Source Filmmaker

Source Filmmaker

73 ratings
Pyro Sit Taunt
   
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Universe: Team Fortress
Animation
Tags: SFM
File Size
Posted
137.495 KB
3 Oct, 2018 @ 10:43pm
1 Change Note ( view )

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Pyro Sit Taunt

Description
I had this old session that had the 'sitting taunt' for Pyro. So i decided to fix it up, since i think it has been removed from the animations list and upload it to the workshop. Jumping out animation may be a little wonky, and it might not be the best animation to ever hit the workshop, but i think it can be pretty useful.

Includes:
pyro_sit_taunt.dmx
57 Comments
Oximator 16 Nov, 2024 @ 4:06am 
Снизу гоооооооойда!:steamhappy:
Qwerty  [author] 11 Sep, 2024 @ 10:59am 
hiya :) that happens whenever you import an animation onto a character model. all you gotta do is select the Pyro model, then press R on your keyboard, (make sure you're in the motion editor), and look around in the viewport until you find wherever our lil buddy has gone off to, then click and hold the yellow square and whilst pressing shift at the same time, drag him over to wherever you want 'im. he should snap to the floor
DJ Электростали 11 Sep, 2024 @ 8:29am 
Hello everyone,
I have a problem. every time I use this animation, pyro just disappears. Why? :(
Pls help me
WL 4 Jun, 2023 @ 5:01am 
Thank you
Qwerty  [author] 3 Jun, 2023 @ 6:58pm 
you should be able to find it by right clocking on the HWM Pyro model, clocking Import; Animation and it should be in Steam/steamapps/common/SourceFilmmaker/game/workshop/elements. Should be named pyro_sit_taunt.dmx.

hope this helps
WL 2 Jun, 2023 @ 11:11am 
hey,i have a problem,i cant find the file,may someone tell me the path where its downloaded?
Qwerty  [author] 15 Sep, 2022 @ 10:14pm 
no problem, glad to help!
Tancevat 15 Sep, 2022 @ 9:51pm 
Hey! It worked! Thank you so much! I found pyro a million miles outside the map.Thanks so much for helping, you were fast!
Qwerty  [author] 15 Sep, 2022 @ 9:34pm 
oh boy... well, i have no idea what that means haha. however, i do know that when you apply an animation to a character model, it will often shoot off to some god-knows-where location on the map. when that happens, click the model in the side view thingy where all of your models/effects/lights all that are listed, and hold "CTRL" and his bones should be highlighted wherever he is, from there just move the Pyro where you want him.

hope this helps. keep me posted and i'll try my best to sort this out
Tancevat 15 Sep, 2022 @ 9:22pm 
I'm I newbie to sfm, so I hope you'll bear with me, but when I imported the taunt into the game, it makes my pyro dissapear. Upon further inspection, when importing the channels, the "ShotBounds" channel has quote: "no destination". I can't seem to find anything on this issue, but I wonder if you know what on earth is happening? Thanks!