Cities: Skylines

Cities: Skylines

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ERP 2-Lane 1-Way Road w Grass
   
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Assets: Building
File Size
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1.785 MB
27 Oct, 2018 @ 8:43am
1 Nov, 2018 @ 5:31am
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ERP 2-Lane 1-Way Road w Grass

Description
ERP 2-Lane 1-Way Road w Grass by Ali Cafe Hao YEAH!

ERP 2-Lane 1-Way Road w Grass by Ali Cafe Hao YEAH!

If you like this, please give it a 👍, it really helps a lot!
And feel free to leave any comments, feedbacks! =)

Toll Booths were added into the game on the 2018-10-23, Patch 1.11 (alongside Industries DLC) as part of the free content update. Toll Booths are separate buildings that you can connect to your road network and all traffic driving through the toll must stop at the booths and pay a small fee to pass the toll.

The Electronic Road Pricing (ERP) system is an electronic toll collection scheme adopted in Singapore to manage traffic by way of road pricing. With Patch 1.11, a working ERP is now possible!

ERP 2-Lane 1-Way Road w Grass
- Uses default 2-Lane 1-Way Road with Grass
- 2354 tris, 1024 x 512 textures
- Custom LOD model: 190 tris, 256 textures

I really enjoyed creating these assets and bring Singapore into the game.
If you like my work and like to show support like buying me a can of Coke, I have added a Paypal link below. Thanks for the support and feedback!

[paypal.me]

What other type of roads should include ERP?
I played around with having 1 ERP in 1 direction of the 2-way road. But with how the TollAI works, the other side of the road (that doesn't have the ERP model) still pays a toll. Not 100% accurate, but i guess that is how it works.
19 Comments
nhatanh0475 29 Mar, 2022 @ 8:38am 
Now we gonna need an actual toll booth version of this. It would be amazing.
Phoebe 17 Sep, 2021 @ 6:33am 
omg i love it now i can take all my citizen's money! hehehe! :steamhappy::steamhappy:
cyc10ne 13 Aug, 2020 @ 6:59am 
Great work! I'm loving it˜
˜
But the gantry is facing the wrong side in my game, maybe I'm playing left hand drive??
Ali Cafe Hao YEAH!  [author] 5 Nov, 2018 @ 6:28am 
@vitalii201
Thank you for the support.
If it works, a proper orange color gantry gate into a estate is definitely in my list!
vitalii201 5 Nov, 2018 @ 6:21am 
Ali Cafe Hao YEAH!, clear. Thank you and success!
Ali Cafe Hao YEAH!  [author] 5 Nov, 2018 @ 5:48am 
@vitalii201
I've did some test about trying to make it shorter. But it won't work. It seems like there is a limit on how short the road has to be or the cars will "slow down for the gantry" at the end of the road, which is not in sync with the position of the gantry.

That being said, i haven't test the idea of having the gantry gate right at the end of the shorter road where we can anticipate where the cars will "slow down for the gantry". If based on the tests that i did earlier, this 2nd idea _should_ work. However, i foresee a potential issue, which is the road connection after the gantry. The game might throw some error like cant place road here because the connection point is too short.

Have to run more test to find out, and it takes time to run these kind of "trial and error" tests to try and figure out and make it working.
vitalii201 5 Nov, 2018 @ 5:39am 
For leaving the parking lot was a bit long. How short can it be made? Really make a simple exit from the parking lot: short and without a prop (would there be enough vanilla barrier or terminal)?
Fogg 28 Oct, 2018 @ 12:31pm 
erp

after the flash flashbacks
Ali Cafe Hao YEAH!  [author] 28 Oct, 2018 @ 1:46am 
@yp-freedom
Thanks!

@vitalii201
certaintly!
freedompata 28 Oct, 2018 @ 1:36am 
Great