Don't Starve Together

Don't Starve Together

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TUNINGカスタマイズ
By lifeking
ゲームの各種パラメータを格納しているTUNINGのキーリストと解説

現在、十分なデータは揃っていませんが、少しずつ加筆したいと思っています。長い目でお待ちください。
キーの数が膨大なので、完成する事は無いと思います。それを理解した上でご利用ください。
   
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はじめに
ゲームが持つTUNING変数はとても多くのキーを持ち、ゲームの各種要素はTUNINGにあるキーの値を使って動作しています。
変えることを想定していない要素については、固定(ハードコード)されていたり変えても反映しない事もあります。
内部データを扱う関係上、間接的にネタバレ(隠されている物・事の情報)を含みます。


ゲームにはTUNINGを書き換える機能は無いので、その為のMODを作りました。
専用サーバ(DedicatedServer)では全てのキーが変更可能です。ローカルプレイではいくつかのメジャーなキーをConfigurationから変更することが出来ます。
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=762891717

以下に示すTUNINGのキーは、ゲームデータ scripts.zip 内にある tuning.lua の内容を精査し整理したものです。
各々が自分のクライアントのデータを見れば、これらのデータ(キー名と値)自体は網羅されています。
キーがどう使われてどう機能するのかは、コードの流れを読みながら読み解かないとわかりません。キー名で scripts.zip 内の .lua ファイル内を検索すれば、使われている場所は特定することができます。VSCodeの様な開発環境があるとフォルダ以下のファイル内単語検索ができるので便利です。
TUNINGの編集をする為には、単語(キー名)を検索するまでの事は自力で行えるだけのスキルと理解が最低限必要です。
一度tuning.luaを覗いてみてもらえば、やっている作業が煩雑で膨大なのが理解できると思います。どうすれば、利用しやすくまとまるのか、助言をもらえたら嬉しい。

特定のキーがどういう振る舞いをしているのか詳しく知りたい、など、コメント等を貰えれば可能な範囲で対応したいと思っています。
本来はwikiなどを使い、複数人で更新された部分を逐次書き加えるなどする方が良いのだろうけど、現状そういうサイトが無いので私が個人で書いています。非常に煩雑です。誰か助けて・・・

更新日時(2022/06/29)
クライアントバージョン(510124)
スタックサイズ
Key
Value
STACK_SIZE_LARGEITEM
10
STACK_SIZE_MEDITEM
20
STACK_SIZE_SMALLITEM
40
STACK_SIZE_TINYITEM
60
負荷軽減の為(だと思う)、内部で処理するスタックサイズは MEDITEM,SMALLITEM,LARGEITEM,TINYITEM のインデックス値で扱われています。キーは存在するけど書き換えてもゲームに反映せず、値の確認を目的にしているみたいです。
TUNING初期化 > スタックコンポーネントの初期化 > MODの初期化 という順番で処理され、コンポーネントの処理段階でインデックス処理されて値が固定されるため、MODによってこれらのキーの値を書き換えても反映されません。
rebalancerではスタックコンポーネントの機能をオーバーライドして対応しています。
時間
ゲームの一日は16分割されていて、SEG_TIMEはその内のひとつ分の実時間の秒数です。
Key
Value
Variable value
SEG_TIME
30
seg_time
TOTAL_DAY_TIME
480
total_day_time
DAY_SEGS_DEFAULT
10
day_segs
DUSK_SEGS_DEFAULT
4
dusk_segs
NIGHT_SEGS_DEFAULT
2
night_segs

DAY_TIME_DEFAULT
300
day_time
DUSK_TIME_DEFAULT
120
dusk_time
NIGHT_TIME_DEFAULT
60
night_time

NIGHTMARE_SEGS
{
CALM = 12,
WARN = 3,
WILD = 5,
DAWN = 2,}
NIGHTMARE_SEG_VARIATION
3
Originally posted by TUNING:
local seg_time = 30
local total_day_time = seg_time*16
local day_segs = 10
local dusk_segs = 4
local night_segs = 2
local day_time = seg_time * day_segs
local dusk_time = seg_time * dusk_segs
local night_time = seg_time * night_segs

rebalancerでは、SEG_TIME周りの変数は以下のようになっていてSEG_TIMEを書き換えるだけで他の変数は追従するようになっています。
Originally posted by rebalancer:
SEG_TIME = configurationから数値を取得
seg_time = "SEG_TIME"
total_day_time = "(day_segs+dusk_segs+night_segs)*SEG_TIME"

SEG_TIMEを変更するとTUNING内で seg_time や total_day_time を使って初期化されている全てのキーを再定義しないと時間の比率が一致しません。
(例)CAVE_BANANA_GROW_TIME = 4*total_day_time は 4*16*30 = 1920秒(Game4日) ですが、SEG_TIME=60にしても1920秒のまま(Game2日)で変化しません。
専用サーバの場合は Configure に用意されていないこのキーでも、CAVE_BANANA_GROW_TIME = "4*total_day_time" を定義する事で total_day_time が再計算されて 4*16*60 = 3840 に変えることが出来ます。
また、季節による昼夜の長さの変化は seasons.lua で処理されていて、ワールド初期化時の worldgenoverride.lua で固定されるので、TUNINGでは細かく書き換えることは出来ません。(詳しい検証はしてません)
キャラクター(WILSON)
各キャラクターのリワークが進み、Healthなどの基本ステータスはキャラ毎に専用のキーが作られていますが、ベースはWILSONのパラメータになっている様です。

Key
Value
Variable value
WILSON_HEALTH
150
wilson_health
WILSON_ATTACK_PERIOD
0.4
wilson_attack_period
WILSON_HUNGER
150
wilson_hunger
WILSON_HUNGER_RATE
0.15625
calories_per_day/total_day_time
WILSON_SANITY
200
wilson_sanity

WILSON_WALK_SPEED
4
使われていない
WILSON_RUN_SPEED
6

WILSON_EMBARK_SPEED_MIN
4
WILSON_EMBARK_SPEED_MAX
10
WILSON_EMBARK_SPEED_BOOST
1.5

WILSON_HOP_DISTANCE_SHORT
2.5
WILSON_HOP_DISTANCE
4
WILSON_HOP_DISTANCE_FAR
6
local wilson_health = 150 local wilson_hunger = 150 local wilson_sanity = 200 local calories_per_day = 75 local wilson_attack_period = 0.4 local multiplayer_attack_modifier = 1 local wilson_attack = 34 * multiplayer_attack_modifier local multiplayer_armor_durability_modifier = 0.7 local multiplayer_armor_absorption_modifier = 1
キャラクター(WILLOW)
Key
Value
Variable value
LIGHTER_ATTACK_IGNITE_PERCENT
.5
LIGHTER_DAMAGE
17
wilson_attack*.5
WILLOW_LIGHTFIRE_SANITY_THRESH
.5

BERNIE_HEALTH
1000
BERNIE_FUEL
2400
total_day_time * 15 / 3
BERNIE_FUEL_RATE
0.333
1 / 3
BERNIE_DECAY_TIME
1440
total_day_time * 3
BERNIE_SPEED
1
BERNIE_BIG_HEALTH
2000
BERNIE_BIG_WALK_SPEED
4.5
BERNIE_BIG_RUN_SPEED
11
BERNIE_BIG_HIT_RECOVERY
1.5
BERNIE_BIG_DAMAGE
50
BERNIE_BIG_ATTACK_PERIOD
2
BERNIE_BIG_ATTACK_RANGE
3
BERNIE_BIG_HIT_RANGE
3.25
BERNIE_BIG_COOLDOWN
6

WILLOW_HEALTH
150
wilson_health
WILLOW_HUNGER
150
wilson_hunger
WILLOW_SANITY
120
WILLOW_SANITY_MODIFIER
1.1
WILLOW_FREEZING_KILL_TIME
60
WILLOW_OVERHEAT_KILL_TIME
180
WILLOW_CAMPFIRE_FUEL_MULT
1.5
WILLOW_FIRE_DAMAGE
0
キャラクター(WOLFGANG)
Key
Value
Variable value
WOLFGANG_HUNGER
200
WOLFGANG_START_HUNGER
200
WOLFGANG_START_MIGHTY_THRESH
225
WOLFGANG_END_MIGHTY_THRESH
220
WOLFGANG_START_WIMPY_THRESH
100
WOLFGANG_END_WIMPY_THRESH
105

WOLFGANG_HUNGER_RATE_MULT_MIGHTY
3
WOLFGANG_HUNGER_RATE_MULT_NORMAL
1.5
WOLFGANG_HUNGER_RATE_MULT_WIMPY
1

WOLFGANG_HEALTH
200
WOLFGANG_HEALTH_MIGHTY
300
WOLFGANG_HEALTH_NORMAL
200
WOLFGANG_HEALTH_WIMPY
150

WOLFGANG_SANITY
200
wilson_sanity

WOLFGANG_ATTACKMULT_MIGHTY_MAX
2
WOLFGANG_ATTACKMULT_MIGHTY_MIN
1.25
WOLFGANG_ATTACKMULT_NORMAL
1
WOLFGANG_ATTACKMULT_WIMPY_MAX
.75
WOLFGANG_ATTACKMULT_WIMPY_MIN
.5

MIGHTINESS_MAX
100
MIGHTINESS_DRAIN_RATE
0.2

MIGHTINESS_DRAIN_MULT_SLOW
0.5
MIGHTINESS_DRAIN_MULT_NORMAL
1
MIGHTINESS_DRAIN_MULT_FAST
2
MIGHTINESS_DRAIN_MULT_FASTEST
3
MIGHTINESS_DRAIN_MULT_STARVING
8

WIMPY_THRESHOLD
25
MIGHTY_THRESHOLD
75

DUMBBELL_CONSUMPTION_ROCK
0.8
DUMBBELL_CONSUMPTION_GOLD
0.5
DUMBBELL_CONSUMPTION_MARBLE
0.3
DUMBBELL_CONSUMPTION_GEM
0.2

DUMBBELL_DAMAGE_ROCK
17
wilson_attack*.5
DUMBBELL_DAMAGE_GOLD
27.2
wilson_attack*.8
DUMBBELL_DAMAGE_MARBLE
34
wilson_attack
DUMBBELL_DAMAGE_GEM
42.5
wilson_attack * 1.25

DUMBBELL_ATTACK_CONSUMPTION_MULT
2
DUMBBELL_THROWN_CONSUMPTION_MULT
10

DUMBBELL_SLOW_MARBEL
0.9

DUMBBELL_EFFICIENCY_LOW
1.5
DUMBBELL_EFFICIENCY_MED
3.0
DUMBBELL_EFFICIENCY_HIGH
5.0
DUMBBELL_EFFICIENCY_ATTCK_SCALE
0.5

WOLFGANG_MIGHTINESS_WORK_GAIN
{
CHOP = 0.5, -- ~0.4s
MINE = 1.0, -- ~0.4s
HAMMER = 0.25, -- ~0.4s -- please dont hammer down other people's bases...
DIG = 2,
ROW = 0.5, -- ~0.4s without lag
LOWER_SAIL_BOOST = 2,
TILL = 1, -- ~1.1s
TERRAFORM = 1.5,}

WOLFGANG_MIGHTINESS_ATTACK_GAIN_GIANT
1
WOLFGANG_MIGHTINESS_ATTACK_GAIN_SMALLCREATURE
0.25
WOLFGANG_MIGHTINESS_ATTACK_GAIN_DEFAULT
0.5

WOLFGANG_MIGHTINESS_DRAIN_DELAY
4

WIMPY_WORK_EFFECTIVENESS
0.75
WIMPY_HUNGER_RATE_MULT
0.75

MIGHTY_WORK_CHANCE
0.99
MIGHTY_WORK_EFFECTIVENESS
1.5
MIGHTY_ROWER_MULT
1.33
MIGHTY_ROWER_EXTRA_MAX_VELOCITY
0.5
MIGHTY_ANCHOR_SPEED
2
MIGHTY_SAIL_BOOST_STRENGTH
18

DEFAULT_SAIL_BOOST_STRENGTH
10

MIGHTY_HEAVY_SPEED_MULT_BONUS
0.45

WOLFGANG_SANITY_DRAIN
1.1
WOLFGANG_SANITY_NIGHT_DRAIN
1.25
WOLFGANG_SANITY_NIGHT_DRAIN_SMALL
1.1
WOLFGANG_SANITY_RANGE
16
WOLFGANG_SANITY_PER_MONSTER
1/13

BELL_SUCCESS_MIN_2
nil
BELL_SUCCESS_MAX_2
nil
BELL_MID_SUCCESS_MIN_2
0.37
BELL_MID_SUCCESS_MAX_2
0.63

BELL_SUCCESS_MIN_3
nil
BELL_SUCCESS_MAX_3
nil
BELL_MID_SUCCESS_MIN_3
0.25
BELL_MID_SUCCESS_MAX_3
0.75

BELL_SUCCESS_MIN_4
0.45
BELL_SUCCESS_MAX_4
0.60
BELL_MID_SUCCESS_MIN_4
0.12
BELL_MID_SUCCESS_MAX_4
0.90

BELL_SUCCESS_MIN_5
0.33
BELL_SUCCESS_MAX_5
0.69
BELL_MID_SUCCESS_MIN_5
0.14
BELL_MID_SUCCESS_MAX_5
0.87

BELL_SUCCESS_MIN_6
0.24
BELL_SUCCESS_MAX_6
0.78
BELL_MID_SUCCESS_MIN_6
0.12
BELL_MID_SUCCESS_MAX_6
0.88

BELL_SUCCESS_MIN_7
0.44
BELL_SUCCESS_MAX_7
0.57
BELL_MID_SUCCESS_MIN_7
0.12
BELL_MID_SUCCESS_MAX_7
0.86

BELL_SUCCESS_MIN_8
0.37
BELL_SUCCESS_MAX_8
0.66
BELL_MID_SUCCESS_MIN_8
0.14
BELL_MID_SUCCESS_MAX_8
0.90

MIGHTYGYM_WORKOUT_HUNGER
{
LOW = 4,
MED = 11,
HIGH = 22,}

GYM_RATE
{
LOW = 100/25,
MED = 100/15,
HIGH = 100/10,}
キャラクター(WENDY)
Key
Value
Variable value
WENDY_HEALTH
150
wilson_health
WENDY_HUNGER
150
wilson_hunger
WENDY_SANITY
200
wilson_sanity

WENDY_DAMAGE_MULT
.75
WENDY_SANITY_MULT
.75

GHOST_HUNT
{
TOY_COUNT =
{
MIN = 3,
MAX = 5,
},
TOY_DIST =
{
BASE = 125,
RADIUS = 20,
VARIANCE = 5,
},
TOY_FADE =
{
IN = 5.5,
OUT = 6.5,
},
PICKUP_DSQ = 4,
HINT_OFFSET = 3,
MINIMUM_HINT_DIST = 40,
MAXIMUM_HINT_DIST = 180,}

UNIQUE_SMALLGHOST_DISTANCE
50

ABIGAIL_SPEED
5
ABIGAIL_HEALTH
600
wilson_health*4
ABIGAIL_HEALTH_LEVEL1
150
wilson_health*1
ABIGAIL_HEALTH_LEVEL2
300
wilson_health*2
ABIGAIL_HEALTH_LEVEL3
600
wilson_health*4
ABIGAIL_FORCEFIELD_ABSORPTION
1.0
ABIGAIL_DAMAGE_PER_SECOND
20
ABIGAIL_DAMAGE
{
day = 15,
dusk = 25,
night = 40,}
ABIGAIL_VEX_DURATION
2
ABIGAIL_VEX_DAMAGE_MOD
1.1
ABIGAIL_VEX_GHOSTLYFRIEND_DAMAGE_MOD
1.4

ABIGAIL_DMG_PERIOD
1.5
ABIGAIL_DMG_PLAYER_PERCENT
0.25
ABIGAIL_FLOWER_DECAY_TIME
1440
total_day_time * 3

ABIGAIL_BOND_LEVELUP_TIME
480
total_day_time * 1
ABIGAIL_BOND_LEVELUP_TIME_MULT
4
ABIGAIL_MAX_STAGE
3

ABIGAIL_LIGHTING
{
{l = 0.0, r = 0.0},
{l = 0.1, r = 0.3, i = 0.7, f = 0.5},
{l = 0.5, r = 0.7, i = 0.6, f = 0.6},}

ABIGAIL_FLOWER_PROX_DIST
36
6*6
ABIGAIL_COMBAT_TARGET_DISTANCE
15

ABIGAIL_DEFENSIVE_MIN_FOLLOW
1
ABIGAIL_DEFENSIVE_MAX_FOLLOW
5
ABIGAIL_DEFENSIVE_MED_FOLLOW
3

ABIGAIL_AGGRESSIVE_MIN_FOLLOW
3
ABIGAIL_AGGRESSIVE_MAX_FOLLOW
10
ABIGAIL_AGGRESSIVE_MED_FOLLOW
6

ABIGAIL_DEFENSIVE_MAX_CHASE_TIME
3
ABIGAIL_AGGRESSIVE_MAX_CHASE_TIME
6

GHOSTLYELIXIR_SLOWREGEN_HEALING
2
GHOSTLYELIXIR_SLOWREGEN_TICK_TIME
1
GHOSTLYELIXIR_SLOWREGEN_DURATION
480
total_day_time

GHOSTLYELIXIR_FASTREGEN_HEALING
20
GHOSTLYELIXIR_FASTREGEN_TICK_TIME
1
GHOSTLYELIXIR_FASTREGEN_DURATION
30
seg_time

GHOSTLYELIXIR_DAMAGE_DURATION
480
total_day_time

GHOSTLYELIXIR_SPEED_LOCO_MULT
1.75
GHOSTLYELIXIR_SPEED_DURATION
480
total_day_time
GHOSTLYELIXIR_SPEED_PLAYER_GHOST_DURATION
3

GHOSTLYELIXIR_SHIELD_DURATION
480
total_day_time

GHOSTLYELIXIR_RETALIATION_DAMAGE
20
GHOSTLYELIXIR_RETALIATION_DURATION
480
total_day_time

GHOSTLYELIXIR_DRIP_FX_DELAY
15
seg_time / 2
キャラクター(WX78)
Key
Value
Variable value
WX78_MIN_HEALTH
150
WX78_MIN_HUNGER
150
WX78_MIN_SANITY
150

WX78_MAX_HEALTH
400
WX78_MAX_HUNGER
200
WX78_MAX_SANITY
300

WX78_HEALTH
125
WX78_HUNGER
125
WX78_SANITY
150

WX78_MAXELECTRICCHARGE
6
WX78_MINACCEPTABLEMOISTURE
15
WX78_HUNGRYCHARGEDRAIN_TICKTIME
10
300 * FRAMES
WX78_CHARGE_REGENTIME
90
3*seg_time
WX78_FROZEN_CHARGELOSS
2
WX78_MODULE_USES
4

WX78_RAIN_HURT_RATE
1
WX78_MAX_MOISTURE_DAMAGE
-.5
WX78_MOISTURE_DRYING_DAMAGE
-.3

WX78_MOISTUREUPDATERATE
30
WX78_MOISTURESTEPTRIGGER
5
WX78_MIN_MOISTURE_DAMAGE
-0.60
WX78_PERCENT_MOISTURE_DAMAGE
-1.2

WX78_MAXHEALTH_BOOST
50

WX78_MAXSANITY1_BOOST
40

WX78_MAXSANITY_BOOST
100
WX78_MAXSANITY_DAPPERNESS
0.033
100/(day_time*10)

WX78_MAXHUNGER1_BOOST
40

WX78_MAXHUNGER_BOOST
100
WX78_MAXHUNGER_SLOWPERCENT
0.80

WX78_MOVESPEED_CHIPBOOSTS
{0.00, 0.25, 0.40, 0.50}

WX78_HEATERTEMPPERMODULE
25
WX78_MINTEMPCHANGEPERMODULE
20

WX78_COLD_ICEMOISTURE
94
WX78_COLD_ICECOUNT
2

WX78_PERISH_COLDRATE
0.75
WX78_PERISH_HOTRATE
1.25

WX78_TASERDAMAGE
20

WX78_LIGHT_BASERADIUS
3.5
WX78_LIGHT_EXTRARADIUS
1.5

WX78_MUSIC_TENDRANGE
12
WX78_MUSIC_AURADSQ
256
WX78_MUSIC_UPDATERATE
4.8
144*FRAMES
WX78_MUSIC_DAPPERNESS
0.074
100/(day_time*4.5)
WX78_MUSIC_SANITYAURA
0.074
100/(day_time*4.5)

WX78_BEE_TICKPERIOD
30
seg_time
WX78_BEE_HEALTHPERTICK
5.0

WX78_MAXHEALTH2_MULT
3.0

WX78_CHARGING_FOODS
{
voltgoatjelly = 1,
voltgoatjelly_spice_chili = 1,
voltgoatjelly_spice_garlic = 1,
voltgoatjelly_spice_sugar = 1,
voltgoatjelly_spice_salt = 1,
goatmilk = 1,}

WX78_SCANNER_SCANPERIOD
10
WX78_SCANNER_MODULETARGETSCANTIME
10
WX78_SCANNER_MODULETARGETSCANTIME_EPIC
20

WX78_SCANNER_DISTANCES
{
{maxdist=10, describe="hot", pingtime=1},
{maxdist=15, describe="warmer", pingtime=2},}
WX78_SCANNER_SCANDIST
4.0

WX78_SCANNER_RANGE
7
WX78_SCANNER_PLAYER_PROX
7

WX78_SCANNER_TIMEOUT
480
total_day_time
キャラクター(WICKERBOTTOM)
Key
Value
Variable value
WICKERBOTTOM_HEALTH
150
wilson_health
WICKERBOTTOM_HUNGER
150
wilson_hunger
WICKERBOTTOM_SANITY
250
WICKERBOTTOM_STALE_FOOD_HUNGER
.333
WICKERBOTTOM_SPOILED_FOOD_HUNGER
.167
WICKERBOTTOM_STALE_FOOD_HEALTH
.25
WICKERBOTTOM_SPOILED_FOOD_HEALTH
0
キャラクター(WOODIE)
Key
Value
Variable value
LUCY_REVERT_TIME
90
LUCY_BITE_DAMAGE
5

WOODIE_HEALTH
150
wilson_health
WOODIE_HUNGER
150
wilson_hunger
WOODIE_SANITY
200
wilson_sanity

WERE_SANITY_PENALTY
-.1
WERE_FULLMOON_DRAIN_TIME_MULTIPLIER
2
WOODCUTTER_LEIF_CHANCE_MOD
1.5
WOODCUTTER_DECID_MONSTER_CHANCE_MOD
1.5

BEAVER_LEIF_CHANCE_MOD
0
BEAVER_DECID_MONSTER_CHANCE_MOD
0
BEAVER_DRAIN_TIME
15
BEAVER_WORKING_DRAIN_TIME_MULTIPLIER2
16
BEAVER_WORKING_DRAIN_TIME_MULTIPLIER1
10
BEAVER_WORKING_DRAIN_TIME_DURATION
4
BEAVER_RUN_SPEED
6.6
BEAVER_ABSORPTION
.25
BEAVER_DAMAGE
27.2
wilson_attack * .8
BEAVER_WOOD_DAMAGE
17
wilson_attack * .5

WEREMOOSE_DRAIN_TIME
15
WEREMOOSE_FIGHTING_DRAIN_TIME_MULTIPLIER2
16
WEREMOOSE_FIGHTING_DRAIN_TIME_MULTIPLIER1
10
WEREMOOSE_FIGHTING_DRAIN_TIME_DURATION
6
WEREMOOSE_RUN_SPEED
5.4
WEREMOOSE_ABSORPTION
.9
WEREMOOSE_DAMAGE
59.5
wilson_attack * 1.75

WEREGOOSE_DRAIN_TIME
15
WEREGOOSE_RUN_DRAIN_TIME_MULTIPLIER2
16
WEREGOOSE_RUN_DRAIN_TIME_MULTIPLIER1
10
WEREGOOSE_RUN_DRAIN_TIME_DURATION
2
WEREGOOSE_RUN_SPEED
8.4

BEAVER_FULLMOON_DRAIN_MULTIPLIER
40
5 * 8
WOODIE_TRANSFORM_TO_HUMAN
0.99
WOODIE_TRANSFORM_TO_BEAVER
0.25
BEAVER_GNAW_GAIN
1
WOODIE_CHOP_DRAIN
-1.5
WOODIE_PLANT_TREE_GAIN
5
LOG_WOODINESS
10
キャラクター(WES)
Key
Value
Variable value
WES_HEALTH
75
math.ceil(wilson_health * .5)
WES_HUNGER
75
math.ceil(wilson_hunger * .5)
WES_SANITY
75
math.ceil(wilson_sanity * .375)
WES_DAMAGE_MULT
.75
WES_GROGGINESS_DECAY_RATE
0.0075
0.01 * 0.75
WES_WORKEFFECTIVENESS_MODIFIER
0.75
WES_HOUND_TARGET_MULT
2.0

BALLOON_DAMAGE
5
BALLOON_ATTACK_RANGE
2

BALLOON_SPEEDS
{1, 1.1, 1.2, 1.3}
BALLOON_SPEED_DURATION
120
total_day_time * 0.25

BALLOON_PILE_DECAY_TIME
1440
total_day_time * 3
BALLOON_MAP_ICON_DURATION
10

CONFFETI_PARTY_SANITY_TICKRATE
2
CONFFETI_PARTY_SANITY_DELTA
{
0,
1,
2,
3,
3.5,
4,}
キャラクター(WAXWELL/MAXWELL)
Key
Value
Variable value
WAXWELL_HEALTH
75
math.ceil(wilson_health * .5)
WAXWELL_HUNGER
150
wilson_hunger
WAXWELL_SANITY
200
wilson_sanity

SHADOWWAXWELL_SPEED
6
SHADOWWAXWELL_DAMAGE
40
SHADOWWAXWELL_LIFE
75
SHADOWWAXWELL_ATTACK_PERIOD
2
SHADOWWAXWELL_HEALTH_REGEN
15
SHADOWWAXWELL_HEALTH_REGEN_PERIOD
2
SHADOWWAXWELL_TARGET_DIST
10

SHADOWWAXWELL_SANITY_PENALTY
{
SHADOWLUMBER = .2,
SHADOWMINER = .2,
SHADOWDIGGER = .2,
SHADOWDUELIST = .35,}
キャラクター(WATHGRITHR/WIGFRID)
Key
Value
Variable value
WATHGRITHR_HEALTH
200
WATHGRITHR_SANITY
120
WATHGRITHR_HUNGER
120
WATHGRITHR_DAMAGE_MULT
1.25
WATHGRITHR_ABSORPTION
0.25

BATTLESONG_ATTACH_RADIUS
12
BATTLESONG_DETACH_RADIUS
16

INSPIRATION_MAX
100
INSPIRATION_GAIN_RATE
0.024
INSPIRATION_GAIN_EPIC_BONUS
3
INSPIRATION_DRAIN_RATE
-2
INSPIRATION_DRAIN_BUFFER_TIME
7.5

MAX_ACTIVE_SONGS
3
SONG_REAPPLY_PERIOD
.5
SONG_REFRESH_PERIOD
1

BATTLESONG_THRESHOLDS
{
1/6,
3/6,
5/6,}
BATTLESONG_INSTANT_COST
16.66
100 * 1/6

BATTLEBORN_STORE_TIME
3
BATTLEBORN_DECAY_TIME
5
BATTLEBORN_TRIGGER_THRESHOLD
1

WATHGRITHR_BATTLEBORN_BONUS
0.25
REGULAR_BATTLEBORN_BONUS
0.1

BATTLESONG_DURABILITY_MOD
0.75
BATTLESONG_NEG_SANITY_AURA_MOD
0.5
BATTLESONG_FIRE_RESIST_MOD
0.66
BATTLESONG_PANIC_TIME
4

BATTLESONG_HEALTHGAIN_DELTA
1
BATTLESONG_HEALTHGAIN_DELTA_SINGER
0.5
BATTLESONG_SANITYGAIN_DELTA
1
キャラクター(WEBBER)
Key
Value
Variable value
WEBBER_HEALTH
175
WEBBER_SANITY
100
WEBBER_HUNGER
175
キャラクター(WINONA)
作業員、機械弄り
Charlieの姉

Key
Value
Variable value
WINONA_HEALTH
150
wilson_health
WINONA_HUNGER
150
wilson_hunger
WINONA_SANITY
200
wilson_sanity

WINONA_ENGINEERING_SPACING
3.2

WINONA_CATAPULT_HEALTH
400
WINONA_CATAPULT_HEALTH_REGEN_PERIOD
10
WINONA_CATAPULT_HEALTH_REGEN
8.333
400 * 10 / total_day_time
WINONA_CATAPULT_DAMAGE
42.5
wilson_attack * 1.25
WINONA_CATAPULT_MIN_RANGE
6
WINONA_CATAPULT_MAX_RANGE
15
WINONA_CATAPULT_ATTACK_PERIOD
2.5
WINONA_CATAPULT_AOE_RADIUS
1.25
WINONA_CATAPULT_KEEP_TARGET_BUFFER
5

WINONA_SPOTLIGHT_RADIUS
2.4
WINONA_SPOTLIGHT_MIN_RANGE
4
WINONA_SPOTLIGHT_MAX_RANGE
20

WINONA_BATTERY_LOW_MAX_FUEL_TIME
180
seg_time * 6
WINONA_BATTERY_LOW_FUEL_RATE_MULT
.375
WINONA_BATTERY_HIGH_MAX_FUEL_TIME
2880
total_day_time * 6
WINONA_BATTERY_RANGE
5
WINONA_BATTERY_MIN_LOAD
.2
キャラクター(WARLY)
コック

Key
Value
Variable value
WARLY_HEALTH
150
wilson_health
WARLY_SANITY
200
wilson_sanity
WARLY_HUNGER
250
WARLY_HUNGER_RATE_MODIFIER
1.2
WARLY_SAME_OLD_COOLDOWN
960
total_day_time * 2
WARLY_SAME_OLD_MULTIPLIERS
{ .9, .8, .65, .5, .3 }
PORTABLE_COOK_POT_TIME_MULTIPLIER
.8

SPICE_MULTIPLIERS
{
SPICE_SALT = { HEALTH = 0.25 }
--currently not used, but still supported (for future use)}

BUFF_ATTACK_DURATION
240
total_day_time * .5
BUFF_PLAYERABSORPTION_DURATION
240
total_day_time * .5
BUFF_WORKEFFECTIVENESS_DURATION
240
total_day_time * .5
BUFF_MOISTUREIMMUNITY_DURATION
300
day_time
BUFF_ELECTRICATTACK_DURATION
300
day_time
BUFF_FOOD_TEMP_DURATION
300
day_time

BUFF_ATTACK_MULTIPLIER
1.2
BUFF_PLAYERABSORPTION_MODIFIER
0.333
1 / 3
BUFF_WORKEFFECTIVENESS_MODIFIER
2
キャラクター(WORTOX)
犬っころ

Key
Value
Variable value
WORTOX_HEALTH
200
WORTOX_HUNGER
175
WORTOX_SANITY
150
WORTOX_SANITY_AURA_MULT
.5
WORTOX_MAX_SOULS
20
WORTOX_FOOD_MULT
.5
WORTOX_SOULEXTRACT_RANGE
20
WORTOX_SOULSTEALER_RANGE
8
WORTOX_SOULHEAL_RANGE
8
キャラクター(WORMWOOD)
木の妖精

Key
Value
Variable value
WORMWOOD_HEALTH
150
wilson_health
WORMWOOD_HUNGER
150
wilson_hunger
WORMWOOD_SANITY
200
wilson_sanity

WORMWOOD_BURN_TIME
4.3
WORMWOOD_FIRE_DAMAGE
1.25
ARMORBRAMBLE_DMG
51
wilson_attack/1.5
ARMORBRAMBLE_ABSORPTION
0.8
.8*multiplayer_armor_absorption_modifier
ARMORBRAMBLE
525
wilson_health*5*multiplayer_armor_durability_modifier
TRAP_BRAMBLE_USES
10
TRAP_BRAMBLE_DAMAGE
40
TRAP_BRAMBLE_RADIUS
2.5
COMPOSTWRAP_SOILCYCLES
20
COMPOSTWRAP_WITHEREDCYCLES
2
COMPOSTWRAP_FERTILIZE
1800
day_time * 6
POOP_FERTILIZE_HEALTH
2
FERTILIZER_FERTILIZE_HEALTH
3

WORMWOOD_BLOOM_FARM_PLANT_INTERACT_RANGE
4

WORMWOOD_FERTILIZER_RATE_MOD
0.0078125
1/128
WORMWOOD_FERTILIZER_BLOOM_TIME_MOD
7.5
seg_time / 4

WORMWOOD_SPRING_BLOOM_MOD
1.5
WORMWOOD_SPRING_BLOOMDRAIN_RATE
0
WORMWOOD_WINTER_BLOOM_MOD
0.75
WORMWOOD_WINTER_BLOOMDRAIN_RATE
2

WORMWOOD_BLOOM_STAGE_DURATION
480
total_day_time
WORMWOOD_BLOOM_FULL_DURATION
1440
total_day_time * 3
WORMWOOD_BLOOM_FULL_MAX_DURATION
2400
total_day_time * 5

WORMWOOD_BLOOM_PLANTS_WARNING_TIME_LOW
240
total_day_time * 0.5
WORMWOOD_BLOOM_PLANTS_WARNING_TIME_MED
480
total_day_time * 1.0

FORMULA_NUTRIENTS_INDEX
1
COMPOST_NUTRIENTS_INDEX
2
MANURE_NUTRIENTS_INDEX
3

WORMWOOD_MANURE_HEAL_VALUES
{ 2, 3, 8, 12 }

WORMWOOD_COMPOST_HEAL_VALUES
{ 4, 6, 8, 32 }
WORMWOOD_COMPOST_HEALOVERTIME_HEALTH
2
WORMWOOD_COMPOST_HEALOVERTIME_TICK
2
キャラクター(WURT)
半魚人

Key
Value
Variable value
WURT_HEALTH
150
WURT_HUNGER
200
WURT_SANITY
150

WURT_HEALTH_KINGBONUS
250
WURT_HUNGER_KINGBONUS
250
WURT_SANITY_KINGBONUS
200

WURT_FISH_PRESERVER_RATE
0.25
1/4

MERM_DAMAGE
30
MERM_HEALTH
500
250 * 2
MERM_HEALTH_REGEN_PERIOD
10
MERM_HEALTH_REGEN_AMOUNT
5.21
(10 * (250 * 2)) / (total_day_time * 2)
MERM_ATTACK_PERIOD
3
MERM_RUN_SPEED
8
MERM_WALK_SPEED
3
MERM_TARGET_DIST
10
MERM_DEFEND_DIST
30
MERM_MAX_STUN_LOCKS
2

MERM_SHARE_TARGET_DIST
40
MERM_MAX_TARGET_SHARES
5

MERM_LOW_LOYALTY_WARNING_PERCENT
0.07
MERM_LOYALTY_MAXTIME_KINGBONUS
960
2 * total_day_time
MERM_LOYALTY_PER_HUNGER_KINGBONUS
14.55
total_day_time/33

MERM_LOYALTY_MAXTIME
1440
3 * total_day_time
MERM_LOYALTY_PER_HUNGER
19.2
total_day_time/25
MERM_FOLLOWER_COUNT
2
MERM_FOLLOWER_RADIUS
8

MERM_DAMAGE_KINGBONUS
40
MERM_HEALTH_KINGBONUS
560

MERM_GUARD_DAMAGE
50
MERM_GUARD_HEALTH
660
MERM_GUARD_ATTACK_PERIOD
3
MERM_GUARD_RUN_SPEED
8
MERM_GUARD_WALK_SPEED
3
MERM_GUARD_TARGET_DIST
15
MERM_GUARD_DEFEND_DIST
40

MERM_GUARD_SHARE_TARGET_DIST
60
MERM_GUARD_MAX_TARGET_SHARES
8

MERM_GUARD_LOYALTY_MAXTIME
2400
5 * total_day_time
MERM_GUARD_LOYALTY_PER_HUNGER
32
total_day_time/15
MERM_GUARD_FOLLOWER_COUNT
5
MERM_GUARD_FOLLOWER_RADIUS
16

MERM_KING_HEALTH
1000
MERM_KING_HEALTH_REGEN_PERIOD
1
MERM_KING_HEALTH_REGEN
2
MERM_KING_HUNGER
200
MERM_KING_HUNGER_KILL_TIME
960
total_day_time * 2
MERM_KING_HUNGER_RATE
0.052
200 / (total_day_time * 8)

PUNY_MERM_HEALTH
200
PUNY_MERM_DAMAGE
20

MERMHOUSE_REGEN_TIME
1920
total_day_time * 4
MERMHOUSE_RELEASE_TIME
10
MERMHOUSE_MERMS
3
MERMHOUSE_ENABLED
true

MERMWATCHTOWER_REGEN_TIME
240
total_day_time / 2
MERMWATCHTOWER_RELEASE_TIME
10
MERMWATCHTOWER_MERMS
1
MERMWATCHTOWER_ENABLED
true

MERMHOUSE_EMERGENCY_MERMS
3
MERMHOUSE_EMERGENCY_RADIUS
15
キャラクター(WALTER)
少年

Key
Value
Variable value
WALTER_HEALTH
130
WALTER_HUNGER
110
WALTER_SANITY
200
wilson_sanity

SLINGSHOT_DISTANCE
10
SLINGSHOT_DISTANCE_MAX
14

SLINGSHOT_AMMO_MOVESPEED_MULT
0.667
2/3
SLINGSHOT_AMMO_MOVESPEED_DURATION
30
SLINGSHOT_AMMO_FREEZE_COLDNESS
2
SLINGSHOT_AMMO_SHADOWTENTACLE_CHANCE
0.5

SLINGSHOT_AMMO_DAMAGE_ROCKS
17
wilson_attack * 0.5
SLINGSHOT_AMMO_DAMAGE_GOLD
34
wilson_attack
SLINGSHOT_AMMO_DAMAGE_MARBLE
51
wilson_attack * 1.5
SLINGSHOT_AMMO_DAMAGE_THULECITE
51
wilson_attack * 1.5
SLINGSHOT_AMMO_DAMAGE_SLOW
17
wilson_attack * 0.5
SLINGSHOT_AMMO_DAMAGE_TRINKET_1
59.5
wilson_attack * 1.75

WALTER_TREE_SANITY_RADIUS
10
WALTER_TREE_SANITY_THRESHOLD
5
WALTER_TREE_SANITY_BONUS
0.1
WALTER_TREE_SANITY_UPDATE_TIME
1

WALTER_SANITY_DAMAGE_RATE
2
WALTER_SANITY_DAMAGE_OVERTIME_RATE
1
WALTER_SANITY_HEALTH_DRAIN
.2

WALTERHAT_SANITY_DAMAGE_PROTECTION
.5

WALTER_STARTING_WOBY
"wobysmall"

WOBY_BIG_HUNGER
50
WOBY_BIG_HUNGER_RATE
0.0417
50/(total_day_time * 2.5)
WOBY_BIG_SPEED
{
FAST = 10,
MEDIUM = 9,
SLOW = 8}

WOBY_BIG_WALK_SPEED
1.5

WOBY_SMALL_HUNGER
50
WOBY_SMALL_HUNGER_RATE
0.0417
50 / (total_day_time * 2.5)
キャラクター(WANDA)
時計屋

Key
Value
Variable value
WANDA_OLDAGER
60
OLDAGE_HEALTH_SCALE
0.4
60/150
WANDA_HUNGER
175
WANDA_SANITY
200
wilson_sanity

CHARACTER_DETAILS_OVERRIDE
{
wanda_health = "oldager",}

WANDA_MIN_YEARS_OLD
20
WANDA_MAX_YEARS_OLD
80

WANDA_AGE_THRESHOLD_OLD
.25
WANDA_AGE_THRESHOLD_YOUNG
.75

POCKETWATCH_SHADOW_DAMAGE
81.6
wilson_attack*2.4
POCKETWATCH_DEPLETED_DAMAGE
27.2
wilson_attack*.8

POCKETWATCH_HEAL_COOLDOWN
120
seg_time * 4
POCKETWATCH_HEAL_HEALING
20

POCKETWATCH_REVIVE_COOLDOWN
240
total_day_time * 0.5
POCKETWATCH_WARP_COOLDOWN
2
POCKETWATCH_RECALL_COOLDOWN
480
total_day_time

WANDA_OLD_HAMMER_EFFECTIVENESS
0.75
LONGEST_ACTION_TIMEOUT
1.5

WANDA_STAFFSANITY_YOUNG
1
WANDA_STAFFSANITY_NORMAL
0.5
WANDA_STAFFSANITY_OLD
0.25

WANDA_SHADOW_RESISTANCE_YOUNG
1
WANDA_SHADOW_RESISTANCE_NORMAL
0.33
WANDA_SHADOW_RESISTANCE_OLD
0

WANDA_REGULAR_DAMAGE_OLD
0.5
WANDA_REGULAR_DAMAGE_NORMAL
1
WANDA_REGULAR_DAMAGE_YOUNG
1

WANDA_SHADOW_DAMAGE_OLD
1.75
WANDA_SHADOW_DAMAGE_NORMAL
1.2
WANDA_SHADOW_DAMAGE_YOUNG
1

WANDA_WARP_DIST_OLD
2
WANDA_WARP_DIST_NORMAL
4
WANDA_WARP_DIST_YOUNG
8
キャラクター(その他)
Key
Value
Variable value
DEFAULT_TALKER_DURATION
2.5
MAX_TALKER_DURATION
8.0

DEFAULT_ATTACK_RANGE
2
DEFAULT_HIT_RECOVERY
.75

DEFAULT_CHARACTER_HEALTH
150
wilson_health

BASE_SURVIVOR_ATTACK
34
wilson_attack

HUNGRY_BUILDER_DELTA
-5
HUNGRY_BUILDER_RESET_TIME
60
seg_time * 2

GHOST_SPEED
2
GHOST_HEALTH
200
GHOST_RADIUS
1.5
GHOST_DAMAGE
15
wilson_health*0.1
GHOST_DMG_PERIOD
1.2
GHOST_DMG_PLAYER_PERCENT
1
GHOST_LIGHT_OVERRIDE
.5
GHOST_GRAVESTONE_CHANCE
0.05
GHOST_FOLLOW_DSQ
900
30 * 30
GHOST_SISTURN_CHANCE_PER_DECOR
0.05

WAGSTAFF_NPC_EXPIRE_TIME
120
seg_time * 4
WAGSTAFF_NPC_HUNTS
4
WAGSTAFF_EXPERIMENT_TIME
90
移動速度
アイテムによる変倍値
Key
Value
Variable value
CANE_SPEED_MULT
1.25
歩行杖・オレンジ杖を持った時の速さの変倍値
PIGGYBACK_SPEED_MULT
0.9
豚バッグの速度ペナルティ
HEAVY_SPEED_MULT
0.15
背負うオブジェクト(壊れた大理石やCaveの岩)
ICEHAT_SPEED_MULT
0.9
アイス帽
RUINS_BAT_SPEED_MULT
1.1
ルーンバット

CAREFUL_SPEED_MOD
.3
砂嵐の歩行速度?
ペット
Key
Value
Variable value
CRITTER_WALK_SPEED
6
CRITTER_HUNGERTIME
1560
total_day_time * 3.25
CRITTER_HUNGERTIME_MIN
960
total_day_time * 2
CRITTER_HUNGERTIME_MAX
2160
total_day_time * 4.5
CRITTER_HUNGERTIME_DELTA
240
total_day_time * 0.5
CRITTER_EMOTE_DELAY
30
seg_time
CRITTER_NUZZLE_DELAY
240
total_day_time * 0.5
CRITTER_PLAYFUL_DELAY
12
seg_time * 0.4
CRITTER_COMBAT_LOOP_CHANCE
0.33
CRITTER_WANTS_TO_BE_PET_TIME
15
seg_time * 0.5

CRITTER_TRAITS
{
COMBAT = {inc=0.003, decay=1.35},
WELLFED = {inc=0.70, decay=.7},
PLAYFUL = {inc=0.32, decay=.7},
CRAFTY = {inc=0.25, decay=.9},}

CRITTER_TRAIT_DECAY_DELAY
30
seg_time
CRITTER_TRAIT_INITIAL_DOMINANT_DELAY
4800
total_day_time * 10
CRITTER_TRAIT_DOMINANT_DELAY
1920
total_day_time * 4
CRITTER_TRAIT_DOMINANT_RETRY_DELAY
960
total_day_time * 2
CRITTER_TRAIT_DOMINANT_DELAY_VARIANCE
120
seg_time * 4

CRITTER_DOMINANTTRAIT_COMBAT_EMOTE_DELAY
7.5
seg_time * 0.25
CRITTER_DOMINANTTRAIT_COMBAT_LOOP_CHANCE
0.75
CRITTER_DOMINANTTRAIT_PLAYFUL_EMOTE_DELAY
15
seg_time * 0.5
CRITTER_DOMINANTTRAIT_PLAYFUL_WITHOTHER_DELAY
3
seg_time * 0.1
CRITTER_DOMINANTTRAIT_HUNGERTIME_MIN
1560
total_day_time * 3.25
CRITTER_DOMINANTTRAIT_HUNGERTIME_MAX
2640
total_day_time * 5.5

一時的な味方(フォロワー)
Key
Value
Variable value
FOLLOWER_REFOLLOW_DIST_SQ
400
20 * 20
燃料
燃料と延焼の持続時間の基本値
Key
Value
Variable value
TURNON_FUELED_CONSUMPTION
.5
TURNON_FULL_FUELED_CONSUMPTION
0.0167
1 / 60

WET_FUEL_PENALTY
0.75

TINY_FUEL
7.5
seg_time*.25
SMALL_FUEL
15
seg_time * .5
MED_FUEL
45
seg_time * 1.5
MED_LARGE_FUEL
90
seg_time * 3
LARGE_FUEL
180
seg_time * 6

TINY_BURNTIME
3
seg_time*.1
SMALL_BURNTIME
7.5
seg_time*.25
MED_BURNTIME
15
seg_time*0.5
LARGE_BURNTIME
30
seg_time

明かり
Key
Value
Variable value
CAMPFIRE_RAIN_RATE
2.5
CAMPFIRE_FUEL_MAX
270
(night_time+dusk_time)*1.5
CAMPFIRE_FUEL_START
135
(night_time+dusk_time)*.75

COLDFIRE_RAIN_RATE
2.5
COLDFIRE_FUEL_MAX
270
(night_time+dusk_time)*1.5
COLDFIRE_FUEL_START
135
(night_time+dusk_time)*.75

FIREPIT_RAIN_RATE
2
FIREPIT_FUEL_MAX
360
(night_time+dusk_time)*2
FIREPIT_FUEL_START
180
night_time+dusk_time
FIREPIT_BONUS_MULT
2

COLDFIREPIT_RAIN_RATE
2
COLDFIREPIT_FUEL_MAX
360
(night_time+dusk_time)*2
COLDFIREPIT_FUEL_START
180
night_time+dusk_time
COLDFIREPIT_BONUS_MULT
2

ROCKLIGHT_FUEL_MAX
270
(night_time+dusk_time)*1.5

PIGTORCH_RAIN_RATE
2
PIGTORCH_FUEL_MAX
60
night_time

NIGHTLIGHT_FUEL_MAX
540
(night_time+dusk_time)*3
NIGHTLIGHT_FUEL_START
180
(night_time+dusk_time)

TORCH_RAIN_RATE
1.5
TORCH_FUEL
75
night_time*1.25
TORCH_SHRINE_FUEL_RATE_MULT
.2

道具
Key
Value
Variable value
MINIFAN_FUEL
90
day_time * 0.3

COMPASS_FUEL
1200
day_time * 4
COMPASS_ATTACK_DECAY_PERCENT
-0.3

NIGHTSTICK_FUEL
360
night_time*6
LIGHTER_RAIN_RATE
1
LIGHTER_FUEL
600
total_day_time*1.25

MINERHAT_LIGHTTIME
468
(night_time+dusk_time)*2.6
LANTERN_LIGHTTIME
468
(night_time+dusk_time)*2.6

THURIBLE_FUEL_MAX
540
(night_time + dusk_time) * 3
THURIBLE_AOE_RANGE
6
Perish/腐敗/ほころび
装備の耐久量とか生の物が腐るまでの期間、適切な日本語が分からない。
Key
Value
Variable value
PERISH_ONE_DAY
480
1*total_day_time*perish_warp
PERISH_TWO_DAY
960
2*total_day_time*perish_warp
PERISH_SUPERFAST
1440
3*total_day_time*perish_warp
PERISH_FAST
2880
6*total_day_time*perish_warp
PERISH_FASTISH
3840
8*total_day_time*perish_warp
PERISH_MED
4800
10*total_day_time*perish_warp
PERISH_SLOW
7200
15*total_day_time*perish_warp
PERISH_PRESERVED
9600
20*total_day_time*perish_warp
PERISH_SUPERSLOW
19200
40*total_day_time*perish_warp

PERISH_COLD_FROZEN_MULT
0
PERISH_FROZEN_FIRE_MULT
30
PERISH_FRIDGE_MULT
.5
PERISH_FOOD_PRESERVER_MULT
.75
PERISH_SALTBOX_MULT
.25
PERISH_MUSHROOM_LIGHT_MULT
.25
PERISH_GROUND_MULT
1.5
PERISH_WET_MULT
1.3
PERISH_CAGE_MULT
0.25
PERISH_GLOBAL_MULT
1
PERISH_WINTER_MULT
.75
PERISH_SUMMER_MULT
1.25

PERISH_FRESH
0.5
PERISH_STALE
0.2
local perish_warp = 1

アイテム
Key
Value
Variable value
SPIDERHAT_PERISHTIME
120
4*seg_time
SPIDERHAT_RANGE
12
ONEMANBAND_PERISHTIME
180
6*seg_time
ONEMANBAND_RANGE
12

GRASS_UMBRELLA_PERISHTIME
960
2*total_day_time*perish_warp
UMBRELLA_PERISHTIME
2880
total_day_time*6
EYEBRELLA_PERISHTIME
4320
total_day_time*9

STRAWHAT_PERISHTIME
2400
total_day_time*5
EARMUFF_PERISHTIME
2400
total_day_time*5
WINTERHAT_PERISHTIME
4800
total_day_time*10
BEEFALOHAT_PERISHTIME
4800
total_day_time*10

TRUNKVEST_PERISHTIME
7200
total_day_time*15
REFLECTIVEVEST_PERISHTIME
3840
total_day_time*8
HAWAIIANSHIRT_PERISHTIME
7200
total_day_time*15
SWEATERVEST_PERISHTIME
4800
total_day_time*10
HUNGERBELT_PERISHTIME
3840
total_day_time*8
BEARGERVEST_PERISHTIME
3360
total_day_time*7
RAINCOAT_PERISHTIME
4800
total_day_time*10

WALRUSHAT_PERISHTIME
12000
total_day_time*25
FEATHERHAT_PERISHTIME
3840
total_day_time*8
TOPHAT_PERISHTIME
3840
total_day_time*8

ICEHAT_PERISHTIME
1920
total_day_time*4
MOLEHAT_PERISHTIME
720
total_day_time*1.5
RAINHAT_PERISHTIME
4800
total_day_time*10
CATCOONHAT_PERISHTIME
4800
total_day_time*10
GOGGLES_PERISHTIME
4800
total_day_time*10
NUTRIENTSGOGGLESHAT_PERISHTIME
4800
total_day_time*10

WALTERHAT_PERISHTIME
4800
total_day_time*10

BATNOSEHAT_PERISHTIME
240
0.5*total_day_time*perish_warp

MOONGLASS_CHARGED_PERISH_TIME
720
total_day_time*1.5
SPARK_PERISH_TIME
360
total_day_time*0.75
カロリー
Key
Value
Variable value
CALORIES_TINY
9.375
calories_per_day/8
CALORIES_SMALL
12.5
calories_per_day/6
CALORIES_MEDSMALL
18.75
calories_per_day/4
CALORIES_MED
25
calories_per_day/3
CALORIES_LARGE
37.5
calories_per_day/2
CALORIES_HUGE
75
calories_per_day
CALORIES_SUPERHUGE
150
calories_per_day*2

AFFINITY_15_CALORIES_TINY
2.6
AFFINITY_15_CALORIES_SMALL
2.2
AFFINITY_15_CALORIES_MED
1.6
AFFINITY_15_CALORIES_LARGE
1.4
AFFINITY_15_CALORIES_HUGE
1.2
AFFINITY_15_CALORIES_SUPERHUGE
1.1
local calories_per_day = 75
ヒーリング
回復量とマイナス値としてダメージを兼ねています。
Key
Value
Variable value
HEALING_TINY
1
HEALING_SMALL
3
HEALING_MEDSMALL
8
HEALING_MED
20
HEALING_MEDLARGE
30
HEALING_LARGE
40
HEALING_HUGE
60
HEALING_SUPERHUGE
100

MAX_HEALING_NORMAL
-0.25
睡眠
Key
Value
Variable value
SLEEP_TICK_PERIOD
1
SLEEP_SANITY_PER_TICK
1
SLEEP_HUNGER_PER_TICK
-1
SLEEP_HEALTH_PER_TICK
1

EFFICIENT_SLEEP_SANITY_MULT
1
EFFICIENT_SLEEP_HUNGER_MULT
0.5
EFFICIENT_SLEEP_HEALTH_MULT
1

SLEEP_TEMP_PER_TICK
1
SLEEP_WETNESS_PER_TICK
-1
SLEEP_TARGET_TEMP_TENT
40
SLEEP_TARGET_TEMP_BEDROLL_FURRY
30
正気度
Key
Value
Variable value
SANITY_SUPERTINY
1
SANITY_TINY
5
SANITY_SMALL
10
SANITY_MED
15
SANITY_MEDLARGE
20
SANITY_LARGE
33
SANITY_HUGE
50

SANITY_HIGH_LIGHT
.6
SANITY_LOW_LIGHT
0.1

SANITY_DAPPERNESS
1

SANITY_BECOME_SANE_THRESH
0.175
35/200
SANITY_BECOME_INSANE_THRESH
0.15
30/200

SANITY_BECOME_ENLIGHTENED_THRESH
0.85
170/200
SANITY_LOSE_ENLIGHTENMENT_THRESH
0.825
165/200

SANITY_DAY_GAIN
0

SANITY_NIGHT_LIGHT
-0.0833
-100/(night_time*20)
SANITY_NIGHT_MID
-0.0833
-100/(night_time*20)
SANITY_NIGHT_DARK
-0.833
-100/(night_time*2)

SANITY_LUNACY_DAY_GAIN
0.0104
100/(day_time*32)
SANITY_LUNACY_NIGHT_LIGHT
0
SANITY_LUNACY_NIGHT_MID
0
SANITY_LUNACY_NIGHT_DARK
-0.167
-100/(night_time*10)

SANITY_GHOST_PLAYER_DRAIN
-0.0556
-100/(night_time*30)
MAX_SANITY_GHOST_PLAYER_DRAIN_MULT
3

SANITYAURA_TINY
0.104
100/(seg_time*32)
SANITYAURA_SMALL_TINY
0.167
100/(seg_time*20)
SANITYAURA_SMALL
0.4167
100/(seg_time*8)
SANITYAURA_MED
0.667
100/(seg_time*5)
SANITYAURA_LARGE
1.667
100/(seg_time*2)
SANITYAURA_HUGE
6.667
100/(seg_time*.5)
SANITYAURA_SUPERHUGE
13.333
100/(seg_time*.25)

DAPPERNESS_TINY
0.0222
100/(day_time*15)
DAPPERNESS_SMALL
0.0333
100/(day_time*10)
DAPPERNESS_MED
0.0556
100/(day_time*6)
DAPPERNESS_MED_LARGE
0.0741
100/(day_time*4.5)
DAPPERNESS_LARGE
0.111
100/(day_time*3)
DAPPERNESS_HUGE
0.333
100/(day_time)
DAPPERNESS_SUPERHUGE
0.667
100/(day_time*0.5)

MOISTURE_SANITY_PENALTY_MAX
-0.0556
-100/(day_time*6)

CRAZINESS_SMALL
-0.167
-100/(day_time*2)
CRAZINESS_MED
-0.333
-100/(day_time)

SANITY_EFFECT_RANGE
10
SANITY_AURA_SEACH_RANGE
20

DAPPER_BEARDLING_SANITY
.3
BEARDLING_SANITY
.4
気温/体温
Key
Value
Variable value
DAY_HEAT
8
NIGHT_COLD
-10
CAVES_MOISTURE_MULT
3
CAVES_TEMP_MULT
0.6
CAVES_TEMP_LOCUS
0
SUMMER_RAIN_TEMP
-20
STARTING_TEMP
35
OVERHEAT_TEMP
70
TARGET_SLEEP_TEMP
35
MIN_ENTITY_TEMP
-20
MAX_ENTITY_TEMP
90
WARM_DEGREES_PER_SEC
1
THAW_DEGREES_PER_SEC
5

EMERGENCY_BURNT_NUMBER
2
EMERGENCY_BURNING_NUMBER
5
EMERGENCY_WARNING_TIME
3
EMERGENCY_RESPONSE_TIME
15
EMERGENCY_SHUT_OFF_TIME
30

ICEHAT_COOLER
40
WATERMELON_COOLER
55
MINIFAN_COOLER
55
TREE_SHADE_COOLER
45
TREE_SHADE_COOLING_THRESHOLD
63

HOT_FOOD_BONUS_TEMP
40
HOT_FOOD_WARMING_THRESHOLD
62
COLD_FOOD_BONUS_TEMP
-40
COLD_FOOD_CHILLING_THRESHOLD
12
FOOD_TEMP_BRIEF
5
FOOD_TEMP_AVERAGE
10
FOOD_TEMP_LONG
15

WET_HEAT_FACTOR_PENALTY
0.75

発火
Key
Value
Variable value
WILDFIRE_THRESHOLD
80
WILDFIRE_CHANCE
0.2
WILDFIRE_RETRY_TIME
45
seg_time * 1.5
MIN_SMOLDER_TIME
15
.5*seg_time
MAX_SMOLDER_TIME
30
seg_time

SMOTHER_DAMAGE
3

湿度
Key
Value
Variable value
WET_TIME
10
DRY_TIME
10
WET_ITEM_DAPPERNESS
-0.1
WET_EMPTY_SLOT_DAPPERNESS
-0.2

MOISTURE_TEMP_PENALTY
30
MOISTURE_WET_THRESHOLD
35
MOISTURE_DRY_THRESHOLD
15
SLEEP_MOISTURE_DELTA
30

防火・防水
Key
Value
Variable value
FIRE_DETECTOR_PERIOD
1
FIRE_DETECTOR_RANGE
15
FIRESUPPRESSOR_RELOAD_TIME
3
FIRESUPPRESSOR_MAX_FUEL_TIME
2400
total_day_time*5
FIRESUPPRESSOR_EXTINGUISH_HEAT_PERCENT
-4
FIRESUPPRESSOR_TEMP_REDUCTION
5
FIRESUPPRESSOR_PROTECTION_TIME
60
FIRESUPPRESSOR_ADD_COLDNESS
2
SMOTHERER_EXTINGUISH_HEAT_PERCENT
.2

WATERBALLOON_EXTINGUISH_HEAT_PERCENT
-1
WATERBALLOON_TEMP_REDUCTION
5
WATERBALLOON_ADD_WETNESS
20
WATERBALLOON_PROTECTION_TIME
30

WATERPROOFNESS_SMALL
0.2
WATERPROOFNESS_SMALLMED
0.35
WATERPROOFNESS_MED
0.5
WATERPROOFNESS_LARGE
0.7
WATERPROOFNESS_HUGE
0.9
WATERPROOFNESS_ABSOLUTE
1

体温関係
Key
Value
Variable value
INSULATION_TINY
30
seg_time
INSULATION_SMALL
60
seg_time*2
INSULATION_MED
120
seg_time*4
INSULATION_MED_LARGE
180
seg_time*6
INSULATION_LARGE
240
seg_time*8
INSULATION_PER_BEARD_BIT
15
seg_time*.5
WEBBER_BEARD_INSULATION_FACTOR
.75

PLAYER_FREEZE_WEAR_OFF_TIME
3
PLAYER_BURN_TIME
3.3

DUSK_INSULATION_BONUS
60
seg_time*2
NIGHT_INSULATION_BONUS
120
seg_time*4

--CROP_BONUS_TEMP
28
MIN_CROP_GROW_TEMP
5
--CROP_HEAT_BONUS
1
CROP_RAIN_BONUS
3
CROP_DARK_WITHER_TIME
720
total_day_time * 1.5

WITHER_BUFFER_TIME
15
MIN_PLANT_WITHER_TEMP
70
MAX_PLANT_WITHER_TEMP
94
MIN_PLANT_REJUVENATE_TEMP
45
MAX_PLANT_REJUVENATE_TEMP
55
SPRING_GROWTH_MODIFIER
0.75
ステータス
Key
Value
Variable value
SPOILED_HEALTH
-1
SPOILED_HUNGER
-10

STALE_FOOD_HUNGER
.667
SPOILED_FOOD_HUNGER
.5

STALE_FOOD_HEALTH
.333
SPOILED_FOOD_HEALTH
0

PORTAL_HEALTH_PENALTY
0.25
HEART_HEALTH_PENALTY
0.125

MAXIMUM_HEALTH_PENALTY
0.75
MAXIMUM_SANITY_PENALTY
0.9

EFFIGY_HEALTH_PENALTY
40
REVIVE_HEALTH_PENALTY_AS_MULTIPLE_OF_EFFIGY
1

REVIVE_SHADOW_SANITY_PENALTY
-40
REVIVE_OTHER_SANITY_BONUS
80
REVIVE_HEALTH_PENALTY
0.25

RESURRECT_HEALTH
50

STUNLOCK_TIMES
{
OFTEN = 0.5,
SOMETIMES = 1.0,
RARELY = 1.5,}

SLEEPRESISTBUFF_TIME
480
total_day_time
SLEEPRESISTBUFF_VALUE
10

HUNGERREGEN_TICK_RATE
5
HUNGERREGEN_TICK_VALUE
3.906
5 * (calories_per_day*2.5) / (0.5*total_day_time*perish_warp)
ダメージ
Key
Value
Variable value
MAX_FIRE_DAMAGE_PER_SECOND
120

UNARMED_DAMAGE
10
NIGHTSWORD_DAMAGE
68
wilson_attack*2

BATBAT_DAMAGE
42.5
wilson_attack * 1.25
BATBAT_DRAIN
6.8
wilson_attack * 0.2

SPIKE_DAMAGE
51
wilson_attack*1.5
HAMBAT_DAMAGE
59.5
wilson_attack*1.75
HAMBAT_MIN_DAMAGE_MODIFIER
.5
SPEAR_DAMAGE
34
wilson_attack
CLAW_GLOVE_DAMAGE
51
wilson_attack*1.5
WATHGRITHR_SPEAR_DAMAGE
42.5
wilson_attack * 1.25
AXE_DAMAGE
27.2
wilson_attack*.8
PICK_DAMAGE
27.2
wilson_attack*.8
BOOMERANG_DAMAGE
27.2
wilson_attack*.8
TORCH_DAMAGE
17
wilson_attack*.5
HAMMER_DAMAGE
17
wilson_attack*.5
SHOVEL_DAMAGE
17
wilson_attack*.5
PITCHFORK_DAMAGE
17
wilson_attack*.5
FARM_HOE_DAMAGE
17
wilson_attack*.5
BUGNET_DAMAGE
4.25
wilson_attack*.125
WHIP_DAMAGE
27.2
wilson_attack*.8
BULLKELP_ROOT_DAMAGE
27.2
wilson_attack*.8
FISHINGROD_DAMAGE
4.25
wilson_attack*.125
UMBRELLA_DAMAGE
17
wilson_attack*.5
CANE_DAMAGE
17
wilson_attack*.5
MULTITOOL_DAMAGE
42.5
wilson_attack*1.25
RUINS_BAT_DAMAGE
59.5
wilson_attack * 1.75
NIGHTSTICK_DAMAGE
28.9
wilson_attack*.85
MINIFAN_DAMAGE
17
wilson_attack*.5
BRUSH_DAMAGE
27.2
wilson_attack*.8
OAR_DAMAGE
17
wilson_attack*.5

PIPE_DART_DAMAGE
100
YELLOW_DART_DAMAGE
60

LIGHTNING_DAMAGE
10
PLAYER_LIGHTNING_TARGET_CHANCE
0.3
WX78_LIGHTNING_TARGET_CHANCE
1.0
WES_LIGHTNING_TARGET_CHANCE
0.6

ELECTRIC_WET_DAMAGE_MULT
1
ELECTRIC_DAMAGE_MULT
1.5

FREEZING_KILL_TIME
120
STARVE_KILL_TIME
120
HUNGRY_THRESH
.333
GHOST_THRESH
.125

GRUEDAMAGE
100.05
wilson_health*.667

MARSHBUSH_DAMAGE
3
wilson_health*.02
CACTUS_DAMAGE
6
wilson_health*.04
ROSE_DAMAGE
1

ALTERGUARDIANHAT_GESTALT_DAMAGE
42.5
wilson_attack * 1.25
壁はハンマーにより数回叩くと壊れますが、それとは別にモンスターなどによる攻撃に耐える為のヘルスも持っています。
Key
Value
Variable value
HAYWALL_HEALTH
100
WOODWALL_HEALTH
200
STONEWALL_HEALTH
400
RUINSWALL_HEALTH
800

MOONROCKWALL_HEALTH
600
MOONROCKWALL_PLAYERDAMAGEMOD
.25
MOONROCKWALL_WORK
25

修理
Key
Value
Variable value
REPAIR_CUTSTONE_HEALTH
50
REPAIR_ROCKS_HEALTH
16.67
50/3
REPAIR_GEMS_WORK
1
REPAIR_GEARS_WORK
1

REPAIR_THULECITE_WORK
1.5
REPAIR_THULECITE_HEALTH
100

REPAIR_THULECITE_PIECES_WORK
0.25
1.5/6
REPAIR_THULECITE_PIECES_HEALTH
16.67
100/6

REPAIR_BOARDS_HEALTH
50
REPAIR_LOGS_HEALTH
12.5
50/4
REPAIR_STICK_HEALTH
13
REPAIR_CUTGRASS_HEALTH
13
REPAIR_TREEGROWTH_HEALTH
20

REPAIR_MOONROCK_CRATER_HEALTH
80
REPAIR_MOONROCK_CRATER_WORK
4

REPAIR_MOONROCK_NUGGET_HEALTH
40
80/2
REPAIR_MOONROCK_NUGGET_WORK
2
木/岩/採集
Key
Value
Variable value
MIN_LEAF_CHANGE_TIME
30
.1 * day_time
MAX_LEAF_CHANGE_TIME
900
3 * day_time
MIN_SWAY_FX_FREQUENCY
30
1 * seg_time
MAX_SWAY_FX_FREQUENCY
60
2 * seg_time
SWAY_FX_FREQUENCY
30
1 * seg_time

EVERGREEN_GROW_TIME
{
{base=1.5*day_time, random=0.5*day_time}, --short
{base=5*day_time, random=2*day_time}, --normal
{base=5*day_time, random=2*day_time}, --tall
{base=1*day_time, random=0.5*day_time} --old}
TWIGGY_TREE_GROW_TIME
{
{base=1.5*day_time, random=0.5*day_time}, --short
{base=3*day_time, random=1*day_time}, --normal
{base=3*day_time, random=1*day_time}, --tall
{base=5*day_time, random=0.5*day_time} --old}
PINECONE_GROWTIME
{base=0.75*day_time, random=0.25*day_time}
EVERGREEN_CHOPS_SMALL
5
EVERGREEN_CHOPS_NORMAL
10
EVERGREEN_CHOPS_TALL
15

DECIDUOUS_GROW_TIME
{
{base=1.5*day_time, random=0.5*day_time}, --short
{base=5*day_time, random=2*day_time}, --normal
{base=5*day_time, random=2*day_time}, --tall
{base=1*day_time, random=0.5*day_time} --old}
ACORN_GROWTIME
{base=0.75*day_time, random=0.25*day_time}
DECIDUOUS_CHOPS_SMALL
5
DECIDUOUS_CHOPS_NORMAL
10
DECIDUOUS_CHOPS_TALL
15
DECIDUOUS_CHOPS_MONSTER
18
12 * 1.5

MUSHTREE_CHOPS_SMALL
10
MUSHTREE_CHOPS_MEDIUM
10
MUSHTREE_CHOPS_TALL
15
MUSHTREE_WEBBED_SPIDER_RADIUS
20
MUSHTREE_WEBBED_MAX_PER_DEN
6

MUSHSPORE_PERISH_TIME
90
seg_time * 3
MUSHSPORE_MAX_DENSITY
10
MUSHSPORE_MAX_DENSITY_RAD
20
MUSHSPORE_DENSITY_CHECK_TIME
15
MUSHSPORE_DENSITY_CHECK_VAR
15

MARBLESHRUB_MINE_SMALL
6
MARBLESHRUB_MINE_NORMAL
8
MARBLESHRUB_MINE_TALL
10
MARBLESHRUB_GROW_TIME
{
{base=9.0*day_time, random=1.0*day_time}, --short
{base=9.0*day_time, random=1.0*day_time}, --normal
{base=9.0*day_time, random=1.0*day_time}, --tall}

ICE_MINE
3
ROCKS_MINE
6
ROCKS_MINE_MED
4
ROCKS_MINE_LOW
2
SPILAGMITE_SPAWNER
2
SPILAGMITE_ROCK
4
MARBLEPILLAR_MINE
10
MARBLETREE_MINE
8
CAVEIN_BOULDER_MINE
3
SEASTACK_MINE
9
SEACOCOON_MINE
1
SHELL_CLUSTER_MINE
3

PETRIFIED_TREE_SMALL
2
PETRIFIED_TREE_NORMAL
3
PETRIFIED_TREE_TALL
4
PETRIFIED_TREE_OLD
1

TREE_BURN_TIME
45

LIVINGTREE_CHANCE
0.55
LIVINGTREE_YOUNG_WORK
15
LIVINGTREE_YOUNG_GROW_TIME
900
3 * day_time
LIVINGTREE_WORK
20
LIVINGTREE_EXTRA_SPACING
4

DECID_MONSTER_MIN_DAY
3
DECID_MONSTER_SPAWN_CHANCE_AUTUMN
.15
DECID_MONSTER_SPAWN_CHANCE_SPRING
.08
DECID_MONSTER_SPAWN_CHANCE_SUMMER
.033
DECID_MONSTER_SPAWN_CHANCE_WINTER
0
DECID_MONSTER_DAY_THRESHOLDS
{ 20, 35, 70 }
DECID_MONSTER_SPAWN_CHANCE_MOD
{ .2, .5, 1, 1.12 }

DECID_MONSTER_TARGET_DIST
7
DECID_MONSTER_ATTACK_PERIOD
2.3
DECID_MONSTER_ROOT_ATTACK_RADIUS
3.7
DECID_MONSTER_DAMAGE
30
DECID_MONSTER_ADDITIONAL_LOOT_CHANCE
.2
DECID_MONSTER_DURATION
240
total_day_time*.5
MIN_TREE_DRAKES
3
MAX_TREE_DRAKES
5
PASSIVE_DRAKE_SPAWN_NUM_NORMAL
1
PASSIVE_DRAKE_SPAWN_NUM_LARGE
2
PASSIVE_DRAKE_SPAWN_INTERVAL
12
PASSIVE_DRAKE_SPAWN_INTERVAL_VARIANCE
3

DECID_MONSTER_ACORN_CHILL_RADIUS
30

EVERGREEN_REGROWTH
{
OFFSPRING_TIME = total_day_time * 5,
DESOLATION_RESPAWN_TIME = total_day_time * 50,
DEAD_DECAY_TIME = total_day_time * 30,}

EVERGREEN_SPARSE_REGROWTH
{
OFFSPRING_TIME = total_day_time * 8,
DESOLATION_RESPAWN_TIME = total_day_time * 50,
DEAD_DECAY_TIME = total_day_time * 30,}

TWIGGY_TREE_REGROWTH
{
OFFSPRING_TIME = total_day_time * 8,
DESOLATION_RESPAWN_TIME = total_day_time * 50,
DEAD_DECAY_TIME = total_day_time * 30,}

DECIDUOUS_REGROWTH
{
OFFSPRING_TIME = total_day_time * 3,
DESOLATION_RESPAWN_TIME = total_day_time * 50,
DEAD_DECAY_TIME = total_day_time * 30,}

MUSHTREE_REGROWTH
{
OFFSPRING_TIME = total_day_time * 3,
DESOLATION_RESPAWN_TIME = total_day_time * 50,
DEAD_DECAY_TIME = total_day_time * 30,}

REGROWTH_TIME_MULTIPLIER
1

ANCIENT_ALTAR_COMPLETE_WORK
1
ANCIENT_ALTAR_BROKEN_WORK
9

DRIFTWOOD_TREE_CHOPS
12
DRIFTWOOD_SMALL_CHOPS
6

DEAD_SEA_BONES_HAMMERS
3

MOON_TREE_REGROWTH
{
OFFSPRING_TIME = total_day_time * 3,
DESOLATION_RESPAWN_TIME = total_day_time * 50,
DEAD_DECAY_TIME = total_day_time * 30,}

MOON_TREE_GROWTH_TIME
{
{base=1.5*day_time, random=0.5*day_time}, --short
{base=5*day_time, random=2*day_time}, --normal
{base=5*day_time, random=2*day_time}, --tall}
MOON_TREE_CHOPS_SMALL
8
MOON_TREE_CHOPS_NORMAL
12
MOON_TREE_CHOPS_TALL
16
MOON_TREE_DEPLOY_SPACING
4

EVERGREEN_REGROWTH_TIME_MULT
1
TWIGGYTREE_REGROWTH_TIME_MULT
1
DECIDIOUS_REGROWTH_TIME_MULT
1
MUSHTREE_REGROWTH_TIME_MULT
1
MOONTREE_REGROWTH_TIME_MULT
1
MOONMUSHTREE_REGROWTH_TIME_MULT
1
農業
Key
Value
Variable value
SEED_CHANCE_VERYCOMMON
5
SEED_CHANCE_COMMON
2.5
SEED_CHANCE_UNCOMMON
1
SEED_CHANCE_RARE
0.5

SEED_WEIGHT_SEASON_MOD
2
FARM_PLANT_RANDOMSEED_WEED_CHANCE
0.20

SEEDS_GROW_TIME
1800
day_time*6
FARM1_GROW_BONUS
1
FARM2_GROW_BONUS
.6667
FARM3_GROW_BONUS
.333
POOP_FERTILIZE
300
day_time
POOP_SOILCYCLES
10
POOP_WITHEREDCYCLES
1
POOP_CAN_USES
8
GUANO_FERTILIZE
450
day_time * 1.5
GUANO_SOILCYCLES
12
GUANO_WITHEREDCYCLES
1

SOILAMENDER_FERTILIZE_HEALTH_LOW
1
SOILAMENDER_FERTILIZE_LOW
37.5
day_time/8
SOILAMENDER_SOILCYCLES_LOW
1
SOILAMENDER_WITHEREDCYCLES_LOW
0.25

SOILAMENDER_FERTILIZE_HEALTH_MED
2
SOILAMENDER_FERTILIZE_MED
150
day_time/2
SOILAMENDER_SOILCYCLES_MED
2
SOILAMENDER_WITHEREDCYCLES_MED
0.5

SOILAMENDER_FERTILIZE_HEALTH_HIGH
3
SOILAMENDER_FERTILIZE_HIGH
450
day_time*1.5
SOILAMENDER_SOILCYCLES_HIGH
5
SOILAMENDER_WITHEREDCYCLES_HIGH
1

SOILAMENDER_FERMENTED_USES
5

SOILAMENDER_PERCOLATE_ANIM_DELAY_FRESH
15
SOILAMENDER_PERCOLATE_ANIM_DELAY_STALE
8
SOILAMENDER_PERCOLATE_ANIM_DELAY_SPOILED
4

GLOMMERFUEL_FERTILIZE
300
day_time
GLOMMERFUEL_SOILCYCLES
8

SPOILEDFOOD_FERTILIZE
75
day_time/4
SPOILEDFOOD_SOILCYCLES
2
SPOILEDFOOD_WITHEREDCYCLES
0.5

TREEGROWTH_SOILCYCLES
8
TREEGROWTH_FERTILIZE
300
day_time
TREEGROWTH_WITHEREDCYCLES
1

MUSHROOMFARM_MAX_HARVESTS
4
MUSHROOMFARM_FULL_GROW_TIME
1800
total_day_time * 3.75
MUSHROOMFARM_SPAWN_SPORE_CHANCE
0.50

FERTILIZER_USES
10

SPOILED_FISH_WORK_REQUIRED
1
SPOILED_FISH_SMALL_WORK_REQUIRED
1
SPOILED_FISH_LOOT
{
LAUNCH_SPEED = -1.8,
LAUNCH_HEIGHT = 0.5,
LAUNCH_ANGLE = 65,

WORK_MAX_SPAWNS = 10,}

FARM_TILL_SPACING
1.25
FARM_PLANT_PHYSICS_RADIUS
0.5

STARTING_NUTRIENTS_MIN
20
STARTING_NUTRIENTS_MAX
40

FARM_PLOW_USES
4
FARM_PLOW_DRILLING_DURATION
15
seg_time * 0.5
FARM_PLOW_DRILLING_DEBRIS_MIN
2
FARM_PLOW_DRILLING_DEBRIS_MAX
4

FARM_PLOW_DRILLING_DIRT_DELAY_BASE_START
1.5
FARM_PLOW_DRILLING_DIRT_DELAY_BASE_END
0.2
FARM_PLOW_DRILLING_DIRT_DELAY_VAR
0.3

SOIL_MOISTURE_UPDATE_TIME
5
SOIL_RAIN_MOD
1.5
SOIL_MIN_DRYING_TEMP
0
SOIL_MAX_DRYING_TEMP
70
SOIL_MIN_TEMP_DRY_RATE
0
SOIL_MAX_TEMP_DRY_RATE
-0.05
SOIL_MAX_MOISTURE_VALUE
100

FARM_SOIL_DEBRIS_LOOT_CHANCE
0.25

FARM_PLANT_LONG_LIFE_MULT
1.5

FARM_PLANT_CONSUME_NUTRIENT_LOW
2
FARM_PLANT_CONSUME_NUTRIENT_MED
4
FARM_PLANT_CONSUME_NUTRIENT_HIGH
8

FARM_PLANT_DRINK_LOW
-0.0075
FARM_PLANT_DRINK_MED
-0.0200
FARM_PLANT_DRINK_HIGH
-0.0350

FARM_PLANT_DROUGHT_TOLERANCE
0.10

FARM_PLANT_KILLJOY_RADIUS
6
FARM_PLANT_KILLJOY_TOLERANCE
0

FARM_PANT_OVERCROWDING_MAX_PLANTS
10

FARM_PLANT_SAME_FAMILY_MIN
4
FARM_PLANT_SAME_FAMILY_RADIUS
4

SEASONAL_WEED_SPAWN_CAHNCE
{
autumn = 0.05,
spring = 0.15,}

FORGETMELOTS_RESPAWNER_MIN
960
total_day_time * 2
FORGETMELOTS_RESPAWNER_VAR
1440
total_day_time * 3

FIRE_NETTLE_TOXIN_TEMP_MODIFIER
60
FIRE_NETTLE_TOXIN_DURATION
60
seg_time * 2
WEED_FIRENETTLE_DAMAGE
3

WEED_TILLWEED_MAX_DEBRIS
5
WEED_TILLWEED_DEBRIS_TIME_MIN
360
total_day_time * 0.75
WEED_TILLWEED_DEBRIS_TIME_VAR
120
total_day_time * 0.25

FARM_PLANT_DEFENDER_SEARCH_DIST
10
WEED_IVY_SNARE_DAMAGE
10

POOP_NUTRIENTS
{ 0, 0, 8 }
FERTILIZER_NUTRIENTS
{ 0, 0, 16 }
GUANO_NUTRIENTS
{ 0, 0, 16 }

SPOILED_FOOD_NUTRIENTS
{ 0, 8, 0 }
ROTTENEGG_NUTRIENTS
{ 0, 16, 0 }
COMPOST_NUTRIENTS
{ 0, 24, 0 }

SPOILED_FISH_SMALL_NUTRIENTS
{ 8, 0, 0 }
SPOILED_FISH_NUTRIENTS
{ 16, 0, 0 }
SOILAMENDER_NUTRIENTS_LOW
{ 8, 0, 0 }
SOILAMENDER_NUTRIENTS_MED
{ 16, 0, 0 }
SOILAMENDER_NUTRIENTS_HIGH
{ 32, 0, 0 }

COMPOSTWRAP_NUTRIENTS
{ 24, 32, 24 }
GLOMMERFUEL_NUTRIENTS
{ 8, 8, 8 }

TREEGROWTH_NUTRIENTS
{ 8, 32, 8 }
植物
Key
Value
Variable value
GRASS_REGROW_TIME
1440
total_day_time*3
SAPLING_REGROW_TIME
1920
total_day_time*4
MARSHBUSH_REGROW_TIME
1920
total_day_time*4
CACTUS_REGROW_TIME
1920
total_day_time*4
FLOWER_CAVE_REGROW_TIME
1440
total_day_time*3
FLOWER_CAVE_LIGHT_TIME
90
FLOWER_CAVE_RECHARGE_TIME
110
LICHEN_REGROW_TIME
2400
total_day_time*5

BERRY_REGROW_TIME
1440
total_day_time*3
BERRY_REGROW_INCREASE
240
total_day_time*.5
BERRY_REGROW_VARIANCE
960
total_day_time*2
BERRYBUSH_CYCLES
3

BERRY_JUICY_REGROW_TIME
4320
total_day_time * 9
BERRY_JUICY_REGROW_INCREASE
240
total_day_time*.5
BERRY_JUICY_REGROW_VARIANCE
960
total_day_time*2
BERRYBUSH_JUICY_CYCLES
3

REEDS_REGROW_TIME
1440
total_day_time*3

CAVE_BANANA_GROW_TIME
1920
4*total_day_time

CARROT_REGROWTH_TIME
6000
day_time * 20
CARROT_REGROWTH_TIME_MULT
1
FLOWER_REGROWTH_TIME
30
FLOWER_REGROWTH_TIME_MULT
1
FLOWER_WITHER_IN_CAVE_LIGHT
0.05
RABBITHOLE_REGROWTH_TIME
2400
total_day_time * 5
FLOWER_CAVE_REGROWTH_TIME
2400
total_day_time * 5
FLOWER_CAVE_REGROWTH_TIME_MULT
1
REEDS_REGROWTH_TIME
2400
total_day_time * 5

BULLKELP_REGROW_TIME
1440
total_day_time*3

ROCK_FRUIT_MINES
1
ROCK_FRUIT_LOOT
{
ANGLE = 65,
SPEED = -1.8,
HEIGHT = 0.5,
RIPE_CHANCE = 0.65,
SEED_CHANCE = 0.01,
MAX_SPAWNS = 10,}
ROCK_FRUIT_SPROUT_GROWTIME
1500
5*day_time
ROCK_FRUIT_REGROW
{
EMPTY = { BASE = 2*day_time, VAR = 2*seg_time },
PREPICK = { BASE = 6*seg_time, VAR = 2*seg_time },
PICK = { BASE = 3*day_time, VAR = 2*seg_time },
CRUMBLE = { BASE = 1*day_time, VAR = 2*seg_time },}

ROCK_FRUIT_PICKABLE_CYCLES
3

STARFISH_TRAP_DAMAGE
60
STARFISH_TRAP_RADIUS
1.4
STARFISH_TRAP_TIMING
{
BASE = 0.1,
VARIANCE = 0,}
STARFISH_TRAP_NOTDAY_RESET
{
BASE = 2*seg_time,
VARIANCE = 2,}

REEDS_REGROWTH_TIME_MULT
0
REEDS_REGROWTH_TIME_SPRING_MULT
1
釣り
Key
Value
Variable value
FISHING_MINWAIT
2
FISHING_MAXWAIT
20

OCEAN_FISHING
{
MAX_CAST_DIST = 16,
CAST_DIST_MIN_OFFSET = 0.8,
CAST_DIST_MAX_OFFSET = 1.1,
CAST_ANGLE_OFFSET = 20 / RADIANS,

REEL_ACTION_REPEAT_DELAY = 0.300,

REEL_STRENGTH_MIN = 2,
REEL_STRENGTH_MAX = 3,
REEL_SPEED_MAX = 4,
REEL_ANGLE_VAR = 50,
STOP_FISHING_HOOK_DIST = 2.5,
FISHING_CATCH_DIST = 2.5,
MUDBALL_CATCH_DIST = 2,


MAX_HOOK_DIST = 26,

LINE_TENSION_HIGH = 0.80, -- line tension is high if greater than this
LINE_TENSION_GOOD = 0.10, -- line tension is good if greater than this
-- LINE_TENSION_LOW would be "<= LINE_TENSION_GOOD"

REELING_SNAP_TENSION = 0.92,
UNSET_HOOK_TENSION = 0.0, -- should be less than LINE_TENSION_GOOD

START_UNREELING_TENSION = 0.7,

IDLE_QUOTE_TIME_MIN = 15,
IDLE_QUOTE_TIME_VAR = 5,}

OCEANFISHING_TACKLE
{
-- max_angle_offset is +/-

BASE = {dist_max = 5, dist_min_accuracy = 0.70, dist_max_accuracy = 1.30, max_angle_offset = 40 },

-- everything below here is in addition to BASE
BOBBER_TWIG = {dist_max = 2, dist_min_accuracy = 0.10, dist_max_accuracy = -0.10, max_angle_offset = -10 },
BOBBER_BALL = {dist_max = 4, dist_min_accuracy = 0.10, dist_max_accuracy = -0.10, max_angle_offset = -20 },
BOBBER_OVAL = {dist_max = 6, dist_min_accuracy = 0.10, dist_max_accuracy = -0.10, max_angle_offset = -20 },
BOBBER_PLUG = {dist_max = 8, dist_min_accuracy = 0.10, dist_max_accuracy = -0.10, max_angle_offset = -10 },
BOBBER_LIGHTBULB = {dist_max = 4, dist_min_accuracy = 0.10, dist_max_accuracy = -0.10, max_angle_offset = -20 },

BOBBER_CROW = {dist_max = 4, dist_min_accuracy = 0.15, dist_max_accuracy = -0.15, max_angle_offset = -25 },
BOBBER_ROBIN = {dist_max = 4, dist_min_accuracy = 0.15, dist_max_accuracy = -0.15, max_angle_offset = -25 },
BOBBER_ROBIN_WINTER = {dist_max = 4, dist_min_accuracy = 0.15, dist_max_accuracy = -0.15, max_angle_offset = -25 },
BOBBER_CANARY = {dist_max = 4, dist_min_accuracy = 0.15, dist_max_accuracy = -0.15, max_angle_offset = -25 },
BOBBER_GOOSE = {dist_max = 8, dist_min_accuracy = 0.25, dist_max_accuracy = -0.25, max_angle_offset = -35 },
BOBBER_MALBATROSS = {dist_max = 8, dist_min_accuracy = 0.25, dist_max_accuracy = -0.25, max_angle_offset = -35 },}

OCEANFISHING_LURE
{
-- radius = how far away the fish will start to be attracted to it
-- charm = 0 to 1
-- reel_charm = -1 to 1
-- timeofday = {day = 1, dusk = 0.5, night = 0.5}
-- style = spoon, spinnerbait, berry, seed, hook
-- dist_max = added to the casting distance

-- a basic hook, kind of shinny, maybe it can hook something if you are lucky
HOOK = { charm = 0.1, reel_charm = 0.0, radius = 1.0, style = "hook", timeofday = {day = 1, dusk = 1, night = 1}, dist_max = 0 },

SPOILED_FOOD = { charm = 0.1, reel_charm = -0.3, radius = 2.0, style = "rot", timeofday = {day = 1, dusk = 1, night = 1}, dist_max = 2 },

SEED = { charm = 0.2, reel_charm = -0.3, radius = 3.0, style = "seed", timeofday = {day = 1, dusk = 1, night = 1}, dist_max = 1 },
BERRY = { charm = 0.3, reel_charm = -0.3, radius = 3.0, style = "berry", timeofday = {day = 1, dusk = 1, night = 1}, dist_max = 1 },
FIG = { charm = 0.5, reel_charm = -0.3, radius = 4.0, style = "berry", timeofday = {day = 1, dusk = 1, night = 1}, dist_max = 1 },

SPOON_DAY = { charm = 0.2, reel_charm = 0.3, radius = 4.0, style = "spoon", timeofday = {day = 1.0, dusk = 0.3, night = 0.3}, dist_max = 1 },
SPOON_DUSK = { charm = 0.2, reel_charm = 0.3, radius = 4.0, style = "spoon", timeofday = {day = 0.3, dusk = 1.0, night = 0.3}, dist_max = 1 },
SPOON_NIGHT = { charm = 0.2, reel_charm = 0.3, radius = 4.0, style = "spoon", timeofday = {day = 0.3, dusk = 0.3, night = 1.0}, dist_max = 1 },
SPOON_SPORK = { charm = 0.2, reel_charm = 0.3, radius = 4.0, style = "spoon", timeofday = {day = 1.0, dusk = 1.0, night = 1.0}, dist_max = 1 },

SPINNERBAIT_DAY = { charm = 0.4, reel_charm = 0.4, radius = 5.0, style = "spinnerbait", timeofday = {day = 1.0, dusk = 0.3, night = 0.3}, dist_max = 2 },
SPINNERBAIT_DUSK = { charm = 0.4, reel_charm = 0.4, radius = 5.0, style = "spinnerbait", timeofday = {day = 0.3, dusk = 1.0, night = 0.3}, dist_max = 2 },
SPINNERBAIT_NIGHT = { charm = 0.4, reel_charm = 0.4, radius = 5.0, style = "spinnerbait", timeofday = {day = 0.3, dusk = 0.3, night = 1.0}, dist_max = 2 },

SPECIAL_RAIN = { charm = 0.3, reel_charm = 0.5, radius = 5.0, style = "special", timeofday = {day = 1, dusk = 1, night = 1}, dist_max = 1, weather = {default = 0.0, raining = 1.0, snowing = 0.0} },
SPECIAL_SNOW = { charm = 0.3, reel_charm = 0.5, radius = 5.0, style = "special", timeofday = {day = 1, dusk = 1, night = 1}, dist_max = 1, weather = {default = 0.0, raining = 0.0, snowing = 1.0} },
SPECIAL_DROWSY = { charm = 0.1, reel_charm = 0.3, radius = 3.0, style = "special", timeofday = {day = 1, dusk = 1, night = 1}, dist_max = 1, stamina_drain = 1.0 },
SPECIAL_HEAVY = { charm = 0.5, reel_charm = 0.0, radius = 5.0, style = "special", timeofday = {day = 1, dusk = 1, night = 1}, dist_max = 1, },

SPOON_WIP = { charm = 0.2, reel_charm = 0.3, radius = 4.0, style = "spoon", timeofday = {day = 0.0, dusk = 0.0, night = 0.0} },
SPINNERBAIT_WIP = { charm = 0.2, reel_charm = 0.3, radius = 4.0, style = "spinnerbait", timeofday = {day = 0.0, dusk = 0.0, night = 0.0} },}

OCEANFISHING_LURE_WEATHER_DEFAULT
{default = 1.0, raining = 0.5, snowing = 0.5}

OCEANFISH_LURE_PREFERENCE
{
SMALL_VEGGIE = { hook = 0.25, special = 1.00, rot = 1.00, seed = 1.50, berry = 1.50, spoon = 0.00, spinnerbait = 0.00, insect = 0.00 },
VEGGIE = { hook = 0.25, special = 1.00, rot = 0.50, seed = 1.50, berry = 1.50, spoon = 0.50, spinnerbait = 0.00, insect = 0.00 },
SMALL_OMNI = { hook = 0.25, special = 1.00, rot = 1.00, seed = 1.00, berry = 1.00, spoon = 1.00, spinnerbait = 0.00, insect = 1.00 },
OMNI = { hook = 0.25, special = 1.00, rot = 0.50, seed = 0.25, berry = 1.00, spoon = 1.00, spinnerbait = 1.00, insect = 1.00 },
SMALL_MEAT = { hook = 0.25, special = 1.00, rot = 1.00, seed = 0.00, berry = 0.00, spoon = 1.00, spinnerbait = 0.00, insect = 1.00 },
MEAT = { hook = 0.25, special = 1.00, rot = 0.50, seed = 0.00, berry = 0.00, spoon = 1.00, spinnerbait = 1.00, insect = 1.00 },
WOBSTER = { hook = 0.25, special = 1.00, rot = 1.00, seed = 0.25, berry = 1.00, spoon = 1.00, spinnerbait = 1.00, insect = 1.00 },
BERRY = { hook = 0.25, special = 1.00, rot = 0.50, seed = 0.50, berry = 2.00, spoon = 0.50, spinnerbait = 0.00, insect = 0.00 },}

OCEANFISH_MIN_INTEREST_TO_BITE
0.2
OCEANFISH_SEE_CHUM_DIST
16

WEIGHABLE_HEAVY_WEIGHT_PERCENT
0.8

FISHING_CATCH_CHANCE
0.4
FISHING_LOSEROD_CHANCE
0.4
アーマー
Key
Value
Variable value
FULL_ABSORPTION
1
ARMORGRASS
157.5
wilson_health*1.5*multiplayer_armor_durability_modifier
ARMORGRASS_ABSORPTION
0.6
.6*multiplayer_armor_absorption_modifier
ARMORWOOD
315
wilson_health*3*multiplayer_armor_durability_modifier
ARMORWOOD_ABSORPTION
0.8
.8*multiplayer_armor_absorption_modifier
ARMORMARBLE
735
wilson_health*7*multiplayer_armor_durability_modifier
ARMORMARBLE_ABSORPTION
0.95
.95*multiplayer_armor_absorption_modifier
ARMORSNURTLESHELL_ABSORPTION
0.6
0.6*multiplayer_armor_absorption_modifier
ARMORSNURTLESHELL
735
wilson_health*7*multiplayer_armor_durability_modifier
ARMORMARBLE_SLOW
0.7
ARMORRUINS_ABSORPTION
0.9
0.9*multiplayer_armor_absorption_modifier
ARMORRUINS
1260
wilson_health * 12*multiplayer_armor_durability_modifier
ARMORSLURPER_ABSORPTION
0.6
0.6*multiplayer_armor_absorption_modifier
ARMORSLURPER_SLOW_HUNGER
0.6
ARMORSLURPER
420
wilson_health * 4*multiplayer_armor_durability_modifier
ARMOR_FOOTBALLHAT
315
wilson_health*3*multiplayer_armor_durability_modifier
ARMOR_FOOTBALLHAT_ABSORPTION
0.8
.8*multiplayer_armor_absorption_modifier
ARMOR_COOKIECUTTERHAT
525
wilson_health*5*multiplayer_armor_durability_modifier
ARMOR_COOKIECUTTERHAT_ABSORPTION
0.7
.7*multiplayer_armor_absorption_modifier

ARMORDRAGONFLY
945
wilson_health * 9*multiplayer_armor_durability_modifier
ARMORDRAGONFLY_ABSORPTION
0.7
0.7*multiplayer_armor_absorption_modifier
ARMORDRAGONFLY_FIRE_RESIST
1

ARMORBEARGER_SLOW_HUNGER
0.75

ARMOR_WATHGRITHRHAT
525
wilson_health * 5*multiplayer_armor_durability_modifier
ARMOR_WATHGRITHRHAT_ABSORPTION
0.8
.8*multiplayer_armor_absorption_modifier

ARMOR_RUINSHAT
840
wilson_health*8*multiplayer_armor_durability_modifier
ARMOR_RUINSHAT_ABSORPTION
0.9
0.9*multiplayer_armor_absorption_modifier
ARMOR_RUINSHAT_PROC_CHANCE
0.33
ARMOR_RUINSHAT_COOLDOWN
5
ARMOR_RUINSHAT_DURATION
4
ARMOR_RUINSHAT_DMG_AS_SANITY
0.05

ARMOR_SLURTLEHAT
525
wilson_health*5*multiplayer_armor_durability_modifier
ARMOR_SLURTLEHAT_ABSORPTION
0.9
0.9*multiplayer_armor_absorption_modifier
ARMOR_BEEHAT
1050
wilson_health*10*multiplayer_armor_durability_modifier
ARMOR_BEEHAT_ABSORPTION
0.8
.8*multiplayer_armor_absorption_modifier
ARMOR_SANITY
525
wilson_health * 5*multiplayer_armor_durability_modifier
ARMOR_SANITY_ABSORPTION
0.95
.95*multiplayer_armor_absorption_modifier
ARMOR_SANITY_DMG_AS_SANITY
0.10

ARMOR_HIVEHAT
945
wilson_health * 9 * multiplayer_armor_durability_modifier
ARMOR_HIVEHAT_ABSORPTION
0.7
.7 * multiplayer_armor_absorption_modifier
ARMOR_HIVEHAT_SANITY_ABSORPTION
.5

ARMOR_SKELETONHAT
945
wilson_health * 9 * multiplayer_armor_durability_modifier
ARMOR_SKELETONHAT_ABSORPTION
0.7
.7 * multiplayer_armor_absorption_modifier

ARMOR_SKELETON_COOLDOWN
5
ARMOR_SKELETON_FIRST_COOLDOWN
1
ツール
Key
Value
Variable value
GOLDENTOOLFACTOR
4
4*multiplayer_goldentool_modifier
local multiplayer_goldentool_modifier = 1

Key
Value
Variable value
HAMMER_LOOT_PERCENT
.5
BURNT_HAMMER_LOOT_PERCENT
.25
AXE_USES
100
HAMMER_USES
75
SHOVEL_USES
25
PITCHFORK_USES
25
FARM_HOE_USES
25
PICKAXE_USES
33
BUGNET_USES
10
WHIP_USES
175
SPEAR_USES
150
CLAW_GLOVE_USES
200
WATHGRITHR_SPEAR_USES
200
SPIKE_USES
100
FISHINGROD_USES
9
TRAP_USES
8
BOOMERANG_USES
10
BOOMERANG_DISTANCE
12
NIGHTSWORD_USES
100
ICESTAFF_USES
20
FIRESTAFF_USES
20
TELESTAFF_USES
5
TELESTAFF_MOISTURE
500
HAMBAT_USES
100
BATBAT_USES
75
MULTITOOL_AXE_PICKAXE_USES
800
RUINS_BAT_USES
200
SADDLEHORN_USES
10
BRUSH_USES
75

MULTITOOL_AXE_PICKAXE_EFFICIENCY
1.333
4/3

アイテム
Key
Value
Variable value
POCKETSCALE_USES
100

HEATROCK_NUMUSES
8

HEAT_ROCK_CARRIED_BONUS_HEAT_FACTOR
2.1

PANFLUTE_SLEEPTIME
20
PANFLUTE_SLEEPRANGE
15
PANFLUTE_USES
10

HORN_RANGE
25
HORN_USES
10
HORN_EFFECTIVE_TIME
20
HORN_MAX_FOLLOWERS
5

HOUNDWHISTLE_USES
10
HOUNDWHISTLE_RANGE
25
HOUNDWHISTLE_EFFECTIVE_TIME
40
HOUNDWHISTLE_MAX_FOLLOWERS
5

MANDRAKE_SLEEP_TIME
10
MANDRAKE_SLEEP_RANGE
15
MANDRAKE_SLEEP_RANGE_COOKED
25
KNOCKOUT_SLEEP_TIME
30
SLEEPBOMB_DURATION
20

TRAP_TEETH_USES
10
TRAP_TEETH_DAMAGE
60
TRAP_TEETH_RADIUS
1.5

BASE_COOK_TIME
19.998
night_time*.3333

TENT_USES
6
SIESTA_CANOPY_USES
6
PORTABLE_TENT_USES
10

UMBRELLA_USES
20

GUNPOWDER_RANGE
3
GUNPOWDER_DAMAGE
200

EXPLOSIVE_MAX_RESIST_DAMAGE
8000
EXPLOSIVE_RESIST_DECAY_TIME
8
EXPLOSIVE_RESIST_DECAY_DELAY
2

SEWINGKIT_USES
5
SEWINGKIT_REPAIR_VALUE
2400
total_day_time*5

SEWING_TAPE_REPAIR_VALUE
2400
total_day_time*5

EYETURRET_DAMAGE
65
EYETURRET_HEALTH
1000
EYETURRET_REGEN
12
EYETURRET_RANGE
15
EYETURRET_ATTACK_PERIOD
3

GLOMMERBELL_USES
3

FEATHERFAN_USES
15
FEATHERFAN_COOLING
-50
FEATHERFAN_RADIUS
7
FEATHERFAN_MINIMUM_TEMP
2.5

SALTLICK_CHECK_DIST
20
SALTLICK_USE_DIST
4
SALTLICK_DURATION
60
total_day_time / 8
SALTLICK_MAX_LICKS
240
SALTLICK_BEEFALO_USES
2
SALTLICK_KOALEFANT_USES
4
SALTLICK_LIGHTNINGGOAT_USES
1
SALTLICK_DEER_USES
1
SALTLICK_GRASSGATOR_USES
4

MOONGLASSAXE
{
EFFECTIVENESS = 2.5,
CONSUMPTION = 1.25,
DAMAGE = wilson_attack,
ATTACKWEAR = 2,
SHADOW_WEAR = 0.5,}

GLASSCUTTER
{
USES = 75,
DAMAGE = wilson_attack * 2,
SHADOW_WEAR = 0.5,}

FISH_BOX_PRESERVER_RATE
-0.333
-1/3
SEEDPOUCH_PRESERVER_RATE
0.5

TRIDENT
{
DAMAGE = wilson_attack * 0.8, -- Same damage as an axe... hahaha.
OCEAN_DAMAGE = wilson_attack * 2,
USES = 150,
SPELL =
{
USE_COUNT = 50,
RADIUS = 2.75,
DAMAGE = wilson_attack * 2.5,
MINES = 10,
},}
TRIDENT_FARM_PLANT_INTERACT_RANGE
20

WATERINGCAN_WATER_AMOUNT
25
WATERINGCAN_USES
40
WATERINGCAN_EXTINGUISH_HEAT_PERCENT
-1
WATERINGCAN_TEMP_REDUCTION
5
WATERINGCAN_PROTECTION_TIME
30
WATERINGCAN_PROTECTION_DIST
2.25

PREMIUMWATERINGCAN_WATER_AMOUNT
25
PREMIUMWATERINGCAN_USES
160

TILLWEEDSALVE_HEALTH_DELTA
1
TILLWEEDSALVE_TICK_RATE
3
TILLWEEDSALVE_DURATION
60
seg_time * 2

SWEETTEA_SANITY_DELTA
1
SWEETTEA_TICK_RATE
2
SWEETTEA_DURATION
60
seg_time * 2

BOOK_GARDENING_MAX_TARGETS
10

COMPOSTINGBIN_COMPOSTING_TIME_MIN
240
day_time*0.8
COMPOSTINGBIN_COMPOSTING_TIME_MAX
480
day_time*1.6
COMPOSTINGBIN_TURN_COMPOST_DURATION_MULTIPLIER
0.7

COMPOST_FERTILIZE
300
day_time
COMPOST_SOILCYCLES
10
COMPOST_WITHEREDCYCLES
1
宝石/アミュレット
Key
Value
Variable value
REDAMULET_USES
20
REDAMULET_CONVERSION
5

BLUEAMULET_FUEL
360
total_day_time * 0.75
BLUEGEM_COOLER
-20

PURPLEAMULET_FUEL
192
total_day_time * 0.4

YELLOWAMULET_FUEL
480
total_day_time
YELLOWSTAFF_USES
20
YELLOWSTAFF_STAR_DURATION
1680
total_day_time * 3.5

OPALSTAFF_USES
50
OPALSTAFF_STAR_DURATION
960
total_day_time * 2

ORANGEAMULET_USES
225
ORANGEAMULET_RANGE
4
ORANGEAMULET_ICD
0.33
ORANGESTAFF_USES
20

GREENAMULET_USES
5
GREENAMULET_INGREDIENTMOD
0.5
GREENSTAFF_USES
5
流星/メテオ
Key
Value
Variable value
METEOR_DAMAGE
50
METEOR_RADIUS
3.5
METEOR_SMASH_INVITEM_CHANCE
.75

METEOR_MEDIUM_CHANCE
.4
METEOR_LARGE_CHANCE
.2

METEOR_CHANCE_INVITEM_ALWAYS
1
METEOR_CHANCE_INVITEM_OFTEN
.6
METEOR_CHANCE_INVITEM_SOMETIMES
.4
METEOR_CHANCE_INVITEM_OCCASIONAL
.3
METEOR_CHANCE_INVITEM_RARE
.2
METEOR_CHANCE_INVITEM_VERYRARE
.12
METEOR_CHANCE_INVITEM_SUPERRARE
.05

METEOR_CHANCE_BOULDERROCK
1
METEOR_CHANCE_BOULDERFLINTLESS
.3
METEOR_CHANCE_BOULDERMOON
.15

METEOR_SHOWER_SPAWN_RADIUS
60
METEOR_SHOWER_CLEANUP_BUFFER
10

METEOR_SHOWER_OFFSCREEN_MOD
.5

METEOR_SHOWER_LVL1_BASETIME
2880
total_day_time*6
METEOR_SHOWER_LVL1_VARTIME
1920
total_day_time*4
METEOR_SHOWER_LVL2_BASETIME
4320
total_day_time*9
METEOR_SHOWER_LVL2_VARTIME
2880
total_day_time*6
METEOR_SHOWER_LVL3_BASETIME
5760
total_day_time*12
METEOR_SHOWER_LVL3_VARTIME
3840
total_day_time*8

METEOR_SHOWER_LVL1_DURATION_BASE
5
METEOR_SHOWER_LVL1_DURATIONVAR_MIN
5
METEOR_SHOWER_LVL1_DURATIONVAR_MAX
10
METEOR_SHOWER_LVL1_METEORSPERSEC_MIN
2
METEOR_SHOWER_LVL1_METEORSPERSEC_MAX
4
METEOR_SHOWER_LVL1_MEDMETEORS_MIN
1
METEOR_SHOWER_LVL1_MEDMETEORS_MAX
3
METEOR_SHOWER_LVL1_LRGMETEORS_MIN
1
METEOR_SHOWER_LVL1_LRGMETEORS_MAX
4

METEOR_SHOWER_LVL2_DURATION_BASE
5
METEOR_SHOWER_LVL2_DURATIONVAR_MIN
10
METEOR_SHOWER_LVL2_DURATIONVAR_MAX
20
METEOR_SHOWER_LVL2_METEORSPERSEC_MIN
3
METEOR_SHOWER_LVL2_METEORSPERSEC_MAX
7
METEOR_SHOWER_LVL2_MEDMETEORS_MIN
2
METEOR_SHOWER_LVL2_MEDMETEORS_MAX
4
METEOR_SHOWER_LVL2_LRGMETEORS_MIN
2
METEOR_SHOWER_LVL2_LRGMETEORS_MAX
7

METEOR_SHOWER_LVL3_DURATION_BASE
5
METEOR_SHOWER_LVL3_DURATIONVAR_MIN
15
METEOR_SHOWER_LVL3_DURATIONVAR_MAX
30
METEOR_SHOWER_LVL3_METEORSPERSEC_MIN
4
METEOR_SHOWER_LVL3_METEORSPERSEC_MAX
10
METEOR_SHOWER_LVL3_MEDMETEORS_MIN
3
METEOR_SHOWER_LVL3_MEDMETEORS_MAX
6
METEOR_SHOWER_LVL3_LRGMETEORS_MIN
3
METEOR_SHOWER_LVL3_LRGMETEORS_MAX
10

MOONROCKSHELL_CHANCE
0.34
ワールド
Key
Value
Variable value
MAX_PLAYER_SKELETONS
100

PETRIFICATION_CYCLE
{
MIN_YEARS = .6,
MAX_YEARS = .9,}

OASISLAKE_MAX_FISH
15
OASISLAKE_FISH_RESPAWN_TIME
seg_time * 3

ATRIUM_GATE_DESTABILIZE_DELAY
12
ATRIUM_GATE_DESTABILIZE_TIME
seg_time * 8
ATRIUM_GATE_DESTABILIZE_WARNING_TIME
seg_time * 0.55
ATRIUM_GATE_DESTABILIZE_INITIAL_WARNING_DELAY
2
ATRIUM_GATE_COOLDOWN
total_day_time * 20

HOTSPRING_GEM_DROP_CHANCE
0.2
HOTSPRING_GLOW
{
RADIUS = 2.00,
INTENSITY = 0.75,
FALLOFF = 0.75,}
HOTSPRING_WORK
6
HOTSPRING_IDLE
{
BASE = 3,
DELAY = 4,}
HOTSPRING_HEAT
{
ACTIVE = 90,
PASSIVE = 45,}

MAX_FISH_SCHOOL_SIZE
2

MOON_ALTAR_COMPLETE_WORK
3
MOON_ALTAR_ASTRAL_COMPLETE_WORK
2
MOON_ALTAR_ESTABLISH_LINK_RADIUS
20
MOON_ALTAR_LINK_MAX_ABS_DOT
0.975

MOONALTAR_ROCKS_MINE
20

SALTROCK_PRESERVE_PERCENT_ADD
0.5

SALTSTACK_WORK_REQUIRED
10
SALTSTACK_GROWTH_FREQUENCY
total_day_time*9
SALTSTACK_GROWTH_FREQUENCY_VARIANCE
total_day_time*2
SALTSTACK_GROWTH_ENABLED
true

WATERPLANT
{
DAMAGE = wilson_attack * 2,
ITEM_DAMAGE = wilson_attack * 0.7,
ATTACK_PERIOD = 5,
YELLOW_ATTACK_PERIOD = 2.5,
ATTACK_DISTANCE = 18,
ATTACK_AOE = 1.5,
HEALTH = 500,

MAX_BARNACLES = 3,
GROW_TIME = 2.5 * total_day_time,
GROW_VARIANCE = 1.5 * total_day_time,
REBIRTH_TIME = 2 * total_day_time,

ANGERING_HIT_VELOCITY = 2.01,

POLLEN_DURATION = 25,
POLLEN_FADETIME = 2,
POLLEN_RESETTIME = seg_time * 6,
PINK_POLLEN_RESETTIME = seg_time * 3,
POLLEN_RESETVARIANCE = seg_time / 2,

FISH_SPAWN =
{
MAX_CHILDREN = 1,
SPAWN_RADIUS = 4.5,
REGEN_PERIOD = seg_time * 8,
WHITE_REGEN_PERIOD = seg_time * 4,
},}

WATERPLANT_ROCK_WORKAMOUNT
3

MOON_MUSHROOM_SLEEPTIME
3

GROTTO_POOL_BIG_RADIUS
5.5
GROTTO_POOL_SMALL_RADIUS
2.0
GROTTO_MOONGLASS_REGROW_CHANCE
0.10

DAYLIGHT_SEARCH_RANGE
30

ICE_MELT_GROUND_MOISTURE_AMOUNT
25

QUAKE_FREQUENCY_MULTIPLIER
1

NIGHTMARELIGHT_RELEASE_TIME
5
NIGHTMARELIGHT_REGEN_TIME
seg_time
NIGHTMARELIGHT_MINCHILDREN
1
NIGHTMARELIGHT_MAXCHILDREN
2
NIGHTMARELIGHT_ENABLED
true

NIGHTMAREFISSURE_RELEASE_TIME
5
NIGHTMAREFISSURE_REGEN_TIME
seg_time
NIGHTMAREFISSURE_MAXCHILDREN
1
NIGHTMAREFISSURE_ENABLED
true

HERMITCRAB
{
UNFRIENDLY_LEVEL = 0,
SPEAKTIME = 3.5,
DANCE_RANGE = 8,
WALKSPEED = 2.8,
RUNSPEED = 5,

HEAVY_FISH_THRESHHOLD = 0.70,

MEETING_RADIUS = 16,}
季節
Key
Value
Variable value
SPRING_COMBAT_MOD
1.33

AUTUMN_LENGTH
20
WINTER_LENGTH
15
SPRING_LENGTH
20
SUMMER_LENGTH
15

SEASON_LENGTH_FRIENDLY_DEFAULT
20
SEASON_LENGTH_HARSH_DEFAULT
15

SEASON_LENGTH_FRIENDLY_VERYSHORT
5
SEASON_LENGTH_FRIENDLY_SHORT
12
SEASON_LENGTH_FRIENDLY_LONG
30
SEASON_LENGTH_FRIENDLY_VERYLONG
50
SEASON_LENGTH_HARSH_VERYSHORT
5
SEASON_LENGTH_HARSH_SHORT
10
SEASON_LENGTH_HARSH_LONG
22
SEASON_LENGTH_HARSH_VERYLONG
40

SPRING_FIRE_RANGE_MOD
0.67
小動物
Key
Value
Variable value
RABBIT_HEALTH
25
25 * multiplayer_attack_modifier
MOLE_HEALTH
30

BUTTERFLY_SPAWN_TIME
10
10*multiplayer_wildlife_respawn_modifier
BUTTERFLY_POP_CAP
4
BUTTERFLY_PERISH_TIME
1440
total_day_time * 3

MOONBUTTERFLY_SPEED
2.5
MOONBUTTERFLY_PERISH_TIME
240
total_day_time / 2
MOONBUTTERFLY_PERISH_INV_MODIFIER
0.25

MOLE_RESPAWN_TIME
1200
day_time*4*multiplayer_wildlife_respawn_modifier
MOLE_ENABLED
true

RABBIT_RESPAWN_TIME
1200
day_time*4*multiplayer_wildlife_respawn_modifier
RABBIT_ENABLED
true
RABBIT_PERISH_TIME
2400
total_day_time * 5

MIN_RABBIT_HOLE_TRANSITION_TIME
150
day_time*.5
MAX_RABBIT_HOLE_TRANSITION_TIME
600
day_time*2

RABBIT_RUN_SPEED
5

FRUITDRAGON
{
HEALTH = 900,
WALK_SPEED = 0.5,
RUN_SPEED = 2,

FIND_HOME_RANGE = 8,
ENTITY_SLEEP_FIND_HOME_RANGE = 15,
KEEP_HOME_RANGE = 15,

CHALLENGE_DIST = 6,
CHALLENGE_LOST_PANIC_TIME = 6,
CHALLENGE_WIN_CHANCE = 0.5,

AWAKE_TIME_MIN = 20,
AWAKE_TIME_VAR = 10,
AWAKE_TIME_RIPE_MOD = 4.0,
AWAKE_TIME_HOMELESS_MOD = 2.0,

NAP_TIME_MIN = 15,
NAP_TIME_VAR = 10,
NAP_TIME_RIPE_MOD = 4/3,
NAP_TIME_HOMELESS_MOD = 2/3,
NAP_DIST_FROM_HOME = 4,

NAP_REGEN_AMOUNT = 5,
NAP_REGEN_INTERVAL = 1,

NAP_MIN_HEAT = 5,
RIPEN_NAP_MIN_HEAT = 90,

ATTACK_PERIOD = 2,
UNRIPE_DAMAGE = 30,
RIPE_DAMAGE = 50,
ATTACK_RANGE = 2.0,
HIT_RANGE = 3,
FIREATTACK_HIT_RANGE = 3,
FIREATTACK_DAMAGE = 25,
FIREATTACK_COOLDOWN = 6,}

LIGHTFLIER
{
HEALTH = 25 * multiplayer_attack_modifier,
WALK_SPEED = 3.5,
ON_ATTACKED_ALERT_DURATION = 4,
ON_ATTACKED_ALERT_DURATION_VARIANCE = 1,
STARVE_TIME = total_day_time*2,}

LIGHTFLIER_FLOWER_REGROW_TIME
5760
total_day_time*12
LIGHTFLIER_FLOWER_LIGHT_TIME
140
LIGHTFLIER_FLOWER_LIGHT_TIME_VARIANCE
50
LIGHTFLIER_FLOWER_RECHARGE_TIME
110
LIGHTFLIER_FLOWER_TARGET_NUM_CHILDREN_OUTSIDE
1
LIGHTFLIER_FLOWER_PICKABLE
true

LIGHTFLIER_FLOWER_RECALL_DELAY
60
LIGHTFLIER_FLOWER_RECALL_DELAY_VARIANCE
60

LIGHTFLIER_FLOWER_REGROWTH_TIME
2400
total_day_time*5
LIGHTFLIER_FLOWER_REGROWTH_TIME_MULT
1

LIGHTFLIER_FLOWER
{
REGROW_TIME = total_day_time*12, -- this refers to regrow after picked, not duration for regrowthmanager
LIGHT_TIME = 140,
LIGHT_TIME_VARIANCE = 50,
RECHARGE_TIME = 110,
TARGET_NUM_CHILDREN_OUTSIDE = 1,

RECALL_DELAY = 60,
RECALL_DELAY_VARIANCE = 60,

REGROWTH =
{
TIME = total_day_time*5,
TIME_MULT = 1,
},}

MUSHGNOME_HEALTH
600
MUSHGNOME_SPORESPAWN_MIN
2
MUSHGNOME_SPORESPAWN_MAX
4
MUSHGNOME_ATTACK_PERIOD
8
MUSHGNOME_SPAWN_RADIUSSQ
400

MUSHGNOME_RELEASE_TIME
20
MUSHGNOME_REGEN_TIME
480
total_day_time
MUSHGNOME_MAX_CHILDREN
1
MUSHGNOME_ENABLED
true

MOONSPORE_ATTACK_RANGE
3
MOONSPORE_ATTACK_PROXIMITY
3.5
MOONSPORE_DAMAGE
10
MOONSPORE_PERISH_TIME
7.5
seg_time * 0.25

MAX_BUTTERFLIES
4

RABBITHOLE_REGROWTH_TIME_MULT
0
RABBITHOLE_REGROWTH_TIME_SUMMER_MULT
1
local multiplayer_wildlife_respawn_modifier = 1
CHESTER/HUTCH/チェスター/ハッチ
Key
Value
Variable value
HATCH_UPDATE_PERIOD
3
HATCH_CAMPFIRE_RADIUS
4

CHESTER_HEALTH
450
wilson_health*3
CHESTER_RESPAWN_TIME
480
total_day_time * 1
CHESTER_HEALTH_REGEN_AMOUNT
22.5
(wilson_health*3) * 3/60
CHESTER_HEALTH_REGEN_PERIOD
3

HUTCH_HEALTH
450
wilson_health * 3
HUTCH_RESPAWN_TIME
480
total_day_time * 1
HUTCH_HEALTH_REGEN_AMOUNT
22.5
(wilson_health*3) * 3/60
HUTCH_HEALTH_REGEN_PERIOD
3

HUTCH_RADIUS
1.5
HUTCH_DMG_PERIOD
1.2
HUTCH_PRICKLY_DAMAGE
30
SPIDER/スパイダー
Key
Value
Variable value
SPIDER_LOYALTY_MAXTIME
1200
2.5*total_day_time
SPIDER_LOYALTY_PER_HUNGER
19.2
total_day_time/25

SPIDER_HEALTH
100
SPIDER_DAMAGE
20
SPIDER_ATTACK_PERIOD
3
SPIDER_TARGET_DIST
4
SPIDER_INVESTIGATETARGET_DIST
6
SPIDER_WAKE_RADIUS
4
SPIDER_FLAMMABILITY
.33
SPIDER_SUMMON_WARRIORS_RADIUS
12
SPIDER_EAT_DELAY
1.5

SPIDER_WALK_SPEED
3
SPIDER_RUN_SPEED
5

SPIDER_WARRIOR_HEALTH
400
200 * 2
SPIDER_WARRIOR_DAMAGE
20
SPIDER_WARRIOR_ATTACK_PERIOD
4
SPIDER_WARRIOR_ATTACK_RANGE
6
SPIDER_WARRIOR_HIT_RANGE
3
SPIDER_WARRIOR_MELEE_RANGE
3
SPIDER_WARRIOR_TARGET_DIST
10
SPIDER_WARRIOR_WAKE_RADIUS
6

SPIDER_WARRIOR_WALK_SPEED
4
SPIDER_WARRIOR_RUN_SPEED
5

SPIDER_HIDER_HEALTH
225
150 * 1.5
SPIDER_HIDER_DAMAGE
20
SPIDER_HIDER_ATTACK_PERIOD
3
SPIDER_HIDER_WALK_SPEED
3
SPIDER_HIDER_RUN_SPEED
5
SPIDER_HIDER_SHELL_ABSORB
0.75

SPIDER_SPITTER_HEALTH
350
175 * 2
SPIDER_SPITTER_DAMAGE_MELEE
20
SPIDER_SPITTER_DAMAGE_RANGED
20
SPIDER_SPITTER_ATTACK_PERIOD
5
SPIDER_SPITTER_ATTACK_RANGE
5
SPIDER_SPITTER_MELEE_RANGE
2
SPIDER_SPITTER_HIT_RANGE
3
SPIDER_SPITTER_WALK_SPEED
4
SPIDER_SPITTER_RUN_SPEED
5

SPIDER_MOON_HEALTH
250
SPIDER_MOON_DAMAGE
25
SPIDER_MOON_SPIKE_DAMAGE
10
SPIDER_MOON_ATTACK_PERIOD
3

SPIDERDEN_GROW_TIME
{day_time*8, day_time*8, day_time*20}
SPIDERDEN_GROW_TIME_QUEEN
6000
day_time*20
SPIDERDEN_QUEEN_CAP
4
SPIDERDEN_QUEEN_RANGE_CHECK
60
SPIDERDEN_HEALTH
{50*5, 50*10, 50*20}
SPIDERDEN_SPIDERS
{3, 6, 9}
SPIDERDEN_WARRIORS
{0, 1, 3}
SPIDERDEN_EMERGENCY_WARRIORS
{0, 4, 8}
SPIDERDEN_EMERGENCY_RADIUS
{10, 15, 20}
SPIDERDEN_SPIDER_TYPE
{"spider", "spider_warrior", "spider_warrior"}
SPIDERDEN_REGEN_TIME
90
3*seg_time
SPIDERDEN_RELEASE_TIME
5
SPIDERDEN_ENABLED
true
SPAWN_SPIDER_WARRIORS
true

SPIDERQUEEN_WALKSPEED
1.75
SPIDERQUEEN_HEALTH
2500
1250 * 2
SPIDERQUEEN_DAMAGE
80
SPIDERQUEEN_ATTACKPERIOD
3
SPIDERQUEEN_ATTACKRANGE
5
SPIDERQUEEN_FOLLOWERS
16
SPIDERQUEEN_GIVEBIRTHPERIOD
10
SPIDERQUEEN_MINWANDERTIME
720
total_day_time * 1.5
SPIDERQUEEN_MINDENSPACING
20
SPIDERQUEEN_NEARBYPLAYERSDIST
20

SPAWN_SPIDERQUEEN
true

MOONSPIDERDEN_WORK
8
MOONSPIDERDEN_CREEPRADIUS
{ 8, 12, 14 }
MOONSPIDERDEN_WORK_REGENTIME
120
4*seg_time
MOONSPIDERDEN_SPIDERS
{2, 3, 4}
MOONSPIDERDEN_SPIDER_REGENTIME
120
4*seg_time
MOONSPIDERDEN_RELEASE_TIME
90
3*seg_time
MOONSPIDERDEN_EMERGENCY_WARRIORS
{0, 0, 0}
MOONSPIDERDEN_EMERGENCY_RADIUS
{10, 15, 20}
MOONSPIDERDEN_MAX_INVESTIGATORS
{1, 2, 2}
MOONSPIDERDEN_ENABLED
true

DROPPERWEB_RELEASE_TIME
240
total_day_time/2
DROPPERWEB_REGEN_TIME
120
total_day_time/4
DROPPERWEB_MIN_CHILDREN
2
DROPPERWEB_MAX_CHILDREN
3
DROPPERWEB_ENABLED
true

SPIDERHOLE_RELEASE_TIME
240
total_day_time/2
SPIDERHOLE_REGEN_TIME
120
total_day_time/4
SPIDERHOLE_MIN_CHILDREN
2
SPIDERHOLE_MAX_CHILDREN
3
SPIDERHOLE_SPITTER_CHANCE
0.33
SPIDERHOLE_ENABLED
true

SPIDER_SUMMON_TIME
12
SPIDER_WHISTLE_USE_AMOUNT
2.5
SPIDER_DEN_SHAVING_AMOUNT
1

SPIDER_PERISH_TIME
2400
total_day_time * 5

SPIDER_HEALER_HEALTH
400
SPIDER_HEALER_DAMAGE
10

SPIDER_HEALING_AMOUNT
150
SPIDER_HEALING_RADIUS
8
SPIDER_HEALING_COOLDOWN
8
SPIDER_HEALING_MELEE_RANGE
1

SPIDER_HEALING_ITEM_AMOUNT
80
SPIDER_HEALING_ITEM_RADIUS
5

SPIDER_WHISTLE_DURATION
10
SPIDER_WHISTLE_RANGE
16

SPIDER_DEFENSIVE_MIN_FOLLOW
2
SPIDER_DEFENSIVE_MED_FOLLOW
2
SPIDER_DEFENSIVE_MAX_FOLLOW
4
SPIDER_AGGRESSIVE_MIN_FOLLOW
2
SPIDER_AGGRESSIVE_MED_FOLLOW
3
SPIDER_AGGRESSIVE_MAX_FOLLOW
8

SPIDER_DEFENSIVE_MAX_CHASE_TIME
3
SPIDER_AGGRESSIVE_MAX_CHASE_TIME
8

BEDAZZLEMENT_RATE
1
BEDAZZLEMENT_RADIUS
{ 12, 16, 20 }
BEDAZZLEMENT_DURATION
2
BEDAZZLER_USE_AMOUNT
20

SPIDERDEN_CREEP_RADIUS_BEDAZZLED
4
SPIDERDEN_CREEP_RADIUS
{5, 9, 9 }

SPIDER_REPELLENT_USES
20
SPIDER_REPELLENT_RADIUS
8

SPIDER_FOLLOWER_COUNT
2

SPIDER_WATER_DAMAGE
20
SPIDER_WATER_ATTACK_PERIOD
3
SPIDER_WATER_HIT_RANGE
2
SPIDER_WATER_HEALTH
200
SPIDER_WATER_EATCD
20
SPIDER_WATER_FISH_TARGET_DIST
1.5
SPIDER_WATER_INVESTIGATETIMEBASE
15
SPIDER_WATER_WALKSPEED
3.0
SPIDER_WATER_RUNSPEED
7.0
SPIDER_WATER_OCEANFLOATSPEED
1.5
SPIDER_WATER_OCEANDASHSPEED
10
PIG/豚
Key
Value
Variable value
PIG_DAMAGE
33
PIG_HEALTH
250
PIG_ATTACK_PERIOD
3
PIG_TARGET_DIST
16
PIG_MAX_STUN_LOCKS
2
PIG_LOYALTY_MAXTIME
1200
2.5*total_day_time
PIG_LOYALTY_POLITENESS_MAXTIME_BONUS
240
.5*total_day_time
PIG_LOYALTY_PER_HUNGER
19.2
total_day_time/25
PIG_MIN_POOP_PERIOD
15
seg_time * .5

PIG_TOKEN_CHANCE
0.01
PIG_TOKEN_CHANCE_YOTP
.5
PIG_MINIGAME_ARENA_RADIUS
12
PIG_MINIGAME_REQUIRED_TIME
120
seg_time * 4
PIG_MINIGAME_SCORE_GREAT
0.6
PIG_MINIGAME_SCORE_GOOD
0.3
PIG_MINIGAME_SCORE_BAD
0.1

PIG_FULL_LOYALTY_PERCENT
0.9

WEREPIG_DAMAGE
40
WEREPIG_HEALTH
525
350 * 1.5
WEREPIG_ATTACK_PERIOD
2

PIG_GUARD_DAMAGE
33
PIG_GUARD_HEALTH
600
300 * 2
PIG_GUARD_ATTACK_PERIOD
1.5
PIG_GUARD_TARGET_DIST
8
PIG_GUARD_DEFEND_DIST
20

PIG_RUN_SPEED
5
PIG_WALK_SPEED
3

WEREPIG_RUN_SPEED
7
WEREPIG_WALK_SPEED
3

PIG_ELITE_RUN_SPEED
9
PIG_ELITE_WALK_SPEED
3
PIG_ELITE_HIT_RECOVERY
1

PIG_ELITE_FIGHTER_DESPAWN_TIME
10
PIG_ELITE_FIGHTER_DAMAGE
45
PIG_ELITE_FIGHTER_ATTACK_PERIOD
0.5

MOONPIG_AGGRO_DIST
15
MOONPIG_RETURN_DIST
30
MOONPIG_FREEZE_WEAR_OFF_TIME
3

PIGHOUSE_SPAWN_TIME
1920
total_day_time * 4
PIGHOUSE_ENABLED
true
BEEFALO/ビーファロ
Key
Value
Variable value
BEEFALO_HEALTH
1000
500 * 2
BEEFALO_HEALTH_REGEN_PERIOD
10
BEEFALO_HEALTH_REGEN
6.944
(500*2)/(total_day_time*3)*10
BEEFALO_DAMAGE
{
DEFAULT = 34,
RIDER = 25,
ORNERY = 50,
PUDGY = 20,}
BEEFALO_MATING_SEASON_LENGTH
3
BEEFALO_MATING_SEASON_WAIT
20
BEEFALO_MATING_ENABLED
true
BEEFALO_MATING_ALWAYS
false
BEEFALO_MATING_SEASON_BABYDELAY
720
total_day_time*1.5
BEEFALO_MATING_SEASON_BABYDELAY_VARIANCE
240
0.5*total_day_time
BEEFALO_TARGET_DIST
5
BEEFALO_CHASE_DIST
30
BEEFALO_FOLLOW_TIME
30
BEEFALO_HUNGER
375
(calories_per_day*4)/0.8
BEEFALO_HUNGER_RATE
0.625
(calories_per_day*4)/total_day_time
BEEFALO_WALK_SPEED
1.0
BEEFALO_RUN_SPEED
{
DEFAULT = 7,
RIDER = 8.0,
ORNERY = 7.0,
PUDGY = 6.5,}
BEEFALO_HAIR_GROWTH_DAYS
3
BEEFALO_BEARD_BITS
3
BEEFALO_SADDLEABLE_OBEDIENCE
0.1
BEEFALO_KEEP_SADDLE_OBEDIENCE
0.4
BEEFALO_MIN_BUCK_OBEDIENCE
0.5
BEEFALO_MIN_BUCK_TIME
50
BEEFALO_MAX_BUCK_TIME
800
BEEFALO_BUCK_TIME_VARIANCE
3
BEEFALO_MIN_DOMESTICATED_OBEDIENCE
{
DEFAULT = 0.8,
ORNERY = 0.45,
RIDER = 0.95,
PUDGY = 0.6,}
BEEFALO_BUCK_TIME_MOOD_MULT
0.2
BEEFALO_BUCK_TIME_UNDOMESTICATED_MULT
0.3
BEEFALO_BUCK_TIME_NUDE_MULT
0.2

BEEFALO_BEG_HUNGER_PERCENT
0.45

BEEFALO_DOMESTICATION_STARVE_OBEDIENCE
−0.00208
-1/(total_day_time*1)
BEEFALO_DOMESTICATION_FEED_OBEDIENCE
0.1
BEEFALO_DOMESTICATION_OVERFEED_OBEDIENCE
-0.3
BEEFALO_DOMESTICATION_ATTACKED_BY_PLAYER_OBEDIENCE
-1
BEEFALO_DOMESTICATION_BRUSHED_OBEDIENCE
0.4
BEEFALO_DOMESTICATION_SHAVED_OBEDIENCE
-1

BEEFALO_DOMESTICATION_LOSE_DOMESTICATION
−0.000521
-1/(total_day_time*4)
BEEFALO_DOMESTICATION_GAIN_DOMESTICATION
0.000104
1/(total_day_time*20)
BEEFALO_DOMESTICATION_MAX_LOSS_DAYS
10
BEEFALO_DOMESTICATION_OVERFEED_DOMESTICATION
-0.01
BEEFALO_DOMESTICATION_ATTACKED_DOMESTICATION
0
BEEFALO_DOMESTICATION_ATTACKED_OBEDIENCE
-0.01
BEEFALO_DOMESTICATION_ATTACKED_BY_PLAYER_DOMESTICATION
-0.3
BEEFALO_DOMESTICATION_BRUSHED_DOMESTICATION
0.0167
(1-(15/20))/15

BEEFALO_PUDGY_WELLFED
0.000417
1/(total_day_time*5)
BEEFALO_PUDGY_OVERFEED
0.02
BEEFALO_RIDER_RIDDEN
0.000417
1/(total_day_time*5)
BEEFALO_ORNERY_DOATTACK
0.004
BEEFALO_ORNERY_ATTACKED
0.004

BEEFALOHERD_RANGE
40
BEEFALOHERD_MAX_IN_RANGE
16

BABYBEEFALO_HEALTH
300
BABYBEEFALO_GROW_TIME
{base=3*day_time, random=2*day_time}

KOALEFANT_HEALTH
1000
500 * 2
KOALEFANT_DAMAGE
50
KOALEFANT_TARGET_DIST
5
KOALEFANT_CHASE_DIST
30
KOALEFANT_FOLLOW_TIME
30
BEE/蜂
Key
Value
Variable value
BEE_HEALTH
100
BEE_DAMAGE
10
BEE_ATTACK_RANGE
.6
BEE_ATTACK_PERIOD
2
BEE_TARGET_DIST
8
BEE_ALLERGY_EXTRADAMAGE
10

BEEMINE_BEES
4
BEEMINE_RADIUS
3

BEEHIVE_BEES
5
BEEHIVE_EMERGENCY_BEES
8
BEEHIVE_EMERGENCY_RADIUS
20
BEEHIVE_RELEASE_TIME
50
day_time/6
BEEHIVE_REGEN_TIME
30
seg_time
BEEHIVE_ENABLED
true
BEEBOX_BEES
4
WASPHIVE_RELEASE_TIME
20
WASPHIVE_REGEN_TIME
20
WASPHIVE_WASPS
5
WASPHIVE_EMERGENCY_WASPS
8
WASPHIVE_EMERGENCY_RADIUS
25
WASPHIVE_ENABLED
true
BEEBOX_RELEASE_TIME
37.5
(0.5*day_time)/4
BEEBOX_HONEY_TIME
300
day_time
BEEBOX_REGEN_TIME
120
seg_time*4
BEEBOX_ENABLED
true

BEEQUEEN_HEALTH
22500
BEEQUEEN_DAMAGE
120
BEEQUEEN_ATTACK_PERIOD
2
BEEQUEEN_ATTACK_RANGE
4
BEEQUEEN_HIT_RANGE
6
BEEQUEEN_SPEED
4
BEEQUEEN_HIT_RECOVERY
1
BEEQUEEN_MIN_GUARDS_PER_SPAWN
4
BEEQUEEN_MAX_GUARDS_PER_SPAWN
5
BEEQUEEN_TOTAL_GUARDS
8
BEEQUEEN_CHASE_TO_RANGE
8
BEEQUEEN_MAX_STUN_LOCKS
4

BEEQUEEN_DODGE_SPEED
6
BEEQUEEN_DODGE_HIT_RECOVERY
2

BEEQUEEN_AGGRO_DIST
15
BEEQUEEN_DEAGGRO_DIST
60

BEEQUEEN_RESPAWN_TIME
9600
total_day_time * 20
BEEQUEEN_SPAWN_WORK_THRESHOLD
12
BEEQUEEN_SPAWN_MAX_WORK
16

BEEQUEEN_EPICSCARE_RANGE
10

BEEQUEEN_SPAWNGUARDS_CD
{ 18, 16, 7, 12 }
BEEQUEEN_SPAWNGUARDS_CHAIN
{ 0, 1, 0, 1 }

BEEQUEEN_FOCUSTARGET_CD
{ 0, 0, 20, 16 }
BEEQUEEN_FOCUSTARGET_RANGE
20

BEEQUEEN_HONEYTRAIL_SPEED_PENALTY
.4

BEEGUARD_HEALTH
180
BEEGUARD_DAMAGE
30
BEEGUARD_ATTACK_PERIOD
2
BEEGUARD_ATTACK_RANGE
1.5
BEEGUARD_SPEED
3
BEEGUARD_GUARD_RANGE
4
BEEGUARD_AGGRO_DIST
12

BEEGUARD_SQUAD_SIZE
3
BEEGUARD_DASH_SPEED
8
BEEGUARD_PUFFY_DAMAGE
40
BEEGUARD_PUFFY_ATTACK_PERIOD
1.5
BIRD/鳥
Key
Value
Variable value
BIRD_SPAWN_MAX
4
BIRD_SPAWN_DELAY
{min=5, max=15}
BIRD_SPAWN_MAX_FEATHERHAT
7
BIRD_SPAWN_DELAY_FEATHERHAT
{min=2, max=10}
BIRD_SPAWN_MAXDELTA_FEATHERHAT
3
BIRD_SPAWN_DELAYDELTA_FEATHERHAT
{MIN = -3, MAX = -5}
BIRD_SEE_THREAT_DISTANCE
5

BIRD_LEAVINGS_CHANCE
0.2
CROW_LEAVINGS_CHANCE
0.3333
BIRD_TRAP_CHANCE
0.025
BIRD_HEALTH
25
25*multiplayer_attack_modifier
BIRD_PERISH_TIME
2400
total_day_time * 5
BIRD_CANARY_LURE_DISTANCE
12

BIRD_RAIN_FACTOR
.25

WATERBIRD_SEE_THREAT_DISTANCE
6
TALLBIRD/足長鳥/トールバード
Key
Value
Variable value
TALLBIRD_HEALTH
800
400 * 2
TALLBIRD_DAMAGE
50
TALLBIRD_ATTACK_PERIOD
2
TALLBIRD_HATEPIGS_DIST
16
TALLBIRD_TARGET_DIST
8
TALLBIRD_DEFEND_DIST
12
TALLBIRD_ATTACK_RANGE
3

TALLBIRDEGG_HEALTH
15
TALLBIRDEGG_HUNGER
15
TALLBIRDEGG_COOKED_HEALTH
25
TALLBIRDEGG_COOKED_HUNGER
30

TEENBIRD_HEALTH
600
400*.75 * 2
TEENBIRD_DAMAGE
37.5
50*.75
TEENBIRD_ATTACK_PERIOD
2
TEENBIRD_ATTACK_RANGE
3
TEENBIRD_DAMAGE_PECK
2
TEENBIRD_PECK_PERIOD
4
TEENBIRD_HUNGER
60
TEENBIRD_STARVE_TIME
480
total_day_time * 1
TEENBIRD_STARVE_KILL_TIME
240
TEENBIRD_GROW_TIME
8640
total_day_time*18
TEENBIRD_TARGET_DIST
8

SMALLBIRD_HEALTH
50
SMALLBIRD_DAMAGE
10
SMALLBIRD_ATTACK_PERIOD
1
SMALLBIRD_ATTACK_RANGE
3
SMALLBIRD_HUNGER
20
SMALLBIRD_STARVE_TIME
480
total_day_time * 1
SMALLBIRD_STARVE_KILL_TIME
120
SMALLBIRD_GROW_TIME
4800
total_day_time*10

SMALLBIRD_HATCH_CRACK_TIME
10
SMALLBIRD_HATCH_TIME
1440
total_day_time * 3
SMALLBIRD_HATCH_FAIL_TIME
30
night_time * .5

MIN_SPRING_SMALL_BIRD_SPAWN_TIME
960
total_day_time * 2
MAX_SPRING_SMALL_BIRD_SPAWN_TIME
3840
total_day_time * 8
FROG/カエル
Key
Value
Variable value
FROG_RAIN_DELAY
{min=0.1, max=2}
FROG_RAIN_SPAWN_RADIUS
60
FROG_RAIN_MAX
300
FROG_RAIN_LOCAL_MIN
12
FROG_RAIN_LOCAL_MAX
35
FROG_RAIN_LOCAL_MIN_ADVENTURE
10
FROG_RAIN_LOCAL_MAX_ADVENTURE
25
FROG_RAIN_MAX_RADIUS
50
FROG_RAIN_PRECIPITATION
0.55
FROG_RAIN_MOISTURE
2500
FROG_RAIN_CHANCE
0.16

FROG_HEALTH
100
FROG_DAMAGE
10
FROG_ATTACK_PERIOD
1
FROG_TARGET_DIST
4
HOUND/ハウンド
Key
Value
Variable value
HOUNDMOUND_HOUNDS_MIN
2
HOUNDMOUND_HOUNDS_MAX
3
HOUNDMOUND_REGEN_TIME
180
seg_time * 6
HOUNDMOUND_RELEASE_TIME
30
seg_time
HOUNDMOUND_ENABLED
true

HOUND_SPECIAL_CHANCE
{
{minday=0, chance=0},
{minday=15, chance=.1},
{minday=30, chance=.2},
{minday=50, chance=.333},
{minday=75, chance=.5},}

HOUND_HEALTH
150
HOUND_DAMAGE
20
HOUND_ATTACK_PERIOD
2
HOUND_TARGET_DIST
20
HOUND_SPEED
10
HOUND_SWIM_SPEED
3.5
CLAYHOUND_SPEED
8.5

HOUND_FOLLOWER_TARGET_DIST
10
HOUND_FOLLOWER_TARGET_KEEP
20
HOUND_FOLLOWER_AGGRO_DIST
8
HOUND_FOLLOWER_RETURN_DIST
12

FIREHOUND_HEALTH
100
FIREHOUND_DAMAGE
30
FIREHOUND_ATTACK_PERIOD
2
FIREHOUND_SPEED
10

ICEHOUND_HEALTH
100
ICEHOUND_DAMAGE
30
ICEHOUND_ATTACK_PERIOD
2
ICEHOUND_SPEED
10

MOONHOUND_HEALTH
150
MOONHOUND_DAMAGE
20
MOONHOUND_ATTACK_PERIOD
2
MOONHOUND_SPEED
10
MOONHOUND_AGGRO_DIST
15
MOONHOUND_RETURN_DIST
30
MOONHOUND_FREEZE_WEAR_OFF_TIME
3

MUTATEDHOUND_SPAWN_CHANCE
0.5
MUTATEDHOUND_SPAWN_DELAY
4
MUTATEDHOUND_HEALTH
100
MUTATEDHOUND_DAMAGE
25
MUTATEDHOUND_ATTACK_PERIOD
2.5

SPAWN_MUTATED_HOUNDS
true
チェス/Clockwork
Key
Value
Variable value
KNIGHT_DAMAGE
40
KNIGHT_HEALTH
300 * 3
KNIGHT_ATTACK_PERIOD
2
KNIGHT_WALK_SPEED
5
KNIGHT_TARGET_DIST
10

BISHOP_DAMAGE
40
BISHOP_HEALTH
300 * 3
BISHOP_ATTACK_PERIOD
4
BISHOP_ATTACK_DIST
6
BISHOP_WALK_SPEED
5
BISHOP_TARGET_DIST
12

ROOK_DAMAGE
45
ROOK_HEALTH
300 * 3
ROOK_ATTACK_PERIOD
2
ROOK_WALK_SPEED
5
ROOK_RUN_SPEED
16
ROOK_TARGET_DIST
12

SHADOW_CHESSPIECE_EPICSCARE_RANGE
10
SHADOW_CHESSPIECE_DESPAWN_TIME
30

SHADOW_ROOK
{
LEVELUP_SCALE = {1, 1.2, 1.6},
SPEED = 7, -- levels are procedural
HEALTH = {1000, 4000, 10000},
DAMAGE = {45, 100, 165},
ATTACK_PERIOD = {6, 5.5, 5},
ATTACK_RANGE = 8, -- levels are procedural
HIT_RANGE = 3.35,
RETARGET_DIST = 15,}

SHADOW_KNIGHT
{
LEVELUP_SCALE = {1, 1.7, 2.5},
SPEED = {7, 9, 12},
HEALTH = {900, 2700, 8100},
DAMAGE = {40, 90, 150},
ATTACK_PERIOD = {3, 2.5, 2},
ATTACK_RANGE = 2.3, -- levels are procedural
ATTACK_RANGE_LONG = 4.5, -- levels are procedural
RETARGET_DIST = 15,}

SHADOW_BISHOP
{
LEVELUP_SCALE = {1, 1.6, 2.2},
SPEED = 3, -- levels are procedural
HEALTH = {800, 2500, 7500},
DAMAGE = {20, 35, 60},
ATTACK_PERIOD = {15, 14, 12},
ATTACK_RANGE = {4, 6, 8}, -- levels are procedural
HIT_RANGE = 1.75,
ATTACK_TICK = .5,
ATTACK_START_TICK = .2,
RETARGET_DIST = 15,}
Ancient Guardian
Key
Value
Variable value
MINOTAUR_DAMAGE
100
MINOTAUR_HEALTH
2500 * 4
MINOTAUR_ATTACK_PERIOD
2
MINOTAUR_WALK_SPEED
5
MINOTAUR_RUN_SPEED
17
MINOTAUR_TARGET_DIST
25
Shadow Creature
Key
Value
Variable value
TERRORBEAK_SPEED
7
TERRORBEAK_HEALTH
400
TERRORBEAK_DAMAGE
50
TERRORBEAK_ATTACK_PERIOD
1.5

CRAWLINGHORROR_SPEED
3
CRAWLINGHORROR_HEALTH
300
CRAWLINGHORROR_DAMAGE
20
CRAWLINGHORROR_ATTACK_PERIOD
2.5

SHADOWCREATURE_TARGET_DIST
20
SHADOWCREATURE_TARGET_DIST_SQ
20*20

WAVEYJONES
{
HAND =
{
WALK_SPEED = 1,--0.5,
},
RESPAWN_TIMER = 10,}

OCEANHORROR
{
ATTACH_OFFSET_PADDING = 0.5,

ATTACK_RANGE = 4.1,
SPEED = 2,
HEALTH = 400,
DAMAGE = 50,
ATTACK_PERIOD = 3,
BLOCK_TELEPORT_ON_HIT_DURATION = 3.5,
BLOCK_TELEPORT_ON_HIT_DURATION_VARIANCE = 2,}

SANITYMONSTERS_INDUCED_MAXPOP
5
SANITYMONSTERS_INDUCED_CHANCES
{
inc = 0.7,
dec = 0.4,}
SANITYMONSTERS_MAXPOP
{1, 2}
SANITYMONSTERS_CHANCES
{
{
inc = 0.1,
dec = 0.3,
},
{
inc = 0.3,
dec = 0.2,
},}
SANITYMONSTERS_POP_CHANGE_INTERVAL
10
SANITYMONSTERS_POP_CHANGE_VARIANCE
10
SANITYMONSTERS_SPAWN_INTERVAL
5
SANITYMONSTERS_SPAWN_VARIANCE
10
TERRORBEAK_SPAWN_CHANCE
0.5
CATCOON/キャットクーン
Key
Value
Variable value
CATCOONDEN_MAXCHILDREN
1
CATCOONDEN_REGEN_TIME
seg_time * 4
CATCOONDEN_RELEASE_TIME
seg_time * 0.5
CATCOONDEN_ENABLED
true
CATCOONDEN_INV_SIZE
20
CATCOONDEN_REPAIR_TIME
15 * total_day_time
CATCOONDEN_REPAIR_TIME_VAR
5 * total_day_time

CATCOON_ATTACK_RANGE
4
CATCOON_MELEE_RANGE
3
CATCOON_TARGET_DIST
25
CATCOON_SPEED
3
CATCOON_DAMAGE
25
CATCOON_LIFE
150
CATCOON_ATTACK_PERIOD
2
CATCOON_LOYALTY_MAXTIME
total_day_time
CATCOON_LOYALTY_PER_ITEM
total_day_time*.1
CATCOON_MIN_HAIRBALL_TIME_FRIENDLY
.25 * total_day_time
CATCOON_MAX_HAIRBALL_TIME_FRIENDLY
total_day_time
CATCOON_MIN_HAIRBALL_TIME_BASE
.75 * total_day_time
CATCOON_MAX_HAIRBALL_TIME_BASE
1.5 * total_day_time
MIN_CATNAP_INTERVAL
30
MAX_CATNAP_INTERVAL
120
MIN_CATNAP_LENGTH
20
MAX_CATNAP_LENGTH
40
MIN_HAIRBALL_FRIEND_INTERVAL
30
MAX_HAIRBALL_FRIEND_INTERVAL
90
MIN_HAIRBALL_NEUTRAL_INTERVAL
.5*total_day_time
MAX_HAIRBALL_NEUTRAL_INTERVAL
total_day_time
CATCOON_PICKUP_ITEM_CHANCE
.67
CATCOON_ATTACK_CONNECT_CHANCE
.25
CATCOON_ACTIVATE_CONNECT_CHANCE
0.25
CATCOON_DEN_LEASH_MAX_DIST
30

CATCOONDEN_REGROWTH_TIME
day_time * 15
CATCOONDEN_REGROWTH_TIME_SPRING_MULT
0.5
CATCOONDEN_REGROWTH_TIME_AUTUMN_MULT
1
BEARGER/ベアージャー
Key
Value
Variable value
BEARGER_HEALTH
6000
3000 * 2
BEARGER_DAMAGE
200
BEARGER_ATTACK_PERIOD
3
BEARGER_MELEE_RANGE
6
BEARGER_ATTACK_RANGE
6
BEARGER_CALM_WALK_SPEED
3
BEARGER_ANGRY_WALK_SPEED
6
BEARGER_RUN_SPEED
10
BEARGER_DISGRUNTLE_TIME
30
BEARGER_STOLEN_TARGETS_FOR_AGRO
3
BEARGER_GROWL_INTERVAL
10
BEARGER_SHORT_TRAVEL
30
BEARGER_LONG_TRAVEL
400
BEARGER_SHED_INTERVAL
45
BEARGER_ATTACK_CONE_WIDTH
1.57
BEARGER_NORMAL_GROUNDPOUND_COOLDOWN
10
BEARGER_MAX_CHASE_TIME
9.5
BEARGER_YAWN_COOLDOWN
14
BEARGER_YAWN_RANGE
25
BEARGER_YAWN_SLEEPTIME
10

BEARGER_CHANCES
{1}
SPAWN_BEARGER
true
KLAUS/クラウス
Key
Value
Variable value
KLAUS_HEALTH
10000
KLAUS_HEALTH_REGEN
25
KLAUS_HEALTH_REZ
.5
KLAUS_DAMAGE
75
KLAUS_ATTACK_PERIOD
3
KLAUS_ATTACK_RANGE
3
KLAUS_HIT_RANGE
4
KLAUS_SPEED
2.75
KLAUS_HIT_RECOVERY
1

KLAUS_ENRAGE_SCALE
1.4

KLAUS_NAUGHTY_MIN_SPAWNS
2
KLAUS_NAUGHTY_MAX_SPAWNS
6

KLAUS_COMMAND_CD
6

KLAUS_CHOMP_CD
6
KLAUS_CHOMP_MIN_RANGE
4.5
KLAUS_CHOMP_RANGE
7
KLAUS_CHOMP_MAX_RANGE
9
KLAUS_CHOMP_HIT_RANGE
3.5

KLAUS_AGGRO_DIST
15
KLAUS_DEAGGRO_DIST
30
KLAUS_EPICSCARE_RANGE
10

KLAUSSACK_EVENT_RESPAWN_TIME
9600
total_day_time * 20
KLAUSSACK_RESPAWN_DELAY
4800
total_day_time * 10
KLAUSSACK_SPAWN_DELAY
480
total_day_time * 1
KLAUSSACK_SPAWN_DELAY_VARIANCE
960
total_day_time * 2
KLAUSSACK_MAX_SPAWNS
1
SPAWN_KLAUS
true
DEERCLOPS/ディアクロップス
Key
Value
Variable value
DEERCLOPS_HEALTH
4000
2000 * 2
DEERCLOPS_DAMAGE
150
DEERCLOPS_DAMAGE_PLAYER_PERCENT
.5
DEERCLOPS_ATTACK_PERIOD
4
DEERCLOPS_ATTACK_RANGE
8
DEERCLOPS_AOE_RANGE
12
DEERCLOPS_AOE_SCALE
0.8
DEERCLOPS_LOSE_TARGET_PERIOD
60

DEERCLOPS_ATTACKS_PER_SEASON
4
DEERCLOPS_ATTACKS_OFF_SEASON
false
SPAWN_DEERCLOPS
true
DRAGONFLY/ドラゴンフライ
Key
Value
Variable value
DRAGONFLY_RESPAWN_TIME
9600
total_day_time * 20
DRAGONFLY_SPAWN_TIME
1
SPAWN_DRAGONFLY
true

DRAGONFLY_HEALTH
27500
DRAGONFLY_DAMAGE
150
DRAGONFLY_ATTACK_PERIOD
4
DRAGONFLY_ATTACK_RANGE
4
DRAGONFLY_HIT_RANGE
5
DRAGONFLY_SPEED
5

DRAGONFLY_FIRE_ATTACK_PERIOD
3
DRAGONFLY_FIRE_DAMAGE
300
DRAGONFLY_FIRE_HIT_RANGE
6
DRAGONFLY_FIRE_SPEED
7

DRAGONFLY_RESET_DIST
60
DRAGONFLY_AGGRO_DIST
15

DRAGONFLY_STUN
1250
DRAGONFLY_STUN_PERIOD
5
DRAGONFLY_STUN_DURATION
10
DRAGONFLY_STUN_COOLDOWN
60
DRAGONFLY_STUN_RESIST
250

DRAGONFLY_ENRAGE_DURATION
60
DRAGONFLY_BREAKOFF_DAMAGE
2500

DRAGONFLY_FREEZE_RESIST
100
DRAGONFLY_POUND_CD
20
DRAGONFLY_HIT_RECOVERY
2
DRAGONFLY_FLYING_HIT_RECOVERY
4

DRAGONFLY_FREEZE_THRESHOLD
8
DRAGONFLY_ENRAGED_FREEZE_THRESHOLD
12

LAVAE_HEALTH
500
LAVAE_DAMAGE
50
LAVAE_ATTACK_PERIOD
4
LAVAE_HIT_RANGE
3
LAVAE_ATTACK_RANGE
6
LAVAE_HUNGER_RATE
0.104
50/total_day_time
LAVAE_LIFESPAN
30

LAVAE_HATCH_CRACK_TIME
10
LAVAE_HATCH_TIME
960
total_day_time*2
LAVAE_HATCH_FAIL_TIME
60
night_time
ANTLION/アントライオン
Key
Value
Variable value
ANTLION_HEALTH
6000
ANTLION_MAX_ATTACK_PERIOD
4
ANTLION_MIN_ATTACK_PERIOD
2
ANTLION_SPEED_UP
-.2
ANTLION_SLOW_DOWN
.4
ANTLION_CAST_RANGE
15
ANTLION_CAST_MAX_RANGE
20
ANTLION_WALL_CD
20
ANTLION_HIT_RECOVERY
1
ANTLION_EAT_HEALING
200

ANTLION_SINKHOLE_WORKTOREPAIR
3
ANTLION_SINKHOLE
{
RADIUS = 2.5,
UNEVENGROUND_RADIUS = 3,

WAVE_MAX_ATTACKS = 5,
WAVE_MIN_ATTACKS = 2,
WAVE_ATTACK_DELAY = .75,
WAVE_ATTACK_DELAY_VARIANCE = 1,
WAVE_MERGE_ATTACKS_DIST_SQ = math.pow(4 * 3, 2), -- 4 == TILE_SCALE

NUM_WARNINGS = 12,
WARNING_DELAY = 1,
WARNING_DELAY_VARIANCE = .3,

ATTACK_SEQUENCE_INITIAL_DELAY = 1 * total_day_time,
ATTACK_SEQUENCE_INITIAL_DELAY_VARIANCE = 1 * total_day_time,
ATTACK_SEQUENCE_NEXT_WAVE_DELAY = .35 * total_day_time, -- useage: val * remaing days in season
ATTACK_SEQUENCE_NEXT_WAVE_DELAY_VARIANCE = 1 * total_day_time,

DAMAGE = 30,

REPAIR_TIME_VARIANCE = 1 * total_day_time,
REPAIR_TIME = -- Note: these times are used from last to first
{
4 * total_day_time,
5 * total_day_time,
21 * total_day_time,
},}

ANTLION_RAGE_TIME_INITIAL
2016
4.2 * total_day_time
ANTLION_RAGE_TIME_MIN
480
1 * total_day_time
ANTLION_RAGE_TIME_MAX
2880
6 * total_day_time
ANTLION_RAGE_TIME_FAILURE_SCALE
0.8
ANTLION_TRIBUTE_TO_RAGE_TIME
158.4
.33 * total_day_time
ANTLION_RAGE_TIME_UNHAPPY_PERCENT
0.6
ANTLION_RAGE_TIME_HAPPY_PERCENT
0.95
ANTLION_TRIBUTER_TALKER_TIME
8
ANTLION_TRIBUTE
true
TOADSTOOL/毒キノコガエル
Key
Value
Variable value
TOADSTOOL_HEALTH
52500
TOADSTOOL_ATTACK_RANGE
7
TOADSTOOL_EPICSCARE_RANGE
10
TOADSTOOL_DEAGGRO_DIST
25
TOADSTOOL_AGGRO_DIST
15
TOADSTOOL_RESPAWN_TIME
9600
total_day_time * 20
TOADSTOOL_SPAWN_TIME
10
SPAWN_TOADSTOOL
true

TOADSTOOL_SPEED_LVL
{
[0] = .6,
[1] = .8,
[2] = 1.2,
[3] = 3.2,}
TOADSTOOL_DAMAGE_LVL
{
[0] = 100,
[1] = 120,
[2] = 150,
[3] = 250,}
TOADSTOOL_ATTACK_PERIOD_LVL
{
[0] = 3.5,
[1] = 3,
[2] = 2.5,
[3] = 2,}
TOADSTOOL_ABSORPTION_LVL
{
[0] = 0,
[1] = .2,
[2] = .4,
[3] = .8,}
TOADSTOOL_HIT_RECOVERY_LVL
{
[0] = 1,
[1] = 1.5,
[2] = 2,
[3] = 3,}

TOADSTOOL_MUSHROOMBOMB_MIN_RANGE
4
TOADSTOOL_MUSHROOMBOMB_MAX_RANGE
8.75
TOADSTOOL_MUSHROOMBOMB_RADIUS
3.5
TOADSTOOL_MUSHROOMBOMB_CD
5
TOADSTOOL_MUSHROOMBOMB_COUNT_PHASE
{
[1] = 4,
[2] = 5,
[3] = 6,}
TOADSTOOL_MUSHROOMBOMB_VAR_LVL
{
[0] = 0,
[1] = 1,
[2] = 2,
[3] = 3,}
TOADSTOOL_MUSHROOMBOMB_CHAIN_LVL
{
[0] = 1,
[1] = 2,
[2] = 3,
[3] = 5,}

TOADSTOOL_SPOREBOMB_ATTACK_RANGE
10
TOADSTOOL_SPOREBOMB_HIT_RANGE
14
TOADSTOOL_SPOREBOMB_TIMER
3.5
TOADSTOOL_SPOREBOMB_TARGETS_PHASE
{
[1] = 1,
[2] = 2,
[3] = 2,}
TOADSTOOL_SPOREBOMB_CD_PHASE
{
[1] = 14,
[2] = 10,
[3] = 10,}

TOADSTOOL_SPORECLOUD_DAMAGE
20
TOADSTOOL_SPORECLOUD_ROT
.07
TOADSTOOL_SPORECLOUD_RADIUS
3.5
TOADSTOOL_SPORECLOUD_TICK
1
TOADSTOOL_SPORECLOUD_LIFETIME
60

TOADSTOOL_MUSHROOMSPROUT_NUM
8
TOADSTOOL_MUSHROOMSPROUT_MIN_RANGE
6
TOADSTOOL_MUSHROOMSPROUT_MAX_RANGE
10
TOADSTOOL_MUSHROOMSPROUT_TICK
2
TOADSTOOL_MUSHROOMSPROUT_DURATION
15
TOADSTOOL_MUSHROOMSPROUT_CD
45
TOADSTOOL_MUSHROOMSPROUT_CHOPS
10

TOADSTOOL_POUND_CD
20
TOADSTOOL_ABILITY_INTRO_CD
10

TOADSTOOL_DARK_HEALTH
99999
TOADSTOOL_DARK_MUSHROOMSPROUT_CHOPS
14
TOADSTOOL_DARK_DAMAGE_LVL
{
[0] = 150,
[1] = 175,
[2] = 225,
[3] = 300,}
TOADSTOOL_DARK_ABSORPTION_LVL
{
[0] = 0,
[1] = .25,
[2] = .5,
[3] = .99,}
STALKER/ストーカー
Key
Value
Variable value
STALKER_HEALTH
4000
STALKER_DAMAGE
200
STALKER_ATTACK_PERIOD
4
STALKER_ATTACK_RANGE
2.4
STALKER_HIT_RANGE
3.8
STALKER_AOE_RANGE
2
STALKER_AOE_SCALE
.8
STALKER_SPEED
4.2
STALKER_HIT_RECOVERY
1.5

STALKER_ABILITY_RETRY_CD
3

STALKER_SNARE_RANGE
12
STALKER_SNARE_MAX_RANGE
15
STALKER_SNARE_TIME
6
STALKER_SNARE_TIME_VARIANCE
.5
STALKER_MAX_SNARES
6
STALKER_SNARE_CD
10
STALKER_FIRST_SNARE_CD
5

STALKER_AGGRO_DIST
15
STALKER_KEEP_AGGRO_DIST
9
STALKER_DEAGGRO_DIST
30
STALKER_EPICSCARE_RANGE
10

STALKER_BLOOM_DECAY
5

STALKER_ATRIUM_HEALTH
16000
STALKER_ATRIUM_PHASE2_HEALTH
10000
STALKER_ATRIUM_ATTACK_PERIOD
3

FOSSIL_SPIKE_DAMAGE
100
STALKER_SPIKES_CD
8
STALKER_FIRST_SPIKES_CD
4

STALKER_CHANNELERS_COUNT
6
STALKER_CHANNELERS_CD
20
STALKER_FIRST_CHANNELERS_CD
5

STALKER_FEAST_HEALING
400
STALKER_MINIONS_LIFESPAN
45
STALKER_MINIONS_LIFESPAN_VARIANCE
5
STALKER_MINIONS_COUNT
20
STALKER_MINIONS_CD
20
STALKER_FIRST_MINIONS_CD
5

STALKER_MINDCONTROL_RANGE
15
STALKER_MINDCONTROL_DURATION
3.5
STALKER_MINDCONTROL_CD
15
STALKER_FIRST_MINDCONTROL_CD
5
Moose/Goose
Key
Value
Variable value
MOOSE_HEALTH
3000 * 2
MOOSE_DAMAGE
150
MOOSE_ATTACK_PERIOD
3
MOOSE_ATTACK_RANGE
5.5
MOOSE_WALK_SPEED
8
MOOSE_RUN_SPEED
12

MOOSE_EGG_NUM_MOSSLINGS
5
MOOSE_EGG_HATCH_TIMER
total_day_time * 2
MOOSE_EGG_DAMAGE
10

MOSSLING_HEALTH
350 * 1.5
MOSSLING_DAMAGE
50
MOSSLING_ATTACK_PERIOD
3
MOSSLING_ATTACK_RANGE
2
MOSSLING_WALK_SPEED
5

MOOSE_DENSITY
0.5
MALBATROSS/マルバトロス
Key
Value
Variable value
MALBATROSS_HEALTH
2500 * 2
MALBATROSS_DAMAGE
150

MALBATROSS_DAMAGE_PLAYER_PERCENT
.5
MALBATROSS_ATTACK_PERIOD
4
MALBATROSS_ATTACK_RANGE
5
MALBATROSS_AOE_RANGE
3
MALBATROSS_AOE_SCALE
0.8
MALBATROSS_LOSE_TARGET_PERIOD
60
MALBATROSS_BOAT_DAMAGE
5
MALBATROSS_BOAT_PUSH
1
MALBATROSS_NOTHUNGRY_TIME
{
MIN = 15,
MAX = 25,}
MALBATROSS_MISSFISH_TIME
{
MIN = 10,
MAX = 10,}
MALBATROSS_ENTITYSLEEP_RELOCATE_TIME
3 * total_day_time
MALBATROSS_EATSUCCESS_CHANCE
0.50
MALBATROSS_MAX_CHASEAWAY_DIST
50
MALBATROSS_NOTICEPLAYER_DISTSQ
400
MALBATROSS_STOLENFISH_AGGROCOUNT
2
MALBATROSS_HOOKEDFISH_SUMMONCHANCE
0.1

MALBATROSS_SPAWNDELAY_BASE
total_day_time * 10
MALBATROSS_SPAWNDELAY_RANDOM
total_day_time * 5
MALBATROSS_SHOAL_PERCENTAGE_TO_TEST
0.25
SPAWN_MALBATROSS
true
CRABKING/クラブキング
Key
Value
Variable value
CRABKING_HEALTH
20000
CRABKING_HEALTH_BONUS
3000

CRABKING_CLAW_BOATDAMAGE
35
CRABKING_CLAW_HEALTH
500
CRABKING_CLAW_HEALTH_BOOST
50
CRABKING_CLAW_WALK_SPEED
1
CRABKING_CLAW_RUN_SPEED
4
CRABKING_CLAW_RESPAWN_DELAY
30
CRABKING_CLAW_PLAYER_DAMAGE
15
CRABKING_CLAW_REGEN_DELAY
5
CRABKING_BASE_CLAWS
5

CRABKING_MAX_VELOCITY_MOD
0
CRABKING_ANCHOR_DRAG
10

CRABKING_STACKS
20
CRABKING_DEADLY_GEYSERS
5
CRABKING_GEYSER_BOATDAMAGE
10

CRABKING_CAST_TIME
8
CRABKING_CAST_TIME_FREEZE
5

CRABKING_STACK_SUMMON_DELAY
20
CRABKING_HEAL_DELAY
40
CRABKING_CAST_DELAY
5
CRABKING_FIX_TIME
10
CRABKING_BASE_FREEZE_AMOUNT
40
CRABKING_FREEZE_INCRAMENT
10
CRABKING_FREEZE_RANGE
10
CRABKING_REGEN
650
CRABKING_REGEN_BUFF
100

CRABKING_RESPAWN_TIME
total_day_time * 20
CRABKING_SPAWN_TIME
1
SPAWN_CRABKING
true

CRABKING_CLAW_THRESHOLD
0.9
CRABKING_HEAL_THRESHOLD
0.85
CRABKING_FREEZE_THRESHOLD
0.85

CRABKING_DAMAGE
150
CRABKING_DAMAGE_PLAYER_PERCENT
.5
CRABKING_ATTACK_RANGE
5
CRABKING_AOE_RANGE
3
CRABKING_AOE_SCALE
0.8
CRABKING_ATTACK_PERIOD
4
Celestial Champion
Key
Value
Variable value
ALTERGUARDIAN_PLAYERDAMAGEPERCENT
0.75

ALTERGUARDIAN_PHASE1_WALK_SPEED
5
ALTERGUARDIAN_PHASE1_HEALTH
10000
ALTERGUARDIAN_PHASE1_ROLLDAMAGE
166.67
ALTERGUARDIAN_PHASE1_AOEDAMAGE
66.67
ALTERGUARDIAN_PHASE1_ATTACK_PERIOD
7.5
ALTERGUARDIAN_PHASE1_AOERANGE
4.25
ALTERGUARDIAN_PHASE1_ROLLCOOLDOWN
8.5
ALTERGUARDIAN_PHASE1_MINROLLCOUNT
3
ALTERGUARDIAN_PHASE1_SUMMONCOOLDOWN
20
ALTERGUARDIAN_PHASE1_TARGET_DIST
20
ALTERGUARDIAN_PHASE1_SHIELDTRIGGER
2000
ALTERGUARDIAN_PHASE1_SHIELDABSORB
0.80

ALTERGUARDIAN_PHASE2_WALK_SPEED
4.5
ALTERGUARDIAN_PHASE2_MAXHEALTH
20000
ALTERGUARDIAN_PHASE2_STARTHEALTH
13000
ALTERGUARDIAN_PHASE2_DAMAGE
133.33
ALTERGUARDIAN_PHASE2_ATTACK_PERIOD
6.0
ALTERGUARDIAN_PHASE2_CHOP_RANGE
4.5
ALTERGUARDIAN_PHASE2_SPIN_RANGE
18
ALTERGUARDIAN_PHASE2_SPIN_SPEED
7.6
ALTERGUARDIAN_PHASE2_SPINMIN
3
ALTERGUARDIAN_PHASE2_SPINMAX
5
ALTERGUARDIAN_PHASE2_SPINCD
14.25
ALTERGUARDIAN_PHASE2_SPIKEDAMAGE
50
ALTERGUARDIAN_PHASE2_SPIKECOOLDOWN
18.25
ALTERGUARDIAN_PHASE2_SPIKE_RANGE
10
ALTERGUARDIAN_PHASE2_SPIKE_LIFETIME
30
ALTERGUARDIAN_PHASE2_SUMMONCOOLDOWN
24.25
ALTERGUARDIAN_PHASE2_TARGET_DIST
30

ALTERGUARDIAN_PHASE3_WALK_SPEED
7.5
ALTERGUARDIAN_PHASE3_MAXHEALTH
22500
ALTERGUARDIAN_PHASE3_STARTHEALTH
14000
ALTERGUARDIAN_PHASE3_RUNAWAY_BLOCK_TIME
1.0
ALTERGUARDIAN_PHASE3_GOHOMEDSQ
144
ALTERGUARDIAN_PHASE3_DAMAGE
150
ALTERGUARDIAN_PHASE3_LASERDAMAGE
120
ALTERGUARDIAN_PHASE3_ATTACK_PERIOD
5.0
ALTERGUARDIAN_PHASE3_ATTACK_RANGE
14
ALTERGUARDIAN_PHASE3_STAB_RANGE
3.5
ALTERGUARDIAN_PHASE3_STAB_HITRANGE
2
ALTERGUARDIAN_PHASE3_TRAP_CD
40
ALTERGUARDIAN_PHASE3_TRAP_LT
20
ALTERGUARDIAN_PHASE3_TRAP_MINRANGE
2.0
ALTERGUARDIAN_PHASE3_TRAP_MAXRANGE
3.5
ALTERGUARDIAN_PHASE3_TRAP_AOERANGE
3.0
ALTERGUARDIAN_PHASE3_TRAP_GROGGINESS
1.0
ALTERGUARDIAN_PHASE3_TRAP_KNOCKOUTTIME
3.0
ALTERGUARDIAN_PHASE3_TRAP_LANDEDDAMAGE
50
ALTERGUARDIAN_PHASE3_TRAP_WORKS
3
ALTERGUARDIAN_PHASE3_SUMMONCOOLDOWN
45
ALTERGUARDIAN_PHASE3_SUMMONMAXLOOPS
60
ALTERGUARDIAN_PHASE3_SUMMONRSQ
400
ALTERGUARDIAN_PHASE3_TARGET_DIST
20
ALTERGUARDIAN_PHASE3_MAX_STUN_LOCKS
5

ALTERGUARDIAN_PROJECTILE_SPEED
20


月嵐
Key
Value
Variable value
MOONSTORM_MOVE_TIME
4
MOONSTORM_MOVE_MAX
6

MUTANT_BIRD_AGGRO_DIST
15
MUTANT_BIRD_RETURN_DIST
30
MUTANT_BIRD_DAMAGE
20
MUTANT_BIRD_HEALTH
10
MUTANT_BIRD_SPLASH_DAMAGE
20
MUTANT_BIRD_TARGET_DIST
16
MUTANT_BIRD_ATTACK_RANGE
2
MUTANT_BIRD_WALK_SPEED
4
MUTANT_BIRD_ATTACK_COOLDOWN
6
MUTANT_BIRD_SPIT_RANGE
10

MOONSTORM_SPARK_HEALTH
100

MOONSTORM_GOGGLES_PERISHTIME
total_day_time*1

MOONSTORM_SPEED_MOD
.4

STORM_SWAP_TIME
4/30

MOON_ALTAR_LINK_AREA_CLEAR_RADIUS
6
MOON_ALTAR_LINK_POINT_VALID_RADIUS_SQ
2.5*2.5
MOON_ALTAR_LINK_ALTAR_MIN_RADIUS_SQ
2.5*2.5
モンスター(1)
七面鳥/Gobbler
Key
Value
Variable value
PERD_SPAWNCHANCE
0.1
PERD_DAMAGE
20
PERD_HEALTH
50
PERD_ATTACK_PERIOD
3
PERD_RUN_SPEED
8
PERD_WALK_SPEED
3


セイウチ/MacTusk,WeeTusk
Key
Value
Variable value
WALRUS_DAMAGE
33
WALRUS_HEALTH
150 * 2
WALRUS_ATTACK_PERIOD
3
WALRUS_ATTACK_DIST
15
WALRUS_DART_RANGE
25
WALRUS_MELEE_RANGE
5
WALRUS_TARGET_DIST
10
WALRUS_LOSETARGET_DIST
30
WALRUS_MAX_STUN_LOCKS
4
WALRUS_REGEN_PERIOD
total_day_time*2.5
WALRUS_REGEN_ENABLED
true

LITTLE_WALRUS_DAMAGE
22
LITTLE_WALRUS_HEALTH
100
LITTLE_WALRUS_ATTACK_PERIOD
3 * 1.7
LITTLE_WALRUS_ATTACK_DIST
15


ペンギン
Key
Value
Variable value
PENGUIN_DAMAGE
33
PENGUIN_HEALTH
150
PENGUIN_ATTACK_PERIOD
3
PENGUIN_ATTACK_DIST
2.5
PENGUIN_MATING_SEASON_LENGTH
6
PENGUIN_MATING_SEASON_WAIT
1
PENGUIN_MATING_SEASON_BABYDELAY
total_day_time*1.5
PENGUIN_MATING_SEASON_BABYDELAY_VARIANCE
0.5*total_day_time
PENGUIN_TARGET_DIST
15
PENGUIN_CHASE_DIST
30
PENGUIN_FOLLOW_TIME
10
PENGUIN_HUNGER
total_day_time * 12
PENGUIN_STARVE_TIME
total_day_time * 12
PENGUIN_STARVE_KILL_TIME
20

MUTATED_PENGUIN_DAMAGE
20
MUTATED_PENGUIN_HEALTH
100

PENGUINS_FLOCK_SIZE
9
PENGUINS_MIN_DIST_FROM_STRUCTURES
20
PENGUINS_MAX_COLONIES
5
PENGUINS_MAX_COLONIES_BUFFER
1
PENGUINS_SPAWN_INTERVAL
30

PENGUINS_DEFAULT_NUM_BOULDERS
7

SPAWN_MOON_PENGULLS
true


かたつむり
Key
Value
Variable value
SLURTLE_DAMAGE
25
SLURTLE_HEALTH
600 * 2
SLURTLE_ATTACK_PERIOD
4
SLURTLE_ATTACK_DIST
2.5
SLURTLE_WALK_SPEED
3
SLURTLE_TARGET_DIST
10
SLURTLE_SHELL_ABSORB
0.95
SLURTLE_DAMAGE_UNTIL_SHIELD
150

SLURTLE_EXPLODE_DAMAGE
300
SLURTLESLIME_EXPLODE_DAMAGE
50

SNURTLE_WALK_SPEED
4
SNURTLE_DAMAGE
5
SNURTLE_HEALTH
200
SNURTLE_SHELL_ABSORB
0.8
SNURTLE_DAMAGE_UNTIL_SHIELD
10
SNURTLE_EXPLODE_DAMAGE
300

SLURTLEHOLE_REGEN_PERIOD
seg_time*4
SLURTLEHOLE_SPAWN_PERIOD
3
SLURTLEHOLE_CHILDREN
{min = 1, max = 2}
SLURTLEHOLE_ENABLED
true
SLURTLEHOLE_RARECHILD_CHANCE
0.1


スルーパー
Key
Value
Variable value
SLURPER_WALKSPEED
9
SLURPER_HEALTH
200
SLURPER_DAMAGE
30
SLURPER_ATTACK_DIST
8
SLURPER_ATTACK_PERIOD
5


電気羊
Key
Value
Variable value
LIGHTNING_GOAT_DAMAGE
25
LIGHTNING_GOAT_HEALTH
350 * 2
LIGHTNING_GOAT_ATTACK_RANGE
3
LIGHTNING_GOAT_ATTACK_PERIOD
2
LIGHTNING_GOAT_WALK_SPEED
4
LIGHTNING_GOAT_RUN_SPEED
8
LIGHTNING_GOAT_TARGET_DIST
8
LIGHTNING_GOAT_CHASE_DIST
30
LIGHTNING_GOAT_FOLLOW_TIME
30
LIGHTNING_GOAT_MATING_SEASON_BABYDELAY
total_day_time*1.5
LIGHTNING_GOAT_MATING_SEASON_BABYDELAY_VARIANCE
0.5*total_day_time

LIGHTNINGGOATHERD_MAX_SIZE
6
モンスター(2)
シカ
Key
Value
Variable value
DEER_DAMAGE
25
DEER_HEALTH
350 * 2
DEER_ATTACK_RANGE
3
DEER_ATTACK_PERIOD
2
DEER_ATTACKER_REMEMBER_DIST
20
DEER_WALK_SPEED
2.5
DEER_RUN_SPEED
8
DEER_HIT_RECOVERY
1
DEER_MAX_STUN_LOCKS
4

DEER_HERD_MOVE_DIST
10

DEER_GEMMED_DAMAGE
50
DEER_GEMMED_HEALTH
1500
DEER_GEMMED_AGGRO_DIST
10
DEER_GEMMED_FIRST_CAST_CD
4
DEER_GEMMED_CAST_RANGE
12
DEER_GEMMED_CAST_MAX_RANGE
15
DEER_GEMMED_MAX_SPELLS
6

DEER_ICE_BURN_PANIC_TIME
10
DEER_ICE_SPEED_PENALTY
.4
DEER_ICE_TEMPERATURE
-2
DEER_ICE_FATIGUE
.1
DEER_ICE_FREEZE_LOCK_FRAMES
30
DEER_ICE_CAST_CD
10

DEER_FIRE_FREEZE_WEAR_OFF_TIME
5
DEER_FIRE_TEMPERATURE
72
DEER_FIRE_IGNITE_FRAMES
30
DEER_FIRE_CAST_CD
8


ハゲワシ
Key
Value
Variable value
BUZZARD_DAMAGE
15
BUZZARD_ATTACK_RANGE
2
BUZZARD_ATTACK_PERIOD
2
BUZZARD_WALK_SPEED
4
BUZZARD_RUN_SPEED
8
BUZZARD_HEALTH
125 * 2

BUZZARD_REGEN_PERIOD
total_day_time*3*multiplayer_wildlife_respawn_modifier
BUZZARD_SPAWN_PERIOD
seg_time*1.5
BUZZARD_SPAWN_VARIANCE
seg_time*0.5


コウモリ
Key
Value
Variable value
BAT_DAMAGE
20
BAT_HEALTH
50
BAT_ATTACK_PERIOD
1
BAT_ATTACK_DIST
1.5
BAT_WALK_SPEED
8
BAT_TARGET_DIST
8
BAT_ESCAPE_TIME
60
BAT_ESCAPE_RADIUS
40

BATCAVE_REGEN_PERIOD
seg_time * 4
BATCAVE_SPAWN_PERIOD
20
BATCAVE_MAX_CHILDREN
4
BATCAVE_ENABLED
true

CAVE_ENTRANCE_BATS_REGEN_PERIOD
seg_time * 2
CAVE_ENTRANCE_BATS_SPAWN_PERIOD
1
CAVE_ENTRANCE_BATS_MAX_CHILDREN
6
CAVE_ENTRANCE_BATS_ENABLED
true


ツリーガード
Key
Value
Variable value
LEIF_HEALTH
2000 * 1.5
LEIF_DAMAGE
150
LEIF_DAMAGE_PLAYER_PERCENT
.33
LEIF_ATTACK_PERIOD
3
LEIF_FLAMMABILITY
.333
LEIF_HIT_RECOVERY
1.5

LEIF_MIN_DAY
3
LEIF_PERCENT_CHANCE
1/75
LEIF_MAXSPAWNDIST
15

LEIF_PINECONE_CHILL_CHANCE_CLOSE
.33
LEIF_PINECONE_CHILL_CHANCE_FAR
.15
LEIF_PINECONE_CHILL_CLOSE_RADIUS
5
LEIF_PINECONE_CHILL_RADIUS
16
LEIF_REAWAKEN_RADIUS
20

LEIF_BURN_TIME
10
LEIF_BURN_DAMAGE_PERCENT
1/8


ルアープラント
Key
Value
Variable value
EYEPLANT_DAMAGE
20
EYEPLANT_HEALTH
30
EYEPLANT_ATTACK_PERIOD
1
EYEPLANT_ATTACK_DIST
2.5
EYEPLANT_STOPATTACK_DIST
4

LUREPLANT_HIBERNATE_TIME
total_day_time * 2
LUREPLANT_GROWTHCHANCE
0.02
LUREPLANT_SPAWNTIME
total_day_time * 12
LUREPLANT_SPAWNTIME_VARIANCE
total_day_time * 3

LUREPLANT_SPAWNINTERVAL
total_day_time * 4
LUREPLANT_SPAWNINTERVALVARIANCE
total_day_time * 1


モスキート(蚊)
Key
Value
Variable value
MOSQUITO_WALKSPEED
8
MOSQUITO_RUNSPEED
12
MOSQUITO_DAMAGE
3
MOSQUITO_HEALTH
100
MOSQUITO_ATTACK_RANGE
1.75
MOSQUITO_ATTACK_PERIOD
7
MOSQUITO_MAX_DRINKS
4
MOSQUITO_BURST_DAMAGE
34
MOSQUITO_BURST_RANGE
4


グラスゲッコー
Key
Value
Variable value
GRASSGEKKO_LIFE
150
GRASSGEKKO_WALK_SPEED
1
GRASSGEKKO_RUN_SPEED
10
GRASSGEKKO_REGROW_TIME
total_day_time*2
GRASSGEKKO_REGROW_INCREASE
total_day_time*.5
GRASSGEKKO_REGROW_VARIANCE
total_day_time
GRASSGEKKO_CYCLES
3
GRASSGEKKO_MORPH_DELAY
total_day_time * 25
GRASSGEKKO_MORPH_DELAY_VARIANCE
total_day_time * 5
GRASSGEKKO_MORPH_CHANCE
1 / 100
GRASSGEKKO_MORPH_ENABLED
true
GRASSGEKKO_DENSITY_RANGE
20
GRASSGEKKO_MAX_DENSITY
6


キャラット
Key
Value
Variable value
CARRAT
{
WALK_SPEED = 4,
RUN_SPEED = 7,
HEALTH = 25 * multiplayer_attack_modifier,
PERISH_TIME = total_day_time * 5,
EAT_TIME = { BASE = 4, VAR = 4 },

PLANTED_RUFFLE_TIME = 30,

EMERGED_TIME_LIMIT = seg_time * 4,}

CARRAT_GYM
{
TRAINS_PER_DAY = 4,
TRAINING_TIME = 3*seg_time,}


Lord of the Fruit Flies
Key
Value
Variable value
LORDFRUITFLY_DEAGGRO_DIST
30
LORDFRUITFLY_TARGETRANGE
15
LORDFRUITFLY_ATTACK_PERIOD
2
LORDFRUITFLY_DAMAGE
25
LORDFRUITFLY_ATTACK_DIST
2
LORDFRUITFLY_HEALTH
1500
LORDFRUITFLY_SUMMONPERIOD
30
LORDFRUITFLY_INITIALSPAWN_TIME
total_day_time * 35
LORDFRUITFLY_RESPAWN_TIME
total_day_time * 20
LORDFRUITFLY_CROP_ROTTED_ADVANCE_TIME
total_day_time * 0.5
LORDFRUITFLY_SPAWNERRADIUS
4
LORDFRUITFLY_SPAWNERCOUNT
15
SPAWN_LORDFRUITFLY
true
LORDFRUITFLY_FRUITFLY_AMOUNT
4
LORDFRUITFLY_WALKSPEED
4
LORDFRUITFLY_TRIGGER_RANGE
15

FRUITFLY_DEAGGRO_DIST
20
FRUITFLY_HEALTH
100
FRUITFLY_DAMAGE
5
FRUITFLY_ATTACK_DIST
1
FRUITFLY_ATTACK_PERIOD
2
FRUITFLY_TARGETRANGE
15
FRUITFLY_WALKSPEED
8
モンスター(3)
テンタクル
Key
Value
Variable value
TENTACLE_DAMAGE
34
TENTACLE_ATTACK_PERIOD
2
TENTACLE_ATTACK_DIST
4
TENTACLE_STOPATTACK_DIST
6
TENTACLE_HEALTH
500

TENTACLE_PILLAR_HEALTH
500 * 1.5
TENTACLE_PILLAR_ARMS
12
TENTACLE_PILLAR_ARMS_TOTAL
25
TENTACLE_PILLAR_ARM_DAMAGE
5
TENTACLE_PILLAR_ARM_ATTACK_PERIOD
3
TENTACLE_PILLAR_ARM_ATTACK_DIST
3
TENTACLE_PILLAR_ARM_STOPATTACK_DIST
5
TENTACLE_PILLAR_ARM_HEALTH
20
TENTACLE_PILLAR_ARM_EMERGE_TIME
seg_time * 12

BIG_TENTACLE_DAMAGE
60


デプスワーム
Key
Value
Variable value
WORM_DAMAGE
75
WORM_ATTACK_PERIOD
4
WORM_ATTACK_DIST
3
WORM_HEALTH
900
WORM_CHASE_TIME
20
WORM_LURE_TIME
30
WORM_LURE_VARIANCE
10
WORM_FOOD_DIST
15
WORM_CHASE_DIST
50
WORM_WANDER_DIST
30
WORM_TARGET_DIST
20
WORM_LURE_COOLDOWN
30
WORM_EATING_COOLDOWN
30


バニーマン
Key
Value
Variable value
RABBIT_CARROT_LOYALTY
seg_time*8
RABBIT_POLITENESS_LOYALTY_BONUS
seg_time * 4
BUNNYMAN_DAMAGE
40
BEARDLORD_DAMAGE
60
BUNNYMAN_HEALTH
200
BUNNYMAN_ATTACK_PERIOD
2
BUNNYMAN_MAX_STUN_LOCKS
2
BEARDLORD_ATTACK_PERIOD
1
BUNNYMAN_RUN_SPEED
6
BUNNYMAN_WALK_SPEED
3
BUNNYMAN_PANIC_THRESH
.333
BEARDLORD_PANIC_THRESH
.25
BUNNYMAN_HEALTH_REGEN_PERIOD
5
BUNNYMAN_HEALTH_REGEN_AMOUNT
(200/120)*5
BUNNYMAN_SEE_MEAT_DIST
8

RABBITHOUSE_SPAWN_TIME
total_day_time
RABBITHOUSE_ENABLED
true


ロッキー
Key
Value
Variable value
ROCKY_SPAWN_DELAY
4*total_day_time
ROCKY_SPAWN_VAR
0

ROCKY_DAMAGE
75
ROCKY_HEALTH
1500 * 2
ROCKY_WALK_SPEED
2
ROCKY_MAX_SCALE
1.2
ROCKY_MIN_SCALE
.75
ROCKY_GROW_RATE
(1.2-.75) / (total_day_time*40)
ROCKY_LOYALTY
seg_time*6
ROCKY_POLITENESS_LOYALTY_BONUS
seg_time * 2
ROCKY_ABSORB
0.95
ROCKY_REGEN_AMOUNT
10
ROCKY_REGEN_PERIOD
1
ROCKYHERD_RANGE
40
ROCKYHERD_MAX_IN_RANGE
12

ROCKYHERD_SPAWNER_RANGE
20
ROCKYHERD_SPAWNER_DENSITY
6


サル
Key
Value
Variable value
MONKEY_MELEE_DAMAGE
20
MONKEY_HEALTH
125
MONKEY_ATTACK_PERIOD
2
MONKEY_MELEE_RANGE
3
MONKEY_RANGED_RANGE
17
MONKEY_MOVE_SPEED
7
MONKEY_NIGHTMARE_CHASE_DIST
40

MONKEYBARREL_REGEN_PERIOD
seg_time*4
MONKEYBARREL_SPAWN_PERIOD
seg_time
MONKEYBARREL_CHILDREN
{min = 3, max = 4}
MONKEYBARREL_ENABLED
true


モグラコウモリ
コウモリモグラ
Key
Value
Variable value
MOLEBAT_TARGET_DIST
5
MOLEBAT_WALK_SPEED
5
MOLEBAT_ATTACK_PERIOD
2
MOLEBAT_ATTACK_RANGE
2
MOLEBAT_HEALTH
150
MOLEBAT_DAMAGE
30
MOLEBAT_MAX_CHASE_DSQ
225
MOLEBAT_NAP_COOLDOWN
seg_time * 9
MOLEBAT_NAP_LENGTH
seg_time * 4
MOLEBAT_ALLY_COOLDOWN
total_day_time * 2
MOLEBAT_ENABLED
true

--UNUSED
MOLEBAT =
{
TARGET_DIST = 5,
WALK_SPEED = 5,
ATTACK_PERIOD = 2,
ATTACK_RANGE = 2,
HEALTH = 150,
DAMAGE = 30,
MAX_CHASE_DSQ = 225,
ALLY_COOLDOWN = total_day_time * 2,
NAP_COOLDOWN = seg_time * 9,
NAP_LENGTH = seg_time * 4,
},


Ancient Sentrypede
Key
Value
Variable value
ARCHIVE_CENTIPEDE
{
DAMAGE = 40,
AOE_DAMAGE = 20,
HEALTH = 400 * 3,
WALK_SPEED = 4,
ATTACK_PERIOD = 5,
HUSK_HEALTH = 300,
AOE_RANGE = 5,
TARGET_DIST = 12,}


Ancient Guard Post
Security Pulse
Key
Value
Variable value
ARCHIVE_SECURITY
{
REGEN_TIME = seg_time * 4,
RELEASE_TIME = seg_time,
WALK_SPEED = 5,}
モンスター(4)
クッキーカッター
Key
Value
Variable value
COOKIECUTTER
{
HEALTH = 100,
WANDER_SPEED = 0.25,
APPROACH_SPEED = 0.7,
RUN_SPEED = 2,
FLEE_DURATION = 6,

BOARDING_DISTANCE = 0.5,
BOARDING_DISTANCE_VARIANCE = 1.2,

DRILL_TIME = 3,
DRILL_DAMAGE = 10,

EAT_DELAY = seg_time,

DAMAGE = 20,
ATTACK_RADIUS = 2.5,
JUMP_ATTACK_RADIUS = 1.5,

WANDER_DIST = 12,

FOOD_DETECTION_DIST = 8,
BOAT_DETECTION_DIST = 12, -- TUNING.MAX_WALKABLE_PLATFORM_RADIUS + FOOD_DETECTION_DIST
BOAT_DETECTION_SHARE_DIST = 5,}

COOKIECUTTER_SPAWNER_REGEN_TIME
3*seg_time
COOKIECUTTER_SPAWNER_RELEASE_TIME
5
COOKIECUTTER_SPAWNER_MAX_CHILDREN
7
COOKIECUTTER_SPAWNER_ENABLED
true


ナーウェイル(一角獣)
Key
Value
Variable value
GNARWAIL
{
HEALTH = 1000,
DAMAGE = 50,
TARGET_DISTANCE = 9, -- TUNING.MAX_WALKABLE_PLATFORM_RADIUS + 5,
WALK_SPEED = 1.5,
RUN_SPEED = 4,
DIVE_SPEED = 10,
EAT_DELAY = seg_time * 0.5,
TOSS_DELAY = seg_time,
LOYALTY_PER_HUNGER = total_day_time/25,
MAX_LOYALTY_TIME = 2.5*total_day_time,
FULL_LOYALTY_PERCENT = 0.9,

BODY_SLAM_ATTACK_DISTANCESQ = 100,

DAMAGE_RADIUS = 3,
ATTACK_PERIOD = 14,
BOATATTACK_RADIUSSQ = 2.25, -- 1.5 * 1.5
BOAT_ATTACK_DELAY = 2.5,
HORN_RETREAT_TIME = 3,
HORN_HEALTH = 130,
HORN_BOAT_DAMAGE = 20,}
GNARWAIL_HORN
{
USES = 10,}
GNARWAIL_HORN_FARM_PLANT_INTERACT_RANGE
20

GNARWAIL_SPAWN_CHANCE
0.075
GNARWAIL_TEST_RADIUS
100


スキッド(発光イカ)
Key
Value
Variable value
SQUID_RUNSPEED
6
SQUID_WALKSPEED
3
SQUID_SWIM_SPEED
4
SQUID_HEALTH
170
SQUID_DAMAGE
20/3
SQUID_TARGET_RANGE
2
SQUID_ATTACK_RANGE
1.5
SQUID_ATTACK_PERIOD
4
SQUID_TARGET_DIST
8
SQUID_TARGET_KEEP
20
SQUID_LIGHT_UP_INTENSITY
0.8
SQUID_LIGHT_UP_FALLOFF
0.5
SQUID_LIGHT_UP_RADIUS
1.2
SQUID_LIGHT_DOWN_INTENSITY
0.5
SQUID_LIGHT_DOWN_FALLOFF
1.25
SQUID_LIGHT_DOWN_RADIUS
0.75
SQUID_FISHABLE_STAMINA
{
drain_rate = 0.05, -- per second
recover_rate = 0.1, -- per second
struggle_times = {low = 3, high = 8, r_low = 1, r_high = 1}, -- uses self.stamina to lerp between low and high
tired_times = {low = 4, high = 2, r_low = 1, r_high = 1}, -- uses self.stamina to lerp between low and high}

SQUID_TEST_RADIUS
80
SQUID_MAX_FISH
10
SQUID_MAX_NUMBERS
{
["new"] = 6,
["quarter"] = 3,
["half"] = 3,
["threequarter"] = 2,
["full"] = 0,}
SQUID_CHANCE
{
["new"] = 0.2,
["quarter"] = 0.1,
["half"] = 0.05,
["threequarter"] = 0.025,
["full"] = 0,}


ウォブスター
Key
Value
Variable value
WOBSTER
{
SURVIVE_TIME = 4*total_day_time,
HEALTH = 25 * multiplayer_attack_modifier,
SPEED =
{
SWIM = 0.5,
GROUND = 1,
},
FISHABLE_STAMINA =
{
drain_rate = 0.05,
recover_rate = 0.1,
struggle_times =
{
low = 3,
high = 8,
r_low = 1,
r_high = 1,
},
tired_times =
{
low = 4,
high = 2,
r_low = 1,
r_high = 1,
},
},}

WOBSTER_DEN_REGEN_PERIOD
3*seg_time
WOBSTER_DEN_SPAWN_PERIOD
4*seg_time
WOBSTER_DEN_MAX_CHILDREN
2
WOBSTER_DEN_SPAWNRADIUS
4
WOBSTER_DEN_WORK
9
WOBSTER_DEN_ENABLED
true

--UNUSED
WOBSTER_DEN =
{
REGEN_PERIOD = 3*seg_time,
SPAWN_PERIOD = 4*seg_time,
MAX_CHILDREN = 2,

SPAWNRADIUS = 4,
WORK = 9,
},


サメ
Key
Value
Variable value
SHARK
{
DAMAGE = 30,
HEALTH = 1000,
WALK_SPEED = 1,
RUN_SPEED = 7,

WALK_SPEED_LAND = 7,
RUN_SPEED_LAND = 7,

ATTACK_RANGE = 4,

TARGET_DIST = 8, --20,

AOE_RANGE = 3,
AOE_SCALE = 0.5,}

SHARK_SPAWN_CHANCE
0.075
SHARK_TEST_RADIUS
100


Dust Moth
Key
Value
Variable value
DUSTMOTH
{
HEALTH = 200,
HEALTH_REGEN = 4,
WALK_SPEED = 2.6,
DUSTABLE_RESET_TIME = seg_time * 2,
DUSTABLE_RESET_TIME_VARIANCE = seg_time,
DUSTOFF_COOLDOWN = 4,
DUSTOFF_COOLDOWN_VARIANCE = 6,
SEARCH_ANIM_COOLDOWN = 12,}
DUSTMOTHDEN_REPAIR_TIME
total_day_time * 0.75
DUSTMOTHDEN_REGEN_TIME
total_day_time * 10
DUSTMOTHDEN_RELEASE_TIME
seg_time
DUSTMOTHDEN_MAX_CHILDREN
1
DUSTMOTHDEN_MAXWORK
5
DUSTMOTHDEN_ENABLED
true

--UNUSED
DUSTMOTHDEN =
{
REPAIR_TIME = total_day_time * 0.75,
REGEN_TIME = total_day_time * 10,
RELEASE_TIME = seg_time,
MAXWORK = 5,
},


Mossy Vine
Key
Value
Variable value
OCEANVINE_ENABLED
true
OCEANVINE_COCOON_SPIDER_RADIUS
16
OCEANVINE_COCOON_REGEN_TIME
total_day_time/4
OCEANVINE_COCOON_RELEASE_TIME
total_day_time/2
OCEANVINE_COCOON_MIN_CHILDREN
2
OCEANVINE_COCOON_MAX_CHILDREN
3
OCEANVINE_COCOON_REGEN_BASE
3 * total_day_time
OCEANVINE_COCOON_REGEN_RAND
2 * total_day_time


グラスゲーター
Key
Value
Variable value
GRASSGATOR_WALKSPEED
1.5
GRASSGATOR_RUNSPEED
6.5
GRASSGATOR_RUNSPEED_WATER
3.5
GRASSGATOR_HEALTH
500 * 2
GRASSGATOR_DAMAGE
50
GRASSGATOR_TARGET_DIST
5
GRASSGATOR_CHASE_DIST
30
GRASSGATOR_FOLLOW_TIME
30
GRASSGATOR_SHEDTIME_SET
total_day_time/2
GRASSGATOR_SHEDTIME_VAR
total_day_time/2
GRASSGATOR_REGEN_TIME
seg_time * 4
GRASSGATOR_RELEASE_TIME
seg_time
GRASSGATOR_MAXCHILDREN
1
GRASSGATOR_ENABLED
true
モンスター(5)
粘着羊(Ewecus)
Key
Value
Variable value
SPAT_HEALTH
800
SPAT_PHLEGM_DAMAGE
5
SPAT_PHLEGM_ATTACKRANGE
12
SPAT_PHLEGM_RADIUS
4
SPAT_MELEE_DAMAGE
60
SPAT_MELEE_ATTACKRANGE
0.5
SPAT_TARGET_DIST
10
SPAT_CHASE_DIST
30
SPAT_FOLLOW_TIME
30


ヴァーグ
Key
Value
Variable value
CLAYWARG_RUNSPEED
5.5
WARG_RUNSPEED
5.5
WARG_HEALTH
600 * 3
WARG_DAMAGE
50
WARG_ATTACKPERIOD
3
WARG_ATTACKRANGE
4
WARG_FOLLOWERS
6
WARG_SUMMONPERIOD
15
WARG_MAXHELPERS
10
WARG_TARGETRANGE
10
WARG_NEARBY_PLAYERS_DIST
30
WARG_BASE_HOUND_AMOUNT
2

WARGLET_HEALTH
600
WARGLET_BASE_HOUND_AMOUNT
1
WARGLET_MAX_HOUND_AMOUNT
3

WARG_GINGERBREAD_GOO_DIST_VAR
3
WARG_GOO_DAMAGE
20
WARG_GOO_RADIUS
1.5
WARG_GINGERBREAD_GOO_COOLDOWN
10


クランパス
Key
Value
Variable value
KRAMPUS_HEALTH
200 * 1.5
KRAMPUS_DAMAGE
50
KRAMPUS_ATTACK_PERIOD
1.2
KRAMPUS_SPEED
7
KRAMPUS_THRESHOLD
30
KRAMPUS_THRESHOLD_VARIANCE
20
KRAMPUS_INCREASE_LVL1
50
KRAMPUS_INCREASE_LVL2
100
KRAMPUS_INCREASE_RAMP
2
KRAMPUS_NAUGHTINESS_DECAY_PERIOD
60
ゲシュタルト
Sanityの低下によって出現するものに対応する、月の島などのエリアで起こる開眼度(啓発度)によって発生するモンスター
Key
Value
Variable value
GESTALT_WALK_SPEED
1.5

GESTALT_SPAWN_DIST
14
GESTALT_SPAWN_DIST_VAR
3
GESTALT_SPAWN_MORPH_DIST
8

GESTALT_INITIAL_MORPH_TIMER
seg_time
GESTALT_EMERGE_MORPH_DELAY
seg_time / 3

GESTALT_MIN_SANITY_TO_SPAWN
0.25
GESTALT_POPULATION_DIST
30
GESTALT_RELOCATED_FAR_DIST
18

GESTALT_COMBAT_TRANSPERENCY
0.85

GESTALT_AGGRESSIVE_RANGE
6
GESTALT_ATTACK_RANGE
2.5
GESTALT_ATTACK_HIT_RANGE_SQ
1.5
GESTALT_ATTACK_COOLDOWN
4
GESTALT_ATTACK_DAMAGE_SANITY
10
GESTALT_ATTACK_DAMAGE_GROGGINESS
2
GESTALT_ATTACK_DAMAGE_KO_TIME
6

GESTALT_POPULATION_LEVEL
{
{
MAX_SPAWNS = 2,
MAX_SANITY = 0.5,
},
{
MAX_SPAWNS = 3,
MAX_SANITY = 0.8,
},
{
MAX_SPAWNS = 4,
MAX_SANITY = math.huge,
},}

GESTALT_POP_CHANGE_INTERVAL
10
GESTALT_POP_CHANGE_VARIANCE
2

GESTALTGUARD_WALK_SPEED
4
GESTALTGUARD_HEALTH
200
GESTALTGUARD_DAMAGE
180
GESTALTGUARD_ATTACK_RANGE
3.5
GESTALTGUARD_WATCHING_RANGE
6
GESTALTGUARD_AGGRESSIVE_RANGE
18
GESTALTGUARD_MAX_DISTSQ_FROM_SPAWN_PT
36*36
ボート
Key
Value
Variable value
BOAT
{
HEALTH = 200,
MAX_HULL_HEALTH_DAMAGE = 70,
MASS = 500,

WAKE_TEST_TIME = 2,

MAX_FORCE_VELOCITY = 3.5,
MAX_ALLOWED_VELOCITY = 10,

BASE_DRAG = 0.2,
MAX_DRAG = 1.5,
BASE_DAMPENING = 0,
MAX_DAMPENING = 1,
MAX_VELOCITY = 1.2,
MAX_VELOCITY_MOD = 1,
PUSH_BACK_VELOCITY = 1.75,
SCARY_MINSPEED_SQR = 1,
SCARY_MINSPEED = 1,
RUDDER_TURN_SPEED = 0.6,
NO_BUILD_BORDER_RADIUS = -0.2,
FIRE_DAMAGE = 5,
BOATPHYSICS_COLLISION_TIME_BUFFER = 4 * FRAMES, --now unused.

OARS =
{
BASIC =
{
FORCE = 0.3,
DAMAGE = wilson_attack*.5,
ROW_FAIL_WEAR = 25,
ATTACKWEAR = 25,
USES = 500,
MAX_VELOCITY = 2,
},

DRIFTWOOD =
{
FORCE = 0.5,
DAMAGE = wilson_attack*.5,
ROW_FAIL_WEAR = 25,
ATTACKWEAR = 25,
USES = 400,
MAX_VELOCITY = 3.5,
},

MALBATROSS =
{
FORCE = 0.8,
DAMAGE = wilson_attack*.8,
ROW_FAIL_WEAR = 6,
ATTACKWEAR = 6,
USES = 1500,
MAX_VELOCITY = 5,
},
},

ANCHOR =
{
BASIC =
{
MAX_VELOCITY_MOD = 0.15,
ANCHOR_DRAG = 2,
SAILFORCEDRAG = 0.8,
},
},

MAST =
{
BASIC =
{
MAX_VELOCITY = 2.5,
-- MAX_VELOCITY_MOD = 1.2,
SAIL_FORCE = 0.6,
RUDDER_TURN_DRAG = 0.23,
},

MALBATROSS =
{
MAX_VELOCITY = 4,
-- MAX_VELOCITY_MOD = 1.2,
SAIL_FORCE = 1.3,
RUDDER_TURN_DRAG = 0.23,
},

HEAVABLE_ACTIVE_FRAME = 8,
HEAVABLE_START_FRAME = 12,
},}

ANCHOR_DEPTH_TIMES
{
LAND = 0,
SHALLOW = 2,
BASIC = 6,
DEEP = 8,
VERY_DEEP = 10,}

BOAT_WINCH
{
LOWERING_SPEED = 2,
RAISING_SPEED_FAST = 1.8,
RAISING_SPEED_SLOW = 1.1,

DURATION_LOWERED_SUCCESS = 1,
DURATION_LOWERED_FAILURE = 0.5,

BOAT_DRAG_DURATION = 1,}

MAST_LAMP_LIGHTTIME
(night_time+dusk_time)*2

WATERPUMP
{
MAXRANGE = 7.5,}

溺れダメージ
Key
Value
Variable value
DROWNING_DAMAGE
{
DEFAULT =
{
HEALTH_PENALTY = 0.25,
HUNGER = 25,
SANITY = 25,
WETNESS = 100,
},

WX78 =
{
HEALTH_PENALTY = 0.4,
HUNGER = 25,
SANITY = 50,
WETNESS = 100,
},

WOODIE =
{
HEALTH_PENALTY = 0.25,
HUNGER = 50,
SANITY = 25,
WETNESS = 100,
},

WEREWOODIE =
{
WERENESS = 100,
WETNESS = 100,
},

WURT =
{
HEALTH_PENALTY = 0,
HUNGER = 0,
SANITY = 0,
WETNESS = 50,
},

WALTER =
{
HEALTH_PENALTY = 0.1,
HUNGER = 25,
SANITY = 12,
WETNESS = 100,
},

WANDA =
{
HEALTH = 25,
HUNGER = 25,
SANITY = 25,
WETNESS = 100,
},

CREATURE =
{
WETNESS = 100,
},}
Ocean/MapEdge
海やマップ外関連
Key
Value
Variable value
OCEAN_WETNESS
75

OCEAN
{
WETNESS = 75, -- DEPRECATED - use TUNING.OCEAN_WETNESS}

OCEAN_SILHOUETTE
{
SPAWN_TEST_TIME = {base = seg_time * 8, random = seg_time * 8},
SPAWN_DISTANCE = 40,
MOVE_SPEED = 4,
RETURN_MOVE_SPEED = 8,
FAILSAFE_TIMELIMIT = total_day_time,}

OCEAN_SHADER
{
TEXTURE_BLUR_PASS_SIZE = 1,
TEXTURE_BLUR_PASS_COUNT = 3,
WAVE_TINT_AMOUNT = 0.8, --How much the waves get tinted by the ocean color
EFFECT_TINT_AMOUNT = 0.6, --How much the effects under floating items/boat get tinted by the ocean color

OCEAN_FLOOR_COLOR = { 0, 19, 20, 255 },
OCEAN_FLOOR_COLOR_DUSK = { 0, 0, 0, 255 },

NOISE =
{
{
ANGLE = 15,
SPEED = 0.35 * OCEAN_SPEED_BASE_SCALE,
SCALE = 2.6 * OCEAN_NOISE_BASE_SCALE,
FREQUENCY = 1,
},

{
ANGLE = 100,
SPEED = 0.45 * OCEAN_SPEED_BASE_SCALE,
SCALE = 3.0 * OCEAN_NOISE_BASE_SCALE,
FREQUENCY = 1,
},

{
ANGLE = 230,
SPEED = 0.55 * OCEAN_SPEED_BASE_SCALE,
SCALE = 3.4 * OCEAN_NOISE_BASE_SCALE,
FREQUENCY = 1,
},
}}

OCEAN_MINIMAP_SHADER
{
TEXTURE_BLUR_SIZE = 2,
TEXTURE_BLUR_PASS_COUNT = 6,

TEXTURE_ALPHA_BLUR_SIZE = 1,
TEXTURE_ALPHA_BLUR_PASS_COUNT = 2,

MASK_BLUR_SIZE = 2,
MASK_BLUR_PASS_COUNT = 8,

EDGE_COLOR0 = { 47, 52, 79 },
EDGE_PARAMS0 =
{
THRESHOLD = 0.5,
HALF_THRESHOLD_RANGE = 0.6,
},

EDGE_COLOR1 = { 80, 69, 54 },
EDGE_PARAMS1 =
{
THRESHOLD = 0.46,
HALF_THRESHOLD_RANGE = 0.4,
},

EDGE_SHADOW_COLOR = { 43, 43, 43 },
EDGE_SHADOW_PARAMS =
{
THRESHOLD = 0.37,
HALF_THRESHOLD_RANGE = 0.4,
UV_OFFSET_X = -0.001,
UV_OFFSET_Y = 0.001,
},

EDGE_FADE_PARAMS =
{
THRESHOLD = 0.41,
HALF_THRESHOLD_RANGE = 0.02,
MASK_INSET = 0.01,
},

EDGE_NOISE_PARAMS =
{
UV_SCALE = 4,
},}

WATERFALL_SHADER
{
FADE_COLOR = {161, 161, 161},
FADE_START = 0.05,

NOISE =
{
{
SCALE = 1.0,
SPEED = 1.0,
OPACITY = 0.1,
FADE_START = 0.0,
},
{
SCALE = 1.9,
SPEED = 0.8,
OPACITY = 1.0,
FADE_START = 0.25,
},
}}

FLOTSAM_SPAWN_MAX
4
FLOTSAM_SPAWN_DELAY
{min=30, max=180}

OCEANFISH_SHOAL
{
CHILD_REGENPERIOD = 3*seg_time,
CHILD_SPAWNPERIOD = 5,
MAX_CHILDREN = 8,
SPAWNRADIUS = 6,}

OCEANFISH
{
WALKSPEED = 1.5,
RUNSPEED = 3,
FISHABLE_STAMINA =
{
drain_rate = 0.05, -- per second
recover_rate = 0.1, -- per second
struggle_times = {low = 3, high = 8, r_low = 1, r_high = 1}, -- uses self.stamina to lerp between low and high
tired_times = {low = 4, high = 2, r_low = 1, r_high = 1}, -- uses self.stamina to lerp between low and high
},

SPRINKLER_DETECT_RANGE = 7,
SPRINKLER_DETECT_PERIOD = 4,}

SCHOOL_SPAWN_DELAY
{min=0.5*seg_time, max=2*seg_time}
SCHOOL_SPAWNER_FISH_CHECK_RADIUS
30
SCHOOL_SPAWNER_FISH_OCEAN_PERCENT
0.1
SCHOOL_SPAWNER_MAX_FISH
5
SCHOOL_SPAWNER_BLOCKER_MOD
1/3
SCHOOL_SPAWNER_BLOCKER_LIFETIME
total_day_time

MESSAGEBOTTLE_NOTE_CHANCE
0.66

SINGINGSHELL_TRIGGER_RANGE
4
SINGINGSHELL_FARM_PLANT_INTERACT_RANGE
2

WATERSTREAK_AOE_DIST
3
イベント(1)
Key
Value
Variable value
HALLOWEEN_ORNAMENT_TUMBLEWEED_CHANCE
0.1
HALLOWEEN_ORNAMENT_FLOTSAM_CHANCE
0.1
HALLOWEENPOTION_FIREFX_FUEL_MOD
.8
HALLOWEENPOTION_FIREFX_DURATION
seg_time * 8

WINTER_TREE_CHOP_SMALL
5
WINTER_TREE_CHOP_NORMAL
10
WINTER_TREE_CHOP_TALL
15
WINTER_TREE_GROW_TIME
{
{base=0, random=0}, --empty
{base=0.5*day_time, random=0.1*day_time}, --sapling
{base=1.0*day_time, random=0.2*day_time}, --short
{base=1.0*day_time, random=0.2*day_time}, --normal
{base=1.0*day_time, random=0.2*day_time}, --tall}

WINTERS_FEAST_TREE_DECOR_LOOT
{
DEERCLOPS = {basic=0, special="winter_ornament_boss_deerclops"},
BEARGER = {basic=1, special="winter_ornament_boss_bearger"},
DRAGONFLY = {basic=2, special="winter_ornament_boss_dragonfly"},
MINOTAUR = {basic=1, special="winter_ornament_boss_minotaur"},
BEEQUEEN = {basic=2, special="winter_ornament_boss_beequeen"},
TOADSTOOL = {basic=2, special="winter_ornament_boss_toadstool"},
TOADSTOOL_DARK = {basic=3, special="winter_ornament_boss_toadstool_misery"},
MOOSE = {basic=1, special="winter_ornament_boss_moose"}, -- goose?
ANTLION = {basic=1, special="winter_ornament_boss_antlion"},
MALBATROSS = {basic=1, special="winter_ornament_boss_malbatross"},
EYEOFTERROR = {basic=1},
TWINOFTERROR1 = {basic=1, special="winter_ornament_boss_eyeofterror1"},
TWINOFTERROR2 = {basic=1, special="winter_ornament_boss_eyeofterror2"},
ALTERGUARDIAN_PHASE3 = {basic=2},}

WINTERS_FEAST_LOOT_EXCLUSION
{
BEEGUARD = true,
FROG = true,
TENTACLE = true,
KLAUS = true,
STALKER = true,
STALKER_FOREST = true,}

WINTERS_FEAST_OVEN_BASE_COOK_TIME
night_time*.3333

FIRECRACKERS_STARTLE_RANGE
10
REDLANTERN_LIGHTTIME
total_day_time * 12
REDLANTERN_RAIN_RATE
.25
PERDFAN_USES
9
PERDFAN_TORNADO_LIFETIME
2
DRAGONHAT_PERISHTIME
total_day_time
YOTG_PERD_SPAWNCHANCE
.3
MAX_WALKABLE_PLATFORM_RADIUS
4
GOOD_LEAKSPAWN_PLATFORM_RADIUS
9
ROWING_RADIUS
0.6
ROWING_RADIUS_ITERATIONS
4

GINGERBREADPIG_RUN_SPEED
10

WINTERSFEASTTABLE
{
TABLE_RANGE = 3.5, -- this will make FEAST RANGE obsolete.
FEAST_RANGE = 8,
PERISH_TIME_DEPLETION = 50,
PERISH_OVER_TIME_MULTIPLIER = 0.25,}
WINTERSFEASTBUFF
{
MAXDURATION = 50,
DURATION_GAIN_BASE = 7,
DURATION_GAIN_MAXBONUS = 15,
DROP_SPIRIT_PERCENTAGE_THRESHOLD = 0.5,
EATTIME = 180,
TICKRATE = 2,
HEALTH_GAIN = 1,
HUNGER_GAIN = (calories_per_day/total_day_time)*2,
SANITY_GAIN = 100/(night_time*10),}

RACE_STATS
{
MIN_STAT_VALUE = 0,
MAX_STAT_VALUE = 5,
INIT_STAT_VALUE = 0,

BAD_STAT_SPREAD = 3,
WILD_STAT_SPREAD = 5,}

YOTC
Key
Value
Variable value
YOTC_ADDTORACE_DIST
5

YOTC_RACER_MAX_VISITS_PER_CHECKPOINT
5
YOTC_RACER_CHECKPOINT_FIND_DIST
20
YOTC_RACER_CHECKPOINT_TOO_FAR_AWAY
40
YOTC_RACER_CHECKPOINT_REACHED_DIST
2
YOTC_RACER_FORGETFULNESS_MAX_CHECKPOINTS
8
YOTC_RACER_CHECKPOINT_TIMEOUT
75

YOTC_RACE_MAX_DISTANCE_REWARDS
9

YOTC_RACER_STAMINA_BAD
2
YOTC_RACER_STAMINA_GOOD
22
YOTC_RACER_STAMINA_VAR
3
YOTC_RACER_STAMINA_EXHAUSTED_TIME
2
YOTC_RACER_STAMINA_EXHAUSTED_TIME_VAR
1
YOTC_RACER_STAMINA_SLEEP_CHANCE
.1
YOTC_RACER_STAMINA_SLEEP_TIME
3
YOTC_RACER_STAMINA_SLEEP_TIME_VAR
3

YOTC_RACER_SPEED_BAD
5
YOTC_RACER_SPEED_GOOD
7
YOTC_RACER_SPEED_VAR
0.5

YOTC_RACER_REACTION_START_STUN_LOOPS_MIN
4
YOTC_RACER_REACTION_START_STUN_LOOPS_MAX
5
YOTC_RACER_REACTION_START_BAD
2
YOTC_RACER_REACTION_START_GOOD
0
YOTC_RACER_REACTION_START_BAD_VAR
2
YOTC_RACER_REACTION_START_GOOD_VAR
0

YOTC_RACER_DIRECTION_BAD
100
YOTC_RACER_DIRECTION_GOOD
30

YOTC_RACER_TRAINER_DIST
6

MINIBOATLANTERN_SPEED
0.4
MINIBOATLANTERN_ACCELERATION
0.3*FRAMES
MINIBOATLANTERN_WANDER_DIST
6
MINIBOATLANTERN_LIGHTTIME
total_day_time*6
MINIBOATLANTERN_BURNTIME
1.7

YOT_CATCOON_SHRINE_SYMBOLS
{
DEFAULT = "feather01",
goose_feather = "goose_feather01",}

KITCOON_WALK_SPEED
2
KITCOON_RUN_SPEED
6

KITCOON_LOYALTY_MAX
seg_time * 4
KITCOON_LOYALTY_EMOTE_CHANCE
0.4
KITCOON_NEAR_DEN_DIST
10

KITCOON_PLAY_DELAY
10
KITCOON_PLAYFUL_DELAY
10
KITCOON_PLAYFUL_DELAY_RAND
8

KITCOON_NAMING_DIST
8
KITCOON_NAMING_MAX_LENGTH
20

KITCOON_HIDEANDSEEK_HIDETIMEOUT
3

KITCOONDEN_HIDEANDSEEK_MIN_KITCOONS
3
KITCOONDEN_HIDEANDSEEK_HIDING_RADIUS_MAX
30
KITCOONDEN_HIDEANDSEEK_HIDING_RADIUS_MIN_SQ
5*5
KITCOONDEN_HIDEANDSEEK_TIME_LIMIT
60

KITCOON_HIDING_SOUND_FREQUENCY
10
KITCOON_HIDING_OFFSET
{
rock1 = {-175, 0, 0},
rock2 = {-150, 50, 0},
rock_flintless = {-150, 0, 0},
rock_flintless_med = { 80, 0, 0},
rock_flintless_low = {-150, 0, 0},
rock_moon = {-115, 25, 0},
rock_moon_shell = {-175, 0, 0},

berrybush = {-130, 0, 0},
berrybush2 = {-100, 25, 0},
berrybush_juicy = {-100, 0, 0},

oasis_cactus = { -25, 20, 0},
cactus = { -75, 20, 0},}

TICOON_SPEED
3.25
TICOON_EMBARK_SPEED
7
TICOON_DAMAGE
30
TICOON_LIFE
200

KITCOON_HIDEANDSEEK_NOT_YOT_REWARDS
{
flint = 10,
cutgrass = 10,
twigs = 10,
petals = 10,

acorn = 3,
pinecone = 3,
twiggy_nut = 3, -- oh, now players can get twiggy trees without them replacing saplings at world gen!

rocks = 3,
petals_evil = 3,
spoiled_fish_small = 3,

feather_robin = 3,
feather_crow = 3,
feather_canary = 3,

oceanfish_small_2_inv = 1,
oceanfish_small_4_inv = 1,

trinket_3 = 1,
trinket_6 = 1,
trinket_22 = 2,
trinket_24 = 1,}
イベント(2)
Crow Carnival
Key
Value
Variable value
CARNIVAL_DECOR_RANK_RANGE
8
CARNIVAL_DECOR_RANK_MAX
3
CARNIVAL_DECOR_VALUE_PER_RANK
100

CARNIVAL_THEME_MUSIC_RANGE
12

CARNIVALGAME_DURATION
30

CARNIVALGAME_FEEDCHICKS_NUM_ACTIVE
5
CARNIVALGAME_FEEDCHICKS_HUNGRY_DURATION
3
CARNIVALGAME_FEEDCHICKS_HUNGRY_DURATION_VAR
1
CARNIVALGAME_FEEDCHICKS_ARENA_RADIUS
8
CARNIVALGAME_FEEDCHICKS_NUM_FOOD
4

CARNIVALGAME_HERDING_ARENA_RADIUS
10

CARNIVALGAME_MEMORY_ARENA_RADIUS
6

CARNIVALGAME_SHOOTING_ARENA_RADIUS
11
CARNIVALGAME_SHOOTING_TARGET_ARC_R
10
CARNIVALGAME_SHOOTING_TARGET_ARC_X
2.5
CARNIVALGAME_SHOOTING_ANGLE_METER_MIN
-50 - 90
CARNIVALGAME_SHOOTING_ANGLE_METER_MAX
50 - 90
CARNIVALGAME_SHOOTING_ANGLE_METER_SPEED
55*1.5

CARNIVALGAME_WHEELSPIN_ARENA_RADIUS
6
CARNIVALGAME_WHEELSPIN_INACTIVE_TIMEOUT
4

CARNIVALGAME_PUCKDROP_ARENA_RADIUS
6
CARNIVALGAME_PUCKDROP_INACTIVE_TIMEOUT_MIN
3
CARNIVALGAME_PUCKDROP_INACTIVE_TIMEOUT_VAR
2

CARNIVALGAME_CAMERA_FOCUS_MIN
8
CARNIVALGAME_CAMERA_FOCUS_MAX
8

CARNIVAL_HOST_TALK_TO_PLAYER_COOLDOWN
10

CARNIVAL_CROWKID_RUN_SPEED
5
CARNIVAL_CROWKID_WALK_SPEED
3
CARNIVAL_CROWKID_TALK_TO_PLAYER_COOLDOWN
15
CROWKID_ACTIVATE_DECOR_DELAY_MIN
15
CROWKID_ACTIVATE_DECOR_DELAY_MAX
30
CROWKID_ACTIVATE_DECOR_CHAIN_DELAY
60
CROWKID_STOKE_FIRE_PRECENT
0.15
CARNIVAL_CROWKID_CAMPFIRE_WANDER_DIST
8
CARNIVAL_CROWKID_CAMPFIRE_SIT_DIST
4

CARNIVAL_VEST_PERISHTIME
total_day_time*5

CARNIVALDECOR_LAMP_ACTIVATE_TIME
seg_time * 2
CARNIVALDECOR_LAMP_TOKEN_TIME
total_day_time

CARNIVALDECOR_EGGRIDE_ACTIVATE_TIME
seg_time
CARNIVALDECOR_EGGRIDE_TOKEN_TIME
total_day_time * 5

CARNIVAL_BALL_COLLISIONTIMEBUFFER
8 * FRAMES
CARNIVAL_BALL_YBOUNCE
20.0

YOTB: Year of the Beefalo
Key
Value
Variable value
BASE_SEWING_TIME
night_time*.3333
REJECTION_SEWING_TIME
night_time*.3333
YOTB_STAGERANGE
12
YOTB_POSTDISTANCE
5

BEEFALO_NAMING_DIST
12
BEEFALO_NAMING_MAX_LENGTH
50
未分類1
サドル

SADDLE_BASIC_BONUS_DAMAGE = 0,
SADDLE_WAR_BONUS_DAMAGE = 16,
SADDLE_RACE_BONUS_DAMAGE = 0,

SADDLE_BASIC_USES = 5,
SADDLE_WAR_USES = 8,
SADDLE_RACE_USES = 8,

SADDLE_BASIC_SPEEDMULT = 1.4,
SADDLE_WAR_SPEEDMULT = 1.25,
SADDLE_RACE_SPEEDMULT = 1.55,

SADDLEHORN_DAMAGE = wilson_attack*.5,


アイテム

JELLYBEAN_DURATION = total_day_time * .25,
食べた時のバフの長さ
JELLYBEAN_TICK_RATE = 2,
食べたバフのレート
JELLYBEAN_TICK_VALUE = 2,
食べたバフの回復量


ステージハンド

STAGEHAND_HITS_TO_GIVEUP = 86,
ENDTABLE_FLOWER_WILTTIME = total_day_time * 10,
ENDTABLE_LIGHT_UPDATE = seg_time * 0.75,


リサーチマシン

RESEARCH_MACHINE_DIST = 4,


たいまつ

TORCH_ATTACK_IGNITE_PERCENT = 1,




WHIP_RANGE = 2,
WHIP_SUPERCRACK_RANGE = 14,
WHIP_SUPERCRACK_EPIC_CHANCE = .05,
WHIP_SUPERCRACK_MONSTER_CHANCE = .2,
WHIP_SUPERCRACK_CREATURE_CHANCE = .25,

BULLKELP_ROOT_RANGE = 2.0,
BULLKELP_ROOT_USE = 0.02,
BULLKELP_ROOT_USE_VAR = 0.02,


ピン止めコンポーネント

PINNABLE_WEAR_OFF_TIME = 10,
PINNABLE_ATTACK_WEAR_OFF = 2.0,
PINNABLE_RECOVERY_LEEWAY = 1.5,


キノコ帽

MUSHROOMHAT_SPORE_TIME = seg_time * 2,
MUSHROOMHAT_SLOW_HUNGER = 0.75,


ハンターコンポーネント

HUNT_SPAWN_DIST = 40,
HUNT_COOLDOWN = total_day_time*1.2,
HUNT_COOLDOWNDEVIATION = total_day_time*0.3,
HUNT_ALTERNATE_BEAST_CHANCE_MIN = 0.05,
HUNT_ALTERNATE_BEAST_CHANCE_MAX = 0.33,

HUNT_RESET_TIME = 5,
HUNT_SPRING_RESET_TIME = total_day_time * 3,
MIN_JOINED_HUNT_DISTANCE = 200, -- if you`re under this distance to an active hunt, you won`t get one

TRACK_ANGLE_DEVIATION = 30,
MIN_HUNT_DISTANCE = 300, -- you can't find a new beast without being at least this far from the last one
MAX_DIRT_DISTANCE = 200, -- if you get this far away from your dirt pile, you probably aren't going to see it any time soon, so remove it and place a new one




POND_FROGS = 4,
POND_REGEN_TIME = day_time/2,
POND_SPAWN_TIME = day_time/4,
FROG_POND_REGEN_TIME = day_time/2,
FROG_POND_SPAWN_TIME = day_time/4,
FROG_POND_CHILDREN = {min = 3, max = 4},
FROG_POND_ENABLED = true,
MOSQUITO_POND_REGEN_TIME = day_time/2,
MOSQUITO_POND_SPAWN_TIME = day_time/4,
MOSQUITO_POND_CHILDREN = {min = 3, max = 4},
MOSQUITO_POND_ENABLED = true,
POND_RETURN_TIME = day_time*3/4,
FISH_RESPAWN_TIME = day_time/3,


グロウベリー(Glow Berry)

WORMLIGHT_RADIUS = 3,
WORMLIGHT_DURATION = seg_time * 8,

WORMLIGHT_PLANT_REGROW_TIME = total_day_time*4,


ビジュアル

FROSTY_BREATH = -5,
気温がこの値以下のとき、白い息になる

MIN_INDICATOR_RANGE = 20,
MAX_INDICATOR_RANGE = 50,


乾燥
干し肉?

DRY_SUPERFAST = 0.25*total_day_time,
DRY_VERYFAST = 0.5*total_day_time,
DRY_FAST = total_day_time,
DRY_MED = 2*total_day_time,


彫刻

SCULPTURE_COMPLETE_WORK = 10,
SCULPTURE_COVERED_WORK = 6,
未分類2
Moon Stone

GARGOYLE_MINE = 4,
GARGOYLE_MINE_LOW = 2,
GARGOYLE_REANIMATE_DELAY = .2,--6 * FRAMES--FRAMES is not declared at worldgen YO

MOONBASE_CHARGE_DELAY = 10, --so it won't start right away as it fades to night
MOONBASE_CHARGE_DURATION = seg_time * 2 - 10.1, --tiny error to make sure it fits within a 2 seg night
MOONBASE_CHARGE_DURATION1 = 18.7, --18.6, --first stage, to match music length
MOONBASE_COMPLETE_WORK = 6,
MOONBASE_DAMAGED_WORK = 4,


回転草

MIN_TUMBLEWEEDS_PER_SPAWNER = 4,
MAX_TUMBLEWEEDS_PER_SPAWNER = 7,
MIN_TUMBLEWEED_SPAWN_PERIOD = total_day_time*.5,
MAX_TUMBLEWEED_SPAWN_PERIOD = total_day_time*3,
TUMBLEWEED_REGEN_PERIOD = total_day_time*1.5,


トルネード

TORNADO_WALK_SPEED = 25,
TORNADO_DAMAGE = 7,
TORNADO_LIFETIME = 5,
TORNADOSTAFF_USES = 15,


取り憑き?

HAUNT_COOLDOWN_TINY = 1,
HAUNT_COOLDOWN_SMALL = 3,
HAUNT_COOLDOWN_MEDIUM = 5,
HAUNT_COOLDOWN_LARGE = 7,
HAUNT_COOLDOWN_HUGE = 10,

HAUNT_CHANCE_ALWAYS = 1,
HAUNT_CHANCE_OFTEN = .75,
HAUNT_CHANCE_HALF = .5,
HAUNT_CHANCE_OCCASIONAL = .25,
HAUNT_CHANCE_RARE = .1,
HAUNT_CHANCE_VERYRARE = .005,
HAUNT_CHANCE_SUPERRARE = .001,

HAUNT_TINY = 1,
HAUNT_SMALL = 3,
HAUNT_MEDIUM = 5,
HAUNT_MEDLARGE = 7,
HAUNT_LARGE = 10,
HAUNT_HUGE = 15,
HAUNT_INSTANT_REZ = 9999,

LAUNCH_SPEED_SMALL = 3,
LAUNCH_SPEED_MEDIUM = 5,
LAUNCH_SPEED_LARGE = 7,

HAUNT_PANIC_TIME_SMALL = 3,
HAUNT_PANIC_TIME_MEDIUM = 5,
HAUNT_PANIC_TIME_LARGE = 7,


足がふらつく?

GROGGINESS_DECAY_RATE = .01,
GROGGINESS_WEAR_OFF_DURATION = .5,
MIN_KNOCKOUT_TIME = 10,
MIN_GROGGY_SPEED_MOD = .4,
MAX_GROGGY_SPEED_MOD = .6,


実績

ACHIEVEMENT_RADIUS_FOR_GIANT_KILL = 30,
ACHIEVEMENT_PIG_POSSE_SIZE = 6,
ACHIEVEMENT_ROCKY_POSSE_SIZE = 4,
ACHIEVEMENT_HOST_FOR_DAYS = 40,
ACHIEVEMENT_HELPOUT_GIVER_MIN_AGE = 20,
ACHIEVEMENT_HELPOUT_RECEIVER_MAX_AGE = 2,


疾患
削除された機能

DISEASE_SPREAD_RADIUS = 4,
DISEASE_SPREAD_TIME = total_day_time * 2,
DISEASE_SPREAD_TIME_VARIANCE = total_day_time * .5,
DISEASE_DELAY_TIME = total_day_time * 50,
DISEASE_DELAY_TIME_VARIANCE = total_day_time * 20,
DISEASE_WARNING_TIME = total_day_time * 5,
DISEASE_WARNING_TIME_VARIANCE = total_day_time,
DISEASE_CHANCE = .1,


砂嵐

SANDSTORM_OASIS_RADIUS = 1,
SANDSTORM_FULLY_ENTERED_DEPTH = 20,
SANDSTORM_FULL_LEVEL = .7,
SANDSTORM_VISION_RANGE_SQ = 25,
SANDSTORM_SPEED_MOD = .4,

SANDSPIKE =
{
HEALTH =
{
SHORT = 25,
MED = 65,
TALL = 100,
BLOCK = 250,
},
DAMAGE =
{
SHORT = 100,
MED = 150,
TALL = 200,
BLOCK = 0,
},
LIFETIME =
{
SHORT = { 6, 7 },
MED = { 7, 8 },
TALL = { 8, 10 },
BLOCK = { 15, 16 },
},
},


UI

MAX_PINNED_RECIPES = 9,
DEFAULT_PINNED_RECIPES = {"torch", "campfire", "axe", "pickaxe", "researchlab"},
DEFAULT_PINNED_RECIPES_2 = {"rope", "boards", "cutstone", "transistor", "papyrus"},


花火

MINIFLARE =
{
TIME = 15,
HUD_INDICATOR_TIME = 8,
ANIM_SWAP_TIME = 0.35,
OFFSHOOT_RADIUS = 30,
SPEECH_MIN_DISTANCE_SQ = 30*30,
CHANCE_TO_NOTICE = 0.25,
NEXT_NOTICE_DELAY = 30,
HUD_MAX_DISTANCE_SQ = 35*35,

FAR_AUDIO_GATE_DISTANCE_SQ = 200*200,
BASE_VOLUME = 0.3,
},


燃え

BURNED_LOOT_OVERRIDES =
{
carrot_seeds = "seeds_cooked",
corn_seeds = "seeds_cooked",
pumpkin_seeds = "seeds_cooked",
eggplant_seeds = "seeds_cooked",
durian_seeds = "seeds_cooked",
pomegranate_seeds = "seeds_cooked",
dragonfruit_seeds = "seeds_cooked",
watermelon_seeds = "seeds_cooked",
tomato_seeds = "seeds_cooked",
potato_seeds = "seeds_cooked",
asparagus_seeds = "seeds_cooked",
onion_seeds = "seeds_cooked",
garlic_seeds = "seeds_cooked",
pepper_seeds = "seeds_cooked",
pondfish = "fishmeat_small_cooked",
},


Astral Detector

ARCHIVE_RESONATOR =
{
USES = 10,
},
未検証1
MAX_SERVER_SIZE = 6,
DEMO_TIME = total_day_time * 2 + day_time*.2,

DARK_CUTOFF = 0,
DARK_SPAWNCUTOFF = 0.1,

MINIGAME_CROWD_DIST_MIN = 12,
MINIGAME_CROWD_DIST_TARGET = 14,
MINIGAME_CROWD_DIST_MAX = 20,

PROP_WEAPON_RANGE = .5,

--for pig king gold minigame
--delay b4 pigs and players can pick up something recently knocked out of someone's inventory
--players are faster
--high is for stuff knocked out of the hand slot
--low is for stuff knocked out of pockets
KNOCKBACK_DROP_ITEM_HEIGHT_HIGH = 3,
KNOCKBACK_DROP_ITEM_HEIGHT_LOW = 1,
KNOCKBACK_DELAY_INTERACTION_HIGH = .6,
KNOCKBACK_DELAY_INTERACTION_LOW = .45,
KNOCKBACK_DELAY_PLAYER_INTERACTION_HIGH = .3,
KNOCKBACK_DELAY_PLAYER_INTERACTION_LOW = .15,

PROTOTYPER_TREES =
{
SCIENCEMACHINE = TechTree.Create({
SCIENCE = 1,
MAGIC = 1,
}),

ALCHEMYMACHINE = TechTree.Create({
SCIENCE = 2,
MAGIC = 1,
}),

PRESTIHATITATOR = TechTree.Create({
MAGIC = 2,
}),

SHADOWMANIPULATOR = TechTree.Create({
MAGIC = 3,
}),

ANCIENTALTAR_LOW = TechTree.Create({
ANCIENT = 2,
}),

ANCIENTALTAR_HIGH = TechTree.Create({
ANCIENT = 4,
}),

MOONORB_LOW = TechTree.Create({
CELESTIAL = 1,
}),

MOONORB_UPGRADED = TechTree.Create({
CELESTIAL = 3,
}),

MOON_ALTAR_FULL = TechTree.Create({
CELESTIAL = 3,
}),

WAXWELLJOURNAL = TechTree.Create({
SHADOW = 4,
}),

CARTOGRAPHYDESK = TechTree.Create({
CARTOGRAPHY = 2,
}),

SEAFARING_STATION = TechTree.Create({
SEAFARING = 2,
}),

SCULPTINGTABLE = TechTree.Create({
SCULPTING = 1,
}),

CRITTERLAB = TechTree.Create({
ORPHANAGE = 1,
}),

PERDSHRINE = TechTree.Create({
PERDOFFERING = 3,
}),

WARGSHRINE = TechTree.Create({
WARGOFFERING = 3,
PERDOFFERING = 1,
}),

PIGSHRINE = TechTree.Create({
PIGOFFERING = 3,
PERDOFFERING = 1,
}),

CARRATSHRINE = TechTree.Create({
CARRATOFFERING = 3,
PERDOFFERING = 1,
}),

BEEFSHRINE = TechTree.Create({
BEEFOFFERING = 3,
PERDOFFERING = 1,
}),

CATCOONSHRINE = TechTree.Create({
CATCOONOFFERING = 3,
PERDOFFERING = 1,
}),

MADSCIENCE = TechTree.Create({
MADSCIENCE = 1,
}),

CARNIVAL_PRIZESHOP = TechTree.Create({
CARNIVAL_PRIZESHOP = 1,
}),

CARNIVAL_HOSTSHOP_WANDER = TechTree.Create({
CARNIVAL_HOSTSHOP = 1,
}),

CARNIVAL_HOSTSHOP_PLAZA = TechTree.Create({
CARNIVAL_HOSTSHOP = 3,
}),

FOODPROCESSING = TechTree.Create({
FOODPROCESSING = 1,
}),

FISHING = TechTree.Create({
FISHING = 1,
}),

WINTERSFEASTCOOKING = TechTree.Create({
WINTERSFEASTCOOKING = 1,
}),

HERMITCRABSHOP_L1 = TechTree.Create({
HERMITCRABSHOP = 1,
}),
HERMITCRABSHOP_L2 = TechTree.Create({
HERMITCRABSHOP = 3,
}),
HERMITCRABSHOP_L3 = TechTree.Create({
HERMITCRABSHOP = 5,
}),
HERMITCRABSHOP_L4 = TechTree.Create({
HERMITCRABSHOP = 7,
}),

TURFCRAFTING = TechTree.Create({
TURFCRAFTING = 2,
MASHTURFCRAFTING = 2,
}),

SPIDERCRAFT = TechTree.Create({
SPIDERCRAFT = 1,
}),

ROBOTMODULECRAFT = TechTree.Create({
ROBOTMODULECRAFT = 1,
}),
},

GOLD_VALUES =
{
CARNIVAL_GAMETOKEN = 1,
ANTLION = 1,
MEAT = 1,
RAREMEAT = 5,
YOTB_BEEFALO_DOLL = 3,
TRINKETS =
{
4, --[1] Melty Marbles
6, --[2] Fake Kazoo
4, --[3] Gord's Knot
5, --[4] Gnome
4, --[5] Tiny Rocketship
5, --[6] Frazzled Wires
4, --[7] Ball and Cup
8, --[8] Hardened Rubber Bung
7, --[9] Mismatched Buttons
2, --[10] Second-hand Dentures
5, --[11] Lying Robot
8, --[12] Dessicated Tentacle
5, --[13] Gnomette
3, --[14] Leaky Teacup
4, --[15] White Bishop
4, --[16] Black Bishop
2, --[17] Bent Spork
6, --[18] Toy Trojan Horse
6, --[19] Unbalanced Top
7, --[20] Back Scratcher
5, --[21] Beaten Beater
4, --[22] Ball of Twine
3, --[23] Shoe Horn
8, --[24] Lucky Cat Jar
2, --[25] Air Unfreshener
9, --[26] Potato Cup
4, --[27] Wire Hanger
4, --[28] White Rook
4, --[29] Black Rook
4, --[30] White Knight
4, --[31] Black Knight
1, --[32] Crystal Ball
1, --[33] Spider Ring
1, --[34] Hand / Monkey Paw?
1, --[35] Empty Potion Bottle
1, --[36] Vampire Teeth
1, --[37] Wooden Stake
},
},

DSの頃の杖の名残?
DIVINING_DISTANCES =
{
{maxdist=50, describe="hot", pingtime=1},
{maxdist=100, describe="warmer", pingtime=2},
{maxdist=200, describe="warm", pingtime=4},
{maxdist=400, describe="cold", pingtime=8},
},
DIVINING_MAXDIST = 300,
DIVINING_DEFAULTPING = 8,

NO_BOSS_TIME = 26, -- 1.5 seasons

PVP_DAMAGE_MOD = .5,

TALLBIRD_ATTACK_AGGRO_TIMEOUT = 2,
TENTACLE_ATTACK_AGGRO_TIMEOUT = 2,
未検証2
LAVAARENA_STARTING_HEALTH =
{
WILSON = 150,
WILLOW = 125,
WENDY = 125,
WOLFGANG = 200,
WX78 = 150,
WICKERBOTTOM = 125,
WES = 100,
WAXWELL = 75,
WOODIE = 200,
WATHGRITHR = 150,
WEBBER = 150,
WINONA = 200,
WORTOX = 200, --VITO do something here
WORMWOOD = 200, --TODO
WARLY = 200, --TODO
WURT = 200, --TODO
WALTER = 200, --TODO
WANDA = 200, --TODO
},

GAMEMODE_STARTING_ITEMS =
{
DEFAULT =
{
WILSON = {},
WILLOW = {"lighter", "bernie_inactive"},
WENDY = {"abigail_flower"},
WOLFGANG = {"dumbbell"},
WX78 = {"wx78_scanner_item", "wx78_moduleremover"},
WICKERBOTTOM = {"papyrus", "papyrus"},
WES = {"balloons_empty"},
WAXWELL = {"waxwelljournal", "nightmarefuel", "nightmarefuel", "nightmarefuel", "nightmarefuel", "nightmarefuel", "nightmarefuel"},
WOODIE = {"lucy"},
WATHGRITHR = {"spear_wathgrithr", "wathgrithrhat", "meat", "meat", "meat", "meat"},
WEBBER = {"spidereggsack", "monstermeat", "monstermeat", "spider_whistle"},
WINONA = {"sewing_tape", "sewing_tape", "sewing_tape"},
WORTOX = {"wortox_soul", "wortox_soul", "wortox_soul", "wortox_soul", "wortox_soul", "wortox_soul"},
WORMWOOD = {},
WARLY = {"portablecookpot_item", "potato", "potato", "garlic"},
WURT = {},
WALTER = {"walterhat", "slingshot", "slingshotammo_rock", "slingshotammo_rock", "slingshotammo_rock", "slingshotammo_rock", "slingshotammo_rock", "slingshotammo_rock", "slingshotammo_rock", "slingshotammo_rock", "slingshotammo_rock", "slingshotammo_rock"},
WANDA = {"pocketwatch_heal", "pocketwatch_parts", "pocketwatch_parts", "pocketwatch_parts"},
},

LAVAARENA =
{
WILSON = { "blowdart_lava", "lavaarena_armormedium" },
WILLOW = { "blowdart_lava", "lavaarena_armorlightspeed" },
WENDY = { "blowdart_lava", "lavaarena_armorlightspeed" },
WOLFGANG = { "hammer_mjolnir", "lavaarena_armormedium" },
WX78 = { "hammer_mjolnir", "lavaarena_armormedium" },
WICKERBOTTOM = { "book_fossil", "lavaarena_armorlight" },
WES = { "blowdart_lava", "lavaarena_armorlightspeed" },
WAXWELL = { "book_fossil", "lavaarena_armorlight" },
WOODIE = { "lavaarena_lucy", "lavaarena_armormedium" },
WATHGRITHR = { "spear_gungnir", "lavaarena_armorlightspeed" },
WEBBER = { "blowdart_lava", "lavaarena_armorlightspeed" },
WINONA = { "hammer_mjolnir", "lavaarena_armormedium" },
WORTOX = {}, --VITO do something here
WORMWOOD = {}, --TODO
WARLY = {}, --TODO
WURT = {}, -- TODO
WALTER = {}, -- TODO
WANDA = {}, -- TODO
},
QUAGMIRE =
{
WILSON = {},
WILLOW = {},
WENDY = { "spoiled_food" },
WOLFGANG = {},
WX78 = {},
WICKERBOTTOM = {},
WES = {},
WAXWELL = {},
WOODIE = {},
WATHGRITHR = {},
WEBBER = {},
WINONA = {},
WORTOX = {}, --VITO do something here
WORMWOOD = {}, --TODO
WARLY = {}, --TODO
WURT = {}, -- TODO
WALTER = {}, -- TODO
WANDA = {}, -- TODO
},
},

DROP_EVERYTHING_ON_DESPAWN = false,

EXTRA_STARTING_ITEMS_MIN_DAYS = 10,
EXTRA_STARTING_ITEMS =
{
autumn = { "cutgrass", "cutgrass", "cutgrass", "cutgrass", "cutgrass", "twigs", "twigs", "twigs", "twigs", "twigs", "flint" },
winter = { "cutgrass", "cutgrass", "cutgrass", "cutgrass", "cutgrass", "twigs", "twigs", "twigs", "twigs", "twigs", "flint" },
spring = { "cutgrass", "cutgrass", "cutgrass", "cutgrass", "cutgrass", "twigs", "twigs", "twigs", "twigs", "twigs", "flint" },
summer = { "cutgrass", "cutgrass", "cutgrass", "cutgrass", "cutgrass", "twigs", "twigs", "twigs", "twigs", "twigs", "flint" },
},

SEASONAL_STARTING_ITEMS =
{
autumn = { },
winter = { "earmuffshat" },
spring = { "strawhat" },
summer = { "grass_umbrella" },
},

STARTING_ITEM_IMAGE_OVERRIDE =
{
-- this was added for mod characters and items. example: balloons_empty = {atlas = "images/inventoryimages2.xml", image = "spidereggsack.tex" },
},

LAVAARENA_SURVIVOR_DIFFICULTY =
{
WILSON = 1,
WILLOW = 1,
WENDY = 1,
WOLFGANG = 1,
WX78 = 3,
WICKERBOTTOM = 2,
WES = 3,
WAXWELL = 3,
WOODIE = 2,
WATHGRITHR = 2,
WEBBER = 1,
WINONA = 1,
WORTOX = 1, --VITO do something here
WORMWOOD = 1, --TODO
WARLY = 1, --TODO
WURT = 1, -- TODO
WALTER = 1, -- TODO
},

LAVAARENA_BERNIE_SCALE = 1.2,

REVIVE_CORPSE_ACTION_TIME = 6,

SPAWNPROTECTIONBUFF_IDLE_DURATION = 60,
SPAWNPROTECTIONBUFF_DURATION = 30,
SPAWNPROTECTIONBUFF_SPAWN_DIST_SQ = 8*8,

VOTE_PASSED_SQUELCH_TIME = 0,
VOTE_FAILED_SQUELCH_TIME = 30,
VOTE_CANCELLED_SQUELCH_TIME = 30,
VOTE_TIMEOUT_DEFAULT = 30,
VOTE_KICK_TIME = 10 * 60, --10min

DICE_ROLL_COOLDOWN = 30,

GROTTOWAR_NIGHTMARE_TARGET_PLAYER_CHANCE = 0.25,
GROTTOWAR_POPULATION_DIST = 35,
GROTTOWAR_NUM_BRIGHTMARES_PRE_NIGHTMARE = 1.5,
GROTTOWAR_MAX_NIGHTMARES = 5,
GROTTOWAR_NUM_AMBIENT_BRIGHTMARES = 2,

FISHING_NET_USES = 22,

-- Waterlogged
木陰コンポーネントやオーシャンツリー系?
SHADE_CANOPY_RANGE = 28,
SHADE_CANOPY_RANGE_SMALL = 22, -- this is just a number now..
WATERTREE_PILLAR_CANOPY_BUFFER = 1,

WATERTREE_PILLAR_RAM_RECHARGE_TIME = 1.5, -- in days
OCEANTREENUT_REGENERATE_TIME = total_day_time * 1,
OCEANTREENUT_REGENERATE_TIME_VARIANCE = total_day_time * 0.5,

CANOPY_MAX_ROTATION = 20,
CANOPY_ROTATION_SPEED = 5,
CANOPY_MAX_TRANSLATION = 1,
CANOPY_TRANSLATION_SPEED = 5,

CANOPY_MIN_STRENGTH = 0.2,
CANOPY_MAX_STRENGTH = 0.4, --0.7

CANOPY_SCALE = 4,

OCEANTREE_ENRICHED_COOLDOWN_MIN = total_day_time * 3,
OCEANTREE_ENRICHED_COOLDOWN_VARIANCE = total_day_time * 1.5,
OCEANTREE_CHOPS_NORMAL = 10,
OCEANTREE_PILLAR_CHOPS = 25,

OCEANTREE_VINE_DROP_MAX = 4,

OCEANTREENUT_GROW_TIME = total_day_time * 1.2,
OCEANTREENUT_GROW_TIME_VARIANCE = total_day_time * 1.5,

WATERTREE_ROOT_CHOPS = 3,

OCEANVINE_REGROW_TIME = total_day_time*2.5,
未検証3
-- Eye For An Eye
SPAWN_EYEOFTERROR = true,
EYEOFTERROR_SPAWNDELAY = total_day_time * 15,

TERRARIUM_WARNING_TIME = 10,
TERRARIUM_SUMMON_DELAY = 5,

EYEOFTERROR_HEALTH = 5000,
EYEOFTERROR_HEALTHPCT_PERDAY = 0.05,
EYEOFTERROR_TRANSFORMPERCENT = 0.65,
EYEOFTERROR_DAMAGE = 125,
EYEOFTERROR_DAMAGEPLAYERPERCENT = 0.5,
EYEOFTERROR_DEAGGRO_DIST = 60,
EYEOFTERROR_CHARGESPEED = 15,
EYEOFTERROR_CHARGEMINDSQ = 0,
EYEOFTERROR_CHARGEMAXDSQ = 196,
EYEOFTERROR_ATTACK_RANGE = 3,
EYEOFTERROR_AOERANGE = 3,
EYEOFTERROR_AOE_DAMAGE = 100,
EYEOFTERROR_ATTACKPERIOD = 3,
EYEOFTERROR_SLEEPRESIST = 4,
EYEOFTERROR_CHOMP_SINKHOLERADIUS = 2.0,
EYEOFTERROR_MINGUARDS_PERSPAWN = 2,
EYEOFTERROR_EYE_MINGUARDS = 2,
EYEOFTERROR_MOUTH_MINGUARDS = 4,
EYEOFTERROR_EPICSCARE_RANGE = 10,

EYEOFTERROR_CHARGECD = 7,
EYEOFTERROR_MOUTHCHARGECD = 15,
EYEOFTERROR_SPAWNCD = 18,
EYEOFTERROR_FOCUSCD = 21,

EYEOFTERROR_MINI_EGGTIME = 15,
EYEOFTERROR_MINI_HEALTH = 200,
EYEOFTERROR_MINI_DAMAGE = 20,
EYEOFTERROR_MINI_ATTACK_RANGE = 4.0,
EYEOFTERROR_MINI_HIT_RANGE = 2.25,
EYEOFTERROR_MINI_ATTACK_PERIOD = 3,

TWINS_RESET_DAY_COUNT = 2, -- 1 higher than we really want, just makes the code simpler.

-- Twin 1
TWIN1_HEALTH = 10000, --2.0*TUNING.EYEOFTERROR_HEALTH,
TWIN1_DAMAGE = 250, --2.0*TUNING.EYEOFTERROR_DAMAGE,
TWIN1_AOE_DAMAGE = 250, --2.5*TUNING.EYEOFTERROR_AOE_DAMAGE
TWIN1_MINGUARDS_PERSPAWN = 2 + 2, --TUNING.EYEOFTERROR_MINGUARDS_PERSPAWN + 2

TWIN1_CHARGECD = 0.50* 7, --0.50*TUNING.EYEOFTERROR_CHARGECD,
TWIN1_MOUTHCHARGECD = 0.50*15, --0.50*TUNING.EYEOFTERROR_MOUTHCHARGECD,
TWIN1_SPAWNCD = 0.30*18, --0.30*TUNING.EYEOFTERROR_SPAWNCD,
TWIN1_FOCUSCD = 0.60*21, --0.60*TUNING.EYEOFTERROR_FOCUSCD,

TWIN1_CHARGESPEED = 20,
TWIN1_CHARGETIMEOUT = 1.0,
TWIN1_MOUTH_CHARGESPEED = 22,
TWIN1_MOUTH_CHARGETIMEOUT = 0.70,
TWIN1_TAUNT_CHANCE = 0.50,

-- Twin 2
TWIN2_HEALTH = 10000, --2.0*TUNING.EYEOFTERROR_HEALTH,
TWIN2_DAMAGE = 250, --2.0*TUNING.EYEOFTERROR_DAMAGE,
TWIN2_AOE_DAMAGE = 250, --2.5*TUNING.EYEOFTERROR_AOE_DAMAGE
TWIN2_MINGUARDS_PERSPAWN = 2, --TUNING.EYEOFTERROR_MINGUARDS_PERSPAWN

TWIN2_CHARGECD = 0.25* 7, --0.25*TUNING.EYEOFTERROR_CHARGECD,
TWIN2_MOUTHCHARGECD = 0.25*15, --0.25*TUNING.EYEOFTERROR_MOUTHCHARGECD,
TWIN2_SPAWNCD = 1.00*18, --TUNING.EYEOFTERROR_SPAWNCD,
TWIN2_FOCUSCD = 0.60*21, --0.60*TUNING.EYEOFTERROR_FOCUSCD,

TWIN2_CHARGESPEED = 23, --1.15*TWIN1_CHARGESPEED
TWIN2_CHARGETIMEOUT = 0.40,
TWIN2_MOUTH_CHARGESPEED = 25,
TWIN2_MOUTH_CHARGETIMEOUT = 0.50,
TWIN2_TAUNT_CHANCE = 0.25,

EYEMASK_PERISHTIME = total_day_time*10,

SHIELDOFTERROR_DAMAGE = wilson_attack*1.5,
SHIELDOFTERROR_ABSORPTION = .8*multiplayer_armor_absorption_modifier,
SHIELDOFTERROR_ARMOR = wilson_health*3*multiplayer_armor_durability_modifier,
SHIELDOFTERROR_USEDAMAGE = 2,

--ruins_cavein_obstacle
minotaur関連?
RUINS_CAVEIN_OBSTACLE_FALL_DAMAGE = 40,

-- Wurt QoL/AI
-- Default fallbacks for follower brain AI distances.
FOLLOWER_HELP_LEADERDIST = 18,
FOLLOWER_HELP_FINDDIST = 6,