Space Engineers

Space Engineers

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EHI D-120-S Worker Bee Light Excavation Craft
   
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Type: Blueprint
Taggar: ship, small_grid, safe
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3.994 MB
22 okt, 2018 @ 7:46
7 nov, 2024 @ 12:00
51 ändringsnotiser ( visa )
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EHI D-120-S Worker Bee Light Excavation Craft

I 1 samling av Canofjuice
Epitome Heavy Industries Catalogue
15 artiklar
Beskrivning
NO MODS | DLC REQUIRED | USES SCRIPTS | NO SUBGRIDS | SURVIVAL READY



The D-120 (Space) "Worker Bee" Light Excavation Craft.
HUD ID: (D-120-S LEXC)





From the legendary D-100 series of light excavation and tunneling vehicles comes the D-120-S Worker Bee. Built to be rugged, compact, and efficient, the Worker Bee brings a wide range of features to the table for an excavator in its weight class. These include a projector to assist with repairs, robust battery capacity, a backup camera, full area work lighting, and remote pilotability. Additionally its lightweight, open frame allows for ease of access to maintain systems, while remaining compact enough to fit precisely within the tunneling radius of the drill heads.





Statistics:
Role: Light Space Mining Craft.
Crew: 1
Mass: 46,067 (Dry)
Blocks: 474
PCU: 4,633





  • Survival Ready.
  • Stone ejection system.
  • Frame is built to be protective, but with room to expand and potentially modify.
  • Rear-facing camera allows the pilot to reverse easily out of tunnels.
  • Equipped with dorsal and ventral connectors.
  • Equipped with a projector to help facilitate repairs.
  • Now supports automated mining with PAM script!


Scripts
[PAM] Path Auto Miner | Automated Mining, Grinding and Transportation | by Keks
Telemetry Plus
Automatic LCDs 2
Whip's Artificial Horizon Redux


Author's Note:
This craft is NOT equipped with landing gear. Simply, this is because there was no good place to attach them without being constantly broken off inside tunnels.
24 kommentarer
starr274 21 nov, 2024 @ 17:30 
thank you for taking the time to update the worker bee and diomedes
Canofjuice  [skapare] 4 sep, 2024 @ 7:42 
TY for letting me know. I fixed the issue, plus a few others I noticed along the way.
BloodPlasmaKing 3 sep, 2024 @ 23:07 
Hey I just spawned in this ship after the update and it looks like you might have forgotten about putting the gyros back in as I can't turn the ship. I fixed it on my end but just wanted to let you know.
Bodyboarder2528 13 sep, 2021 @ 19:58 
more the newer uploads of yours i cant comment on
Bodyboarder2528 13 sep, 2021 @ 19:57 
ok this is odd i cant comment or subscribe to some of the workshop stuff you have so i am stuck putting it here. i cant see the mk 1 engineer module and also the 1000 for the command module.
Canofjuice  [skapare] 19 jul, 2020 @ 6:16 
*shrug* when I went into the local bp it was 2.8mb. I re-made it and re-uploaded, showing as 2.8mb on my end now for this item. Lemme know if it persists or if you see it anywhere else. Steam does weird stuff sometimes.
Canofjuice  [skapare] 19 jul, 2020 @ 6:07 
That's a good question... Might be a recursion issue with the projector. I'll check.
instynktualizacja 18 jul, 2020 @ 22:10 
why is it 89mbs??> >
Canofjuice  [skapare] 1 apr, 2020 @ 10:19 
Updated with current PAM and compatibility with controller ships. Current channel is set to #default.
DeadMechGaming 16 aug, 2019 @ 9:36 
No problem :D
Hope to see more of your work soon. Loving the modular cargo ship too. Thinking about using it after the economy update drops to set up an automatic supply route from a mining area to a trade station. Just sit back and let the credits roll in :P