Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
When tested without either one of the mods, there is no bug, this bug only occurs when both mods are activated. I do not know if it is a problem with the "Weapon Extension (Beta) mod(it does have beta in its name....) but I will do a bug report on that mod's page as well.
I did change the load order and put Full Loot before Weapon Extension (Beta), but the results were the same on my end.
P.S. This might just be and issue on my end, so please excuse my ignorance.
Prerequisites:
Norebyte's Script Extender
Load Order:
Majoras Character Creation Plus - DE
Animations Plus
LeaderLib - DE
Weapon Extension (Beta)
Full Loot
Procedure to recreate the aforementioned bug(i hope it is a bug):
1. Start as Fane, or any undead, with 11 wits.
2. Not sure about the poison in the lower deck. Therefore get to Act 1 Beach.
3. Recruit the Red Prince.
4. Go to the grave north of the Red Prince.
5. Dig up the grave and make sure that the undead bleeds poison.
6. Wait for 10 turns or so that the poison puddle that was created by the player disappears.
7. Walk on the poison puddle on the body of the undead that was killed as an undead or alive.
8. The damage you take will be physical, and undead also takes damage instead of healing.
:)
-Leonardo