Space Engineers

Space Engineers

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MM23's Modules+
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
6.414 MB
3 Oct, 2018 @ 6:47pm
4 Oct, 2018 @ 12:45am
8 Change Notes ( view )

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MM23's Modules+

Description
***Edit: this edit is for whoever already subscibed to this mod. Changed anything that said "Music's" to MM23's due to possible confusion where people would think this is a jukebox or music mod***

First off if you feel that this mod needs any editing or rebalancing leave that in the comments. I'm also open to suggestions if you have a different mod you want me to make or how to change this one leave those in the comments as well. If you like this mod and find it useful in your own worlds then hit that thumbs up button and favorite button... also possibly suggest it to a friend. Thanks for stopping by... now for the description of this mod.....

Do you hate the fact that you can't put 4 yield and 4 speed modules on your refinery because of slot limitations?
Do you want to have one refinery full of speed upgrades to operate at the speed it takes to operate two refineries fully upgraded with speed modules?
Do you want to have one refinery full of yield upgrades that will give you 400% yield instead of just 200%?
Maybe for late game you want to have each refinery on your base or ship a little bit more overpowered but don't have the space or resources to make 50 refineries....

Well this is a solution to all of those problems....

Music's Modules+ offers 4 new modules you can use in your game today. Updated to version 1.187.209 [default]

The modules that Music's Modules+ offers you are as such.
Speed Yield Combo Module
Dual Speed Yield Combo Module
Speed x2 Module
Yield x2 Module

Now what each of them do...

- Speed Yield Combo Module: It covers both of the vanilla speed and yield modules with the one difference being that it is all in a single module. So now you can have your refinery at 500% productivity and 200% effectiveness at the same time. Uses the same components for both the vanilla modules so it'll be like you built both of those when you build one Speed Yield Combo Module.

- Dual Speed Yield Combo Module: This one is the same as the above mentioned Speed Yield Combo Module accept that it is like having 2 vanilla yield modules and 2 vanilla speed modules packed into a single module. So essentially you can have 1 refinery that has 1000% productivity vs. 500% with vanilla modules... also the effectiveness will be 400% vs. the 200% vanilla modules have to offer. The component cost is doubled and it adds 50 Superconductor Conduits to the recipe to try and keep it balanced with how much it boosts your refinery.

- Speed x2 Module: Its exactly as its called. It's like mashing two speed modules together. So instead of 500% productivity you will now have 1000% productivity if you completely fill your refinery with these modules. Component cost is double the components used in a single speed module + 10 Superconductor Conduits again to keep it a bit more balanced.

- Yield x2 Module: Its also exactly as its called. It's like mashing two yield modules together. So instead of 200% productivity you will now have 400% productivity if you completely fill your refinery with these modules. Component cost is double the components used in a single yield module + 10 Superconductor Conduits again to keep it a bit more balanced.
11 Comments
Malli 20 Nov, 2024 @ 11:15am 
Can confirm it works as of 21/11/2024 on the latest version of SE.
TheHelper15 28 Feb, 2020 @ 2:23pm 
@musicmaniac23 Didn't work for me when I posted the comment.
MusicManiac23 24 Dec, 2019 @ 6:17am 
Does it need to be updated because it's still working for me...
TheHelper15 10 Nov, 2019 @ 1:59pm 
So, when is this mod going to get updated?
Korvatus Klok 31 Dec, 2018 @ 11:18pm 
It would be awesome if you got this too work with thrusters, reactors, and jump drives. If you want more details I could work up a document stating the changes.
ILGMARS 2 Nov, 2018 @ 3:30am 
Hello, we are planning to make highly customized SE Server(No monetization). Can we please edit and re-upload this mod to match our server theme?
MusicManiac23  [author] 6 Oct, 2018 @ 3:06pm 
I could see what I can do about a weapons mod. and maybe ill make a double sided version and put it as a standalone mod.
Anubis 5 Oct, 2018 @ 9:44pm 
any plans to make a double sided version to upgrade an assembler and refinery?
LordBrocktree4 5 Oct, 2018 @ 7:20am 
Have you ever given thought to a weapons mod?
MusicManiac23  [author] 3 Oct, 2018 @ 11:11pm 
I changed it to MM23's Modules+ so nobody else gets confused... lol