungeon\dlc\702540_shieldbreaker\heroes\shieldbreaker\)

Other Mods

Load Order
[TOP]
  • Hard Earned Districts - Discount Version
  • District Mods
  • Hero Mods
[BOTTOM]

Notes
  1. This mod DOES NOT require all the heroes covered by this mod. It ONLY adds new districts that those specific heroes can use.
  2. Based on how districts and upgrades in general work, uninstalling this mod is very risky. Once you build a district, the buffs will remain in the game forever because there is no way to "un-build" things. Install this mod with caution if you don't plan on using it long term.
  3. The only edits made to boss files was adding special loot codes for blueprints. It is safe to place boss overhauls such as Cho's Boss Reworks above all HED mods but you will get less blueprints in total.
  4. I highly recommend using a unique musketeer mod

For a compact version of all the districts and all other Hard Earned Districts expansions:
https://docs.google.com/spreadsheets/d/1i_Ulg1Og1o_46xq5MCKDjBzHa7i816U-p0hVekRu1TU/edit?usp=sharing

If you require any assistance, you can find me on the Moonlit Dungeon Discord.[discord.gg]

Special thanks to BlueTea for providing a Chinese translation.

48 Comments
VSpider 2 Nov, 2022 @ 10:50am 
With this mod, do modded bosses also have a chance to drop blueprints or is it only vanilla bosses? If they don't, how do you think it would affect balance if they did (I'm not opposed doing it manually with some dice and a save editor, just want your thoughts. Would this add too many extra BP's to the game?)
Voidwalker 27 Aug, 2022 @ 1:08am 
Do not use this mod with cursed ground district, even after unsubscribing from last, this one is throwing an error "Missing crused ground blah blah blah". So its either both or none at that point.
Cathelia Samicora 22 Aug, 2021 @ 9:11pm 
@VultureTim
BUG report: this mod has disabled musketeer by mistake.
The file :heroes\musketeer\musketeer.override.darkest has override official musketeer DLC's same file, but it lacks the code "generation: .is_generation_enabled true".
Since in the official musketeer DLC, musketeer's info file is written with ".is_generation_enabled false" and re-enabled in its override file, your override will cause musketeer to be disabled, she will never appear in stagecoach, and none of her trinkets will show up in the game.
Please fix this bug, thank you.
Deep_Dark 19 Mar, 2021 @ 1:02am 
Hello, i've little to no interest in alot of the Class mods this has content for(and i have a ton of others allready!), and i find the Normal individual mods a little on the expensive side...

So i wanted to ask if i can safely ignore the Buildings for those other classes... in addition, i assume the buildings with Classes names in them ONLY effect those classes, yes?
Mustang0524 25 Feb, 2021 @ 4:33am 
Having same issue, no monster brain class!=nullptr monster-brain_class.cpp line 681

Do added trinkets change loot json?
Jedia Kyrol 14 Jan, 2021 @ 7:15pm 
@Eloth As far as I know, it's a vanilla "bug"...districts can only display 7 hero class names, and I'm guessing you have extra hero mods that bring those districts up to 9. I haven't been able to figure it out myself on how to expand it...but you can always edit the heroes themselves to use some of the lesser-used ones.
Eloth 9 Jan, 2021 @ 3:11pm 
Hello, the Training Ring and Outsiders Bonfire, has [<str_applies_to_hero_types_9>] instead of the hero types
星熠 4 Sep, 2020 @ 7:39pm 
Hello, author. I am an ordinary player using the mod you made. I found that someone used the resources you shared for free to sell for a fee. He created a q group in China, the QQ group number is 882395913. This QQ group integrates the resources released by many mod authors for free, and posts on the forum, saying that it is his own work (V integration series), and paying to enjoy these resources, but after joining the group, I found that it is all your resources .
-=Fl!x=- 5 Mar, 2020 @ 1:11pm 
Hey man, I just wanted to leave a quick thank you. This mod is amazing! Thank you for creating such amazing content for us!
RabidFlora 30 Dec, 2019 @ 10:11am 
I was just about to mention the blueprints. They were dropping like crazy. 4 spiders gave me 2 blueprints.