RimWorld

RimWorld

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[RF] Archipelagos [1.0]
   
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Mod, 1.0
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2.735 MB
14.10.2018 klo 12.30
5.12.2018 klo 16.15
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[RF] Archipelagos [1.0]

Kuvaus
Have you ever wanted to play RimWorld on an island map? Of course you have! And now you can!

"Archipelagos" adds exactly what its name implies. You'll now find island chains dotting the coastlines of your world maps. More specifically, the mod adds a variety of new biomes to the game, each of them an island-based variant of the corresponding vanilla biome.

If you play on an archipelago map that happens to be adjacent to the mainland, you'll be able to send caravans to settlements on the mainland without difficulty. If you play on an archipelago map that doesn't connect directly to the mainland, you'll find trading a bit more difficult, but no more so than if you were playing on a vanilla "island" tile.

- Rainbeau Flambe (dburgdorf)


Compatibility:

Adding "Archipelagos" to a saved game shouldn't cause any trouble, but removing it from a game in progress could potentially create problems, even if you're not actually playing on an island map.

"Archipelagos" is not, at this time, compatible with Lanilor's "Terra Core" mod. That mod makes extensive changes to map and terrain generation which would be very difficult for this mod to work around.

"Archipelagos" should be compatible with most any other mods.

If you use any mods that add animals or wild plants, those animals or plants will have the same chance of appearing on archipelago maps that they have of appearing on corresponding vanilla biome maps. (For example, if you use a mod that adds penguins to tundra maps, you may also see penguins on tundra archipelago maps.)

If you're going to build a base on an island chain, you should probably make sure you can build bridges and catch fish. I, of course, would recommend my own "Advanced Bridges" and "Fishing" mods to fill those needs, but there are obviously other options available, as well, any of which should work just fine with this mod.

Credits:

The mod utilizes Pardeike's "Harmony Patch Library." (No additional download is required, as the library is included with the mod.)

The simplified Chinese language translation files were provided by Steam user kghostSATORI.

License:

If you're a modpack maker and want to include "Archipelagos" in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it.

The Ludeon forums discussion thread for my mods can be found here[ludeon.com].

If you have any (helpful) suggestions for improvement, please let me know!

My mods are free, but if you'd like to buy me a Dr Pepper[ko-fi.com], I wouldn't complain.
42 kommenttia
Mlie 7.12.2020 klo 11.35 
RadGH 19.3.2020 klo 23.12 
The conversion works pretty good but unfortunately the biome is not compatible with a few mods. Hope when this officially gets updated to have compatibility with boats and with Vanilla Fishing Expanded.
Vanate 18.3.2020 klo 15.43 
Thanks for making the conversion swwu!
swwu 10.3.2020 klo 19.25 
NAKOR 25.2.2020 klo 5.15 
go 1.1
Wololo 13.2.2020 klo 16.43 
Can you fix the bug with the Boats mod please ? :hap:
Artfactial 8.2.2020 klo 12.09 
Awesome and quick work, thanks!:D I'm not sure when I'll start a new world but I will test the patch out tomorrow!^^
Packrat, Dire 8.2.2020 klo 10.09 
Rough compatibility patch is up, marking this and VFE as pre-reqs. It's not perfect, but fishing zones at least work now, which I think is a fair catch (pun intended) for ~3-4 hours Googling and ~30 minutes fixing my own broken XML.
Artfactial 8.2.2020 klo 8.35 
Ah, that's a shame, thanks. Good luck, I'm sure many would love to see the two together..
Packrat, Dire 8.2.2020 klo 7.01 
@Artfactial: Just put them together, VFE doesn't recognize the archipelago biomes when it pulls what fish are available. You can still set the zone up, but it reports no fish exist and pawns won't use it by extension.
Shy of an official patch from RF (unlikely since they have their own Fishing mod) or the VXE Team (unlikely since they're working on other food modules) it'll be a DIY job. Looking into coding now to see if bashing them together would be easy enough for an end user.