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Spamming cities is tougher due to the fact technology costs rise by 5% for every city you have. The addition of GWAMs means it's unlikely you'll pick every Great Person over the course of a game, so you can't get a second Great Scientist/Engineer any more. The World Congress means angering people with Atlatlist rushes is a risky move.
On the plus side, Jesuit Education lets you faith-purchase scientific buildings for a very low cost, and being able to use both Piety and Rationalism is very useful (as is being able to use the Piety tree earlier on.) Now, the Holy Rush strategy revolves around enhancing your religion super-early and using a couple of free Great Prophets to spread the religion before most Civs have got going.
Turn times for each Long Count Great Person depend on game speed. Turn times for Quick and Standard speed below [reposted from Civfanatics for reference]:
On quick speed:
Turn 67
Turn 77
Turn 88
Turn 102
Turn 122
Turn 152
On standard speed:
Turn 62
Turn 72
Turn 86
Turn 101
Turn 117
Turn 133
Turn 152
Turn 183
You receive the first Long Count GP two turns after you research Theology, so to receive the GP on turn 62 on standard speed, you need to research Theology by turn 60.
Also, Ascetism (the religious belief that gives +1 Happy to each shrine) DOES NOT APPLY to Maya's Pyramid UB (which replaces shrines). This is probably a bug, but it hasn't been patched in the past year, so it may be a balance decision. Unless you have lots of puppet cities with pre-built shrines, Ascetism isn't worth it.