Total War: ATTILA

Total War: ATTILA

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Aggressive and Historical Campaign AI for Advanced Players and Modders Updated!
   
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Tags: mod, Campaign
File Size
Posted
Updated
1.038 MB
29 Sep, 2018 @ 10:49am
9 Sep, 2023 @ 7:12pm
19 Change Notes ( view )

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Aggressive and Historical Campaign AI for Advanced Players and Modders Updated!

In 1 collection by Sheph
Little Shepherd Innovations
36 items
Description
Mod For Veteran players
Use this mod plus MAGA if you play as WRE/ERE and hope to win: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1529792592

Beware Attila players
2023 AI improvement mod!

Are you tired of conquering half the world by turn 60 and giving up when the huns seem to be doing nothing?
Even harder Huns Script. They make more vassals and allies with nomads and eastern germanics as in history.
They will attack the player regardless of your relationship just as in history.

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What does it do?
The apocalypse is coming for you despite the lousy AI of Vanilla and many AI mods out there.

The AI grows progressively more hostile towards the player and empires as the campaign progresses.
You will find the Huns are much more vigorous as in history and they will turn on you around turn 20.

Other tables have been tested and improved from the main August edition.

It is my humble opinion that this is the most sophisticated campaign ai mod on the Attila workshop.
Your games will be full of challenges, competent AI, and new, historical behaviors not yet seen in Attila.
It increases the difficulty for those playing on hard, while letting those playing on normal have their normal ai.
I would like to see just as much testing results as discussion.
See the discussion board for the meat of this mod.

Highly Recommended Companion Mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3003163944
For a little tamer game with more diplomatic options, I recommend using this with the horse whisperer mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1529792592

Reminders
Climate change triggers Attila's kingship after turn 68.
He becomes mortal after turn 90. He dies after turn 155.
AI factions switch personalities at turns 24, 48, 72 and 98.
Turn 48 is when the huns are supposed become anti-player if they aren't already.
These were moved up because most factions are fixed as empire components by late game and
the rebellion problems are usually solved by turn 100 assuming you are teching up and building.

Compatibility
Yes to most overhauls including Radious and FOTE.
Slight conflicts with the latest Perdita, but I think it improves it.

Credits
Any Attila/Bel/Cha mod except the major era overhauls like AE and Medieval.
Yes, Radious and FOTE compatible.
Big thanks to Minos, Greq and the other AI testers I've been communicating with.
Special thanks to Radious and FOTE who started me on this journey.


Now plays beside new AI-identification mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1553307437
Subscribe to both if you want to test the AI or know what you're really up against.
Help those improving Attila

Modder collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1420203491
Popular Discussions View All (11)
3
11 Jul, 2022 @ 3:26am
Detailed campaign experiences POST HERE
Sheph
3
29 Sep, 2018 @ 10:53am
cai_task_management_system_task_generator_groups_generators_junctions_tables
Sheph
2
6 Nov, 2018 @ 7:34pm
CAI_PERSONALITIES_BUDGET_ALLOCATIONS
Sheph
224 Comments
Sheph  [author] 23 Jun @ 10:16pm 
@matthew39 Mod was only built and tested on the main Vanilla campaign.
@Jeffy There is no scripting pushing the AI to focus on certain regions. It just follows a somewhat different set of priorities from Vanilla Attila. That might be more realistic. It is less aggressive in first 50 turns and does more building but not for all factions.
Jeffy 23 Jun @ 9:44pm 
hey, im wondering does this mod make the ai expansion more realistic? i mean like sometimes the ai conquer places its not supposed to be historically or say sometimes rome was weakened in far more early time line instead of what it actually is.. does this mod help with that?
Matthew39 6 Apr @ 12:00pm 
I’ve been going through your mod catalogue for both Attila and Thrones of Britannia and I definitely owe you a huge thanks for your work.

Sorry if it’s a stupid question, but how much do your mods affect both DLC campaigns overall?

I know they won’t crash or anything while using the mods, but will the factions present in them benefit in any similar way to those of Grand Campaign?

I guess those from Last Roman will do, as they’re mostly reused from GC, but AoC seems much more tricky in this regard.
Alessar 🐺🦄🦅 15 Nov, 2024 @ 8:14pm 
Thank you Sheph!
Sheph  [author] 15 Nov, 2024 @ 9:28am 
This mod focuses on a better ai, not necessarily a harder one (at least until turn 60). Around the scripted change around turn 60, there is a level 2 AI. Then around turn 120 there is another more hostile AI. You won't be able to keep any alliances unless they are vassals.
Alessar 🐺🦄🦅 14 Nov, 2024 @ 12:59am 
Is it too much to play it on legendary?
broncos1600 15 May, 2024 @ 5:37pm 
Could you please make one for 1212ill give you my first born
broncos1600 11 May, 2024 @ 10:33am 
Got ya
Sheph  [author] 9 May, 2024 @ 9:58pm 
Thank you for the testing. The main feature of the mod is that it starts off slow and accelerates in aggression faster than Attila. New factions leaders around turn 30 start to be antagonists. I am not sure 1212 uses the Attila landslide table.
broncos1600 9 May, 2024 @ 3:55pm 
Ai is pretty passive when used with Mk 1212