Arma 3
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Anizay-BF2
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
14.153 MB
20 Oct, 2018 @ 12:01pm
21 Oct, 2018 @ 7:37pm
2 Change Notes ( view )

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Anizay-BF2

Description
BF2-Anizay
Coop1-6


Features
Leveling up system with kill counter
Random replayability
Support added to every soldier
Commander options - some options only work while in a vehicle
All players have UAV support
Loadouts just like BF2
Throwable C4 - spec ops
Stamina and weapons sway reduced
FPS style game play
Zeus enabled - Commander can spawn 16 units on the battlefield
Battle monitor to watch the battle streaming live
Recruit from a flag or vehicle
10 recruits added to the rooster
Un-forgiving AI
Vcom enable

Notes
- Host the game in multiplayer
- To use artillery fire type 0811 and select the rounds
- Artillery fire is on a 2 min delay. Use it often to supress the enemy
- Commander can recruit anywhere on the map
- Soldiers can recruit at the flag pole or vehicle
- Press Y for Zeus
- You must cap 3 flags to start removing tickets from the enemy
- WHEN PICKING LOADOUTS use the drop down arrow to find more
- If your playing SOLO and having a hard time winning. Lower the difficulty in your game options


-C4 explosives-
you must use the Shift + C hotkey to detonate. You can change the key in the CBA settings. The spec ops has the C4 in his default loadout. You can also find C4 in the gernade section of the arsenal.


-Special Thanks-
NeoArmageddon - His escape missions were my main inspiration for making missions these past 5 years.
GEORGE FLOROS
Larrow
Arma community

Wake Island BF2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1542569572

Hunters Valley BF2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1538292031


The mission plays just like an old BF2 game.

Please rate up if you enjoyed the mission

Thanks for playing
Chewdog
GO SQUAD GO!
11 Comments
zwd 17 Feb, 2020 @ 12:47am 
It is really nice.Thank you.
ChewyBullets  [author] 12 Feb, 2019 @ 1:53pm 
Looking into. Thanks boss!
MGD 12 Feb, 2019 @ 6:52am 
@ChewyBullets: it might be something as simple as you only have 4 roles (CfgRoles) but you only list 3 roles within the CfgRespawnInventory;
WEST 1 Sniper
WEST 2 Sniper
WEST 3 LMG
WEST 4 Assault
WEST 5 Assault
WEST 6 LMG
WEST 7 Assault
I could be wrong though - the respawn templates etc is a bit of a minefield to me!
MGD 10 Feb, 2019 @ 12:44pm 
@ChewyBullets: sorry ive been pre-occupied with a renovation project. Ok i'll have a look at the mission....
ChewyBullets  [author] 20 Jan, 2019 @ 8:26am 
@MGD, I added you. I was running into a problem with how many players can use the loadouts. When using 3 players or more. One guy is locked out of the loadouts and cant respawn. I removed it from my current sector mission I am working on. I just posted it on my workshop called "Operation Maxwell House". Its only one sector AKA king of the hill style game play.
MGD 20 Jan, 2019 @ 7:01am 
The respawn loadout trick is to use the "onPlayerKilled.sqf" & "onPlayerRespawn.sqf" files. These are reserved names and are 'picked up' by the system as long as they are in your scenario root folder. Then just place these lines in the relevant file;
(onplayerkilled)
player setVariable ["Saved_Loadout",getUnitLoadout player];
(onplayerrespawn)
player setUnitLoadout (player getVariable ["Saved_Loadout",[]]);
Simples!
Over the last month i looked at Sector Control and though fairly simple with in built Modules you can only get NATO/CSAT units. I knocked up scripts which basically turn CSAT into Taki units and NATO into CUP BLUFOR. It is still WIP and somewhat crude but does the job. I know there is a MOD which will do this but i like a challenge!
ChewyBullets  [author] 18 Jan, 2019 @ 6:00am 
@MGD, if you like to help that would be great. Those pesky respawn classes are a pain in the ass. I took a break and now I am working on updates.
MGD 23 Nov, 2018 @ 12:40pm 
Ok... this is ACE (not the MOD :D). The little tune at start brought back memories from a bygone day. TY. I apprieciate the loadout like BF2, but it would be nice if your loadout was kept on Respawn so load from Arsenal remains (i have some fav combinations which are perfect for this scenario) - i could add the scripts myself but its just a suggestion.
Thanks again for a great, simple mission.
ChewyBullets  [author] 4 Nov, 2018 @ 6:48am 
Thanks for the insight. The next update has slightly more AI and other tweeks.
CartofelTataTigan 2 Nov, 2018 @ 11:38am 
you need to add more ai on this it still feels a bit dead and a multiplayer server pvp and pve would be really good for this