RimWorld

RimWorld

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[RF] Tribal Pawn Names [a19]
   
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18 Sep, 2018 @ 7:43pm
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[RF] Tribal Pawn Names [a19]

Description

This mod overhauls tribal pawn naming. Why? Well, the tribal names in the game have always felt a bit... "off" to me. It's probably nothing more than my own unfamiliarity with the cultures from which the names are drawn, but I always thought they seemed a bit more "Spanish" than tribal.

The changes made by the mod are as follows:

- Tribal pawn names are now Native American in style. (I drew the names from online "Native American baby names" lists, by the way, which I'm well aware mix and match names from many different nations, and also feature many inauthentic names. But while they have many flaws, they provided the sort of names I was looking for. No disrespect to actual Native Americans is intended.)

- Tribal pawn nicknames can now include various adjectives, terrain features, weapons and the like. So you might run into a tribal pawn named Vengeful Weasel, for example, or Deadly Scythe.

- Since tribal names don't follow a "personal name followed by family name" pattern, anyway, the game no longer forces tribal pawns to share last names if they're related.

- Pets in tribal factions will now be given tribal-style names rather than colonist-style names.


(This mod was originally going to be a complete overhaul of RimWorld's pawn naming system, similar to what I did with "Editable Backstories." I started working on it well over a year ago, but never quite finished it, and along the way, the "Names Galore" mod came out, doing most of what I wanted to do with the colonist name database, anyway. I eventually decided to trim my "work in progress" down to just the tribal pawn name changes, resulting in the mod you see here.)

- Rainbeau Flambe (dburgdorf)

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Compatibility:

"Tribal Pawn Names" should be compatible with any other mods, and you should be able to add it to or remove it from a game in progress without causing any problems.

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Credits:

The mod utilizes Pardeike's "Harmony Patch Library." (No additional download is required, as the library is included with the mod.)

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License:

If you're a modpack maker and want to include "Tribal Pawn Names" in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it.

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The Ludeon forums discussion thread for my mods can be found here[ludeon.com].

If you have any (helpful) suggestions for improvement, please let me know!

My mods are free, but if you'd like to buy me a Dr Pepper[ko-fi.com], I wouldn't complain.
19 Comments
ric 12 Oct, 2019 @ 11:11pm 
You're not wrong that the tribal names in Vanilla sound "Spanish". To be precise they are Galician. Many of the names from that region are pretty old, dating back to medieval times; though certainly I don't think there were any tribes there in the 12th century since most of Europe had adopted the feudal system by then.
E-Claire  [author] 14 Oct, 2018 @ 1:20pm 
Now available for RimWorld 1.0: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1539314168

(In the 1.0 update, which is fully backwards-compatible with b19, Tribal factions and settlements have names consistent with the new pawn names.)
E-Claire  [author] 24 Sep, 2018 @ 10:46am 
@Swarx: Interesting idea. It ought to be possible, and would certainly be a cool option to add to the mod.
Quilboar 24 Sep, 2018 @ 10:25am 
Can you make this so that some tribes use this system, while other tribes use the default one? Could add variety.
Lugaru 20 Sep, 2018 @ 5:51pm 
Thank you so much, I've been needing this.
E-Claire  [author] 19 Sep, 2018 @ 6:14pm 
I'm testing a few changes to "Tribal Raiders," but of course have this mod active in my list, too. And sometimes it throws out really great nicknames. One of the raiders in my last test raid was nicknamed "Wasted Gorilla." :D
dninemfive 19 Sep, 2018 @ 4:21pm 
The only thing I can think of for tribal factions is the variety - although, to be fair, many of the famous tribal groups historically were called the "x confederacy," though that was a biproduct of their actual organization. What I'd do (and what I'm planning on doing for Outlanders) is replace most of the names based on real words with exotic-sounding phonetics.
E-Claire  [author] 19 Sep, 2018 @ 4:01pm 
Oh, the "how," I understand. :) It's the "what" I'm asking about. I'm not sure yet (at least in part because I haven't really looked) what needs to be changed in the current names. What things can crop up in tribal faction/settlement names that shouldn't, and what things *should* be possible that aren't.
dninemfive 19 Sep, 2018 @ 3:43pm 
@Rainbeau Flambe At the risk of you possibly making a better mod than the one I have planned, my idea is to patch each faction's def to change the RulePackDef they use to one in the mod. I'm focusing on outlanders and pirates anyway, so there shouldn't be any conflict there.
E-Claire  [author] 19 Sep, 2018 @ 3:41pm 
@dninemfive: I'm actually thinking about adding faction and settlement names to this, though I'm not sure exactly how to change them yet. (Any ideas are welcome!) As to "Names Galore," load order shouldn't matter, as there's no reason for them to be conflicting at all.