Total War: ATTILA

Total War: ATTILA

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Happy Shepherds: Garrison complete bug fixes with Skidvar's Overhaul - 2018ls version
   
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Tags: mod, Campaign
File Size
Posted
Updated
2.102 MB
7 Oct, 2018 @ 2:10pm
13 Oct, 2018 @ 10:00am
3 Change Notes ( view )

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Happy Shepherds: Garrison complete bug fixes with Skidvar's Overhaul - 2018ls version

In 1 collection by Sheph
Little Shepherd Innovations
36 items
Description
Garrison Framework

1.Rework of Skidvar's Garrison mod: Much easier to understand and manage.
2. New troops lineup reflects a mix of ideas from other great Attila mods.
3. Added 5 new roman garrison units (icons are still undergoing work) for ERE and WRE to replace low level units
Garrisons are about 70% similar to Skidvars' garrisons.
They are about 10% stronger and more diverse.
Lvl1: 8-9 Lvl2: 10-11 Lvl 3: 12-13 Lvl 4: 14-16.
Additional garrisons for Governor and Legendary Buildings.
Each town has a small group of units that upgrade with techs. The others stay static, but have extra missiles for siege defense.

Project to color Garrison unit cards so that player can tell the difference in battle. Garrisons seem to replenish slower as well.

Ideal for garrison modders who want to understand how garrisons work.
Easily accommodates new unit models.
Message or post if you wish to make a version of this with your own units. I can provide instructions.

Note: Optimised only for ERE and WRE as of 07/Oct/2018.
Will be updated by 08-October, but will be savegame compatible.
Help those improving Attila
Thank you Skidvar:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1155296453
This really works!

Use this with Shep's Bug Fix mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2072752935

Help those improving Attila

Little Shep Modder Collection
17 Comments
twomillionupstarts 11 Jun, 2022 @ 1:24pm 
The whole idea of WRE tactics was a 3 pronged form of mobile defence; because the Romans were not powerful enough to maintain ''the line'' at the borders. They had accepted incursions would penetrate their borders. Thus; the Limitanei would track and slow down invasions and call upon the larger regional armies for assistance. If the Limitanei and the regional armies could not deal with the issue; then the central army based in Northern Italy under the supreme commander would then 'be called upon''.

Attila would be better if there was less reliance on sieges against over powered and unhistorical garrisons. This is especially so in Italy, Spain and Gaul


Suggestion: Balance the game so there's less reliance on overpowered and unrealistic garrisons; and mod the game so proper realistic regional armies can be recruited. Also balance the game so a historical force in Northern Italy can be formed
twomillionupstarts 11 Jun, 2022 @ 1:24pm 
Additionally:

In Northern Italy you have a few Marine type units in the Ports garrisons. On the rest of the Italian mainland you have approximately 16 Sarmatarum gentilium units.

In Gaul you have realistically 5 Dukes with small forces made up of D) type units
In Gaul you also have approximately 21 units that are actually under the command of the Count of Italy (Magister Peditium). These units are: Sarmatarum gentilium,Marines and Laetorum (Various Germanic units)
In Spain you also have 6 D) type units
In Britain you also have 2 Dukes with a small and a large army made up of D) type units
In Africa you also have 2 Dukes with a small army each which is made up of D) type units
In Illyrici you also have 4 Dukes with significant armies made up of D) type units
twomillionupstarts 11 Jun, 2022 @ 1:23pm 
A) = Scholares B) = Palatini C) = Comitatenses D) = Limitanei

In Northern Italy you have a small force of Emperors escort with A) type units
In Northern Italy you also have the supreme commander with a large force with B) type units
In Gaul you have a Magister with a significant regional army made up of B) + C) type units
In Illyrici you have a Count with a small regional army made up of B) type units
In Africa you have 2 Counts (Africae and Tingitaniae) with a small and minor regional army made up of C) type units
In Spain you have a Count with a small regional army made up of B) type units
In Britain you have a Count with a small regional army made up of C) type units
bluemoon 18 Dec, 2021 @ 1:40pm 
I can wait until you're done with testing while I fool around with Rome 2 in the meantime. Beggars can't be choosers. Thank you.
Sheph  [author] 18 Dec, 2021 @ 6:52am 
I was in the middle of it in August then life happened. I could resume it; it will take 4 days but then it will require acceptance testing unless you want me to leave that part out.
bluemoon 18 Dec, 2021 @ 2:44am 
Hello. You mention below that there's a new version of this that you haven't completed. Are you still working on it or planning to release it?
Sheph  [author] 9 May, 2021 @ 6:55pm 
I have a new version of this that I haven't completed. In this mod you will see the tricks that Skidvar used and I improved to fix the AI. I didn't realize that old garrisons are kept here. This mod is very close to Skidvar's version so I would check if this bug appears. Maybe I messed up the last upload.

On Perdita and minor overhauls: This mod should work. FOTE: I expect there will be some challenges with this.
Maximus 8 May, 2021 @ 12:01pm 
I tried it, old garrison are kept, but new ones are added. There is a unit whose name does not appear, and in others the background of the card is yellow.
I'll try a new campaign later .....
Maximus 8 May, 2021 @ 11:09am 
Hi Shepherd, what about this and FotE with Europa Perdita? work fine?
Sheph  [author] 6 Oct, 2020 @ 9:40pm 
November is my mod release month. Too much happening in October.