Total War: WARHAMMER II

Total War: WARHAMMER II

31 ratings
Fidels Slower Combat 25%
   
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Tags: mod, Campaign
File Size
Posted
Updated
6.327 KB
11 Oct, 2018 @ 11:38am
24 Dec, 2020 @ 8:30am
3 Change Notes ( view )

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Fidels Slower Combat 25%

In 2 collections by Fidel Cashflow
Fidels Campaign Mods
2 items
Generic
23 items
Description
This will increase the time it takes to fight battles by around 25%. I have put every effort into trying to maintain balance as close to vanilla as possible. I took notes from all the standalone combat mods and put their ideas into this mod so as to achieve what they have done but tweaked for vanilla balance with a solution that is simple and elegant.

Im also considering publishing another version that slows it down even more.

This mod does not modify unit tables

Thanks to everyones work below which provided insight into the methods used to go about the problems:
Proper Combat Mod 2 & Proper Combat Mod 2 - SFO Edition
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1163927656
Slower Combat 2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1162303470
Special thanks to Steel Faith Overhaul II: Longer Campaign Battles SUBMOD for its elegant solution
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1373435570

-Modders Notes-
- Shouldnt require updating
- Post festag
- Modifies ground_type_to_stat_effects_tables
15 Comments
lwhのsama 14 Nov, 2024 @ 3:03am 
很好:steamthumbsup:它的机制就是给每一个军队增加25%特保,所以理论上来说所有加入军队的单位都有此buff,没加入你看到确实还是原版那样。没有改血量,就是高崔克军队都有此buuf
Jack Greedy 26 Mar, 2021 @ 1:51pm 
This works for units added by mods ? like kislev reborn or southern realms or mousillion?
Lampros 15 Feb, 2021 @ 2:04pm 
Hi, I noticed that you gave a mod save to all units to achieve your goal. (wh_main_effect_unit_stat_mod_ward_save)
Would you perchance know what value I have to tinker to achieve the same for magic and missile resistance? I'd prefer not to nerf melee damage.
Nicolas 13 Feb, 2021 @ 9:10am 
this mod adds 25% ward save to all ingame units
MavisBeaconTypes 13 Feb, 2021 @ 8:00am 
Is this base % on all units from a stat point or each unit individually? EG, does We'z Speshul work or are those new units unaccounted for?
Dom 13 Feb, 2021 @ 3:28am 
Could you list what the mod does? I'm interested in trying it but it would be helpful to know what it does and maybe a short reasoning/philosophy behind the change.
The Phoenix 25 Dec, 2019 @ 12:12pm 
Only works for campaign battles ? So not for multiplayer or custom battles ?
Tarlanthir el Turco 15 Dec, 2019 @ 12:37pm 
Hey fidel, loving your mod. Have a question about missile units though, they seem much less effective now, this is especially painfully noticable with the high elves. Would it be possible to give ALL missile units a -missile resistance debuff to enemies? Like the Punitive trait for High elf Princes/Princesses? Instead of completely negating the ward save it could be like -15% or something, if possible at all ofc.
Moystin 14 Dec, 2019 @ 11:36am 
@kurwa still works without update
Gigamok 13 Dec, 2019 @ 2:29am 
update?