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Zgłoś problem z tłumaczeniem
Not something you can fix via ini and i've uninstalled my SDK years ago, so i am afraid this might just have to stay in the mod as a bug/oversight.
1) the enemy was poisoned earlier in that same turn by a different unit. Cold blooded is still supposed to work in this scenario, right?
2) The grenadier is using a cannon with a markman's scope, so technically the first action of my grenadier is "stabilize and fire". Maybe this makes it not count as a "standard shot" for cold blooded? Unfortunately, if you have a markman's scope, there seems to be no option to take a shot without the scope.
Also, thanks for the amazing mod, the enemy variety especially makes the game so much more fun.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1546482849
The ability from this perk pack can be used instead of the ABB one. In the XComClassData.ini for the saboteur, change ABB_WatchThemRun to F_WatchThemRun. Probably want to go into the XComExtendedPerkPack.ini and change all the _AWC to false
Honestly not sure what could cause the problem either. It's a self-contained skill that shouldn't have any ways to conflict with another mod.
I am using all of your A Better Advent mods plus a few UI QoL mods, but nothing that I would expect to impact perks.
PREREQUISITES
[...]
Prerequisite is also the will to drop most other mods, as ABB is not exactly compatibiliy-friendly.
I will put this in simple terms: Do not use other class or item mods with ABB or you will likely mess up your game and are on your own.