RimWorld

RimWorld

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[RF] Tribal Raiders [b19]
   
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18 Sep, 2018 @ 4:00pm
7 Oct, 2018 @ 5:24pm
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[RF] Tribal Raiders [b19]

Description

This mod adds a new "tribal raider" faction. Like pirates, tribal raiders raid you just because they can, and cannot be appeased with silver or by releasing prisoners. Be forewarned, worlds which include tribal raider factions can be quite hostile to newcomers!

It also adds a "tribal planet" configuration option. If this option (accessible from the game's "Options" menu) is selected, outlander and pirate factions will be disabled, so that worlds will generate with nothing but tribal and tribal raider settlements. (And also, of course, settlements for any factions added by other active mods.) Spacer and mechanoid factions won't be disabled, though, so you'll still have to deal with mechanoid raids in the later game, and might still come across "ancient danger" crypts.

- Rainbeau Flambe (dburgdorf)

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Compatibility:

You shouldn't see any compatibility issues with this mod. You can add it to a game in progress, but unless you're using Orion's "Faction Discovery" or a similar mod, you won't see tribal raiders added to the game. Trying to remove it from a game in progress which includes any tribal raider factions will, of course, make the game unplayable.

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Credits:

The mod utilizes Pardeike's "Harmony Patch Library." (No additional download is required, as the library is included with the mod.)

Obviously, credit is due to RimRue, the creator of the original a17 version of the mod!

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License:

If you're a modpack maker and want to include "Tribal Raiders" in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it, and be sure to credit both me and RimRue.

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The Ludeon forums discussion thread for my mods can be found here[ludeon.com].

If you have any (helpful) suggestions for improvement, please let me know!

My mods are free, but if you'd like to buy me a Dr Pepper[ko-fi.com], I wouldn't complain.
25 Comments
E-Claire  [author] 14 Oct, 2018 @ 1:21pm 
E-Claire  [author] 23 Sep, 2018 @ 6:34am 
@Sheyka: Comments about "Fertile Fields" really ought to be posted on the "Fertile Fields" thread, not here. :) And on that thread right now, you'll find a message I posted last night, noting that I'm working on a b19 update which I hope to release later today.
Sheyka 23 Sep, 2018 @ 5:58am 
hello friend.
your mods are realy great. all of them :D
i use a lot of your mods and wonder why is there no b19 update for the "fertile fields" mod :D
i would love it if you update this mod <3

you do a great job to all this mods :)
Pesto Posta 20 Sep, 2018 @ 10:14am 
Keep up the good work guv. :D
I am very much looking forward to seeing your tribal mod get up today,
the game feels lesser with out it. :)
E-Claire  [author] 19 Sep, 2018 @ 7:54pm 
UPDATE:

- Adjusted the "young warrior" pawn kind to bring it into line with vanilla's new "penitant" pawn kind.

- Fixed name and pronoun references in tribal raider backstories.

- Tribal raiders will now draw backstories only from the tribal raiders set, and not from the vanilla tribal set.
E-Claire  [author] 19 Sep, 2018 @ 3:29pm 
@draciox: Really? Odd. I hadn't caught that.
dracoix 🐉 19 Sep, 2018 @ 2:16pm 
Tested with tribal reborn, seems to work no matter which load order and I can't tell the difference at first glance when raiding. Your backstories has a bug with NAME and HECAP still being shown instead of the visual names. Overall, works like a charm.
E-Claire  [author] 19 Sep, 2018 @ 12:41pm 
@Dracoix: Sure.
dracoix 🐉 19 Sep, 2018 @ 12:34pm 
Also, can I have permission to add you as a mod contributer to Tribal Reborn itself?
dracoix 🐉 19 Sep, 2018 @ 11:05am 
I kept the defs the same name, I'm hoping it's just a matter of load order.