Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes, mercenary item doesn't increase damage for each coin, but per more for sure - still it is really great item
Whetstone makes that your attacks pierce THROUGH enemies and blocks, they can even go out of the rooms and come back. It is weapon that makes the Seeker weapon good, but it needs high range for that. I don't think it multihits enemies.
If you spam reusable items usage button then they can work several times.
If you have more than one Leather armor then it will give you 0.5 HP for each leather armor in your eq.
Humanus only converts one shield into one heart.
Pot of Gold doubles picked up coins.
Crystal spawns 2 coins when hit and not 1.
Hymenoptera training has RNG to spawning bombs.
You can see what they do in stats in-game even in the run, but you can't see the actual points stuff you give