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Soul Caller: Good damage, good secondary healer via Soul Harvest. Once you max Body to Mind, functionally unlimited mana.
Stormseeker: Sohei if it was good.
Technocrat: Aeolopile is great damage for how spammable it is. Their ability to boost healing items in battle also works on mana restoratives. If multi-hits weren't so ridiculously strong, Clockwork Spider would be incredible, but as it stands bosses don't usually last long enough. Had success with dual pistols enchanted for magic power to back up the engineering devices.
Warlord: Bolt Strike/Aero Vengeance is bugged, wrong element. Final Destiny is fine, but Schwartzbruin Fury has it beat by a mile - non-elemental but still keeping pace with Divination Geo Storm. When the Warlord goes first due to initiative, Schwartzbruin Fury generates rage for each hit.
Archaeologist: Unremarkable fighter but great utility and good defenses. Dual-wield Slice and Dice lets them contribute adequately. Invoke Artifact seems to randomly freeze the game. Totem of Protection is great for survivability.
Geo Templar: Absolutely batshit damage dealer. My primary healer on my last playthrough because, by constantly hitting weaknesses with Divination Geo Storm, I was firing off free Healing Winds frequently. Dual pistols seem to do unreliable numbers of hits with Geo Storm. Mana is a problem until late-game.
Mendicant: Nothing fancy, but reliable and effective.
Ninja: Passing out instant kills with shuriken like you're Oprah with a crate of bees. Will often end one-row encounters before they truly start with first strike Fan Throw.
Ronin: Dual-wielding Ronin do heinous damage with Heavenly Swords. Does take some time to get there, but the payoff is worth it.
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...then after realizing the game was on steam (I bought it on PS4) I decided to check the guides to see if I couldn't find anything useful, and saw the exact same thing about Technomancers in your guide as was on the fandom wiki. Was wondering if you did both.
can you maybe add the informaton that the auto chars you get are totally bullshit because they have no bonus stats/skills at all ? well also maybe add a sugestion of at elast 1 healer 1 warlord (his rage combined with his ulti attack is the highest burst dmg i know yet) and 1 stormcaller (cast out of the dungeon is a must have in my opinion) - and at the end maybe that a encounter rate bigger than minimum is unneeded for exp - "minibosses (yaki or smth) give highest exp )
Just posted a starting summons guide!
Any chance of a guide about the "starting" kessens/summons that you get if you answer the questions after the main character creation?
My main will be an Warlord Tank, but i have started 3 times already, because none of the summons really was something that suits my tank character.
I know, i should better answer the question what i think suits me best. But i am a hopeless min-max player.